using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandomPaintingSwap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+664772cf6cbf6fcb0de76bafb763299253f3a03f")]
[assembly: AssemblyProduct("Random Painting Swap")]
[assembly: AssemblyTitle("RandomPaintingSwap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RandomPaintingSwap
{
[BepInPlugin("ch.gabzdev.randompaintingswap", "Random Painting Swap", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(LoadingUI), "LevelAnimationComplete")]
public class PatchLoadingUI
{
[HarmonyPostfix]
private static void Postfix()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
Logger.LogInfo((object)"Remplacement des images de base par les images du plugin");
if (loadedMaterials.Count == 0)
{
Logger.LogWarning((object)"No custom images loaded! Using default game paintings.");
return;
}
Scene activeScene = SceneManager.GetActiveScene();
List<GameObject> list = ((Scene)(ref activeScene)).GetRootGameObjects().ToList();
foreach (GameObject item in list)
{
MeshRenderer[] componentsInChildren = item.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val in componentsInChildren)
{
Material[] sharedMaterials = ((Renderer)val).sharedMaterials;
if (sharedMaterials == null)
{
continue;
}
for (int j = 0; j < sharedMaterials.Length; j++)
{
Material val2 = sharedMaterials[j];
if ((Object)(object)val2 != (Object)null && targetMaterials.Contains(((Object)val2).name) && loadedMaterials.Count > 0)
{
sharedMaterials[j] = loadedMaterials[Random.Range(0, loadedMaterials.Count)];
}
}
((Renderer)val).sharedMaterials = sharedMaterials;
}
}
}
}
private const string IMAGE_FOLDER_NAME = "RandomPaintingSwap_Images";
internal static ManualLogSource Logger;
public static List<Material> loadedMaterials = new List<Material>();
public static readonly HashSet<string> targetMaterials = new HashSet<string> { "Painting_H_Landscape", "Painting_V_Furman", "painting teacher02", "Painting_S_Tree" };
public static readonly HashSet<string> imagePatterns = new HashSet<string> { "*.png", "*.jpg", "*.jpeg" };
private readonly Harmony harmony = new Harmony("ch.gabzdev.randompaintingswap");
public static Plugin Instance { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Random Painting Swap is loaded!");
harmony.PatchAll(Assembly.GetExecutingAssembly());
FindAndLoadImages();
}
private void FindAndLoadImages()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Directory.GetParent(directoryName)?.Parent?.FullName;
if (text == null)
{
Logger.LogWarning((object)"Could not determine BepInEx plugins directory!");
text = Directory.GetParent(directoryName)?.FullName ?? directoryName;
}
Logger.LogInfo((object)("Scanning for image folders in: " + text));
List<string> list = new List<string>();
try
{
string[] directories = Directory.GetDirectories(text, "*", SearchOption.AllDirectories);
foreach (string path in directories)
{
string text2 = Path.Combine(path, "RandomPaintingSwap_Images");
if (Directory.Exists(text2))
{
list.Add(text2);
Logger.LogInfo((object)("Found images folder: " + text2));
}
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error scanning plugin directories: " + ex.Message));
}
string text3 = Path.Combine(directoryName, "RandomPaintingSwap_Images");
if (Directory.Exists(text3) && !list.Contains(text3))
{
list.Add(text3);
Logger.LogInfo((object)("Found default images folder: " + text3));
}
if (list.Count == 0)
{
Directory.CreateDirectory(text3);
list.Add(text3);
Logger.LogInfo((object)("No existing image folders found. Created default folder: " + text3));
}
int num = 0;
foreach (string item in list)
{
int num2 = LoadImagesFromDirectory(item);
num += num2;
Logger.LogInfo((object)$"Loaded {num2} images from {item}");
}
Logger.LogInfo((object)$"Total Images Loaded: {num} from {list.Count} folders");
}
private int LoadImagesFromDirectory(string directoryPath)
{
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
if (!Directory.Exists(directoryPath))
{
Logger.LogWarning((object)("Le dossier " + directoryPath + " n'existe pas !"));
return 0;
}
List<string> list = imagePatterns.SelectMany((string pattern) => Directory.GetFiles(directoryPath, pattern)).ToList();
if (!list.Any())
{
Logger.LogWarning((object)("Aucune image trouvee dans le dossier " + directoryPath));
return 0;
}
int num = 0;
foreach (string item2 in list)
{
Texture2D val = LoadTextureFromFile(item2);
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)("Erreur chargement image : " + item2));
continue;
}
Material item = new Material(Shader.Find("Standard"))
{
mainTexture = (Texture)(object)val
};
loadedMaterials.Add(item);
num++;
Logger.LogInfo((object)("Image chargée: " + Path.GetFileNameWithoutExtension(item2)));
}
return num;
}
private Texture2D LoadTextureFromFile(string filePath)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(filePath);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
val.Apply();
return val;
}
val = null;
return null;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RandomPaintingSwap";
public const string PLUGIN_NAME = "Random Painting Swap";
public const string PLUGIN_VERSION = "1.1.0";
}
}