using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ClearUI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0")]
[assembly: AssemblyProduct("ClearUI")]
[assembly: AssemblyTitle("ClearUI")]
[assembly: AssemblyVersion("0.2.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ClearUI
{
[BepInPlugin("soundedsquash.clearui", "Clear UI", "0.2.0.0")]
public class PluginBase : BaseUnityPlugin
{
private const string PluginGuid = "soundedsquash.clearui";
private const string PluginName = "Clear UI";
private const string PluginVersion = "0.2.0.0";
private readonly Harmony _harmony = new Harmony("soundedsquash.clearui");
private static readonly ManualLogSource ManualLogSource = Logger.CreateLogSource("soundedsquash.clearui");
public void Awake()
{
Settings.Initialize(((BaseUnityPlugin)this).Config, ManualLogSource);
_harmony.PatchAll();
ManualLogSource.LogInfo((object)"Clear UI loaded");
}
}
public static class Settings
{
public static ConfigEntry<bool> ChromaticAberrationEnabled { get; set; }
public static ConfigEntry<bool> LensDistortionEnabled { get; set; }
public static ConfigEntry<bool> BloomEnabled { get; set; }
public static ManualLogSource Logger { get; private set; }
private static List<PostProcessEffectSettings>? PostProcessEffectSettingsList
{
get
{
GameObject obj = GameObject.Find("Game Director/Post Processing/Post Processing Overlay");
if (obj == null)
{
return null;
}
PostProcessVolume component = obj.GetComponent<PostProcessVolume>();
if (component == null)
{
return null;
}
return component.profile?.settings;
}
}
internal static void Initialize(ConfigFile config, ManualLogSource logger)
{
Logger = logger;
(ChromaticAberrationEnabled = config.Bind<bool>("General", "Chromatic Aberration", false, "Color distortion around the edges of the screen")).SettingChanged += OnConfigChanged;
(BloomEnabled = config.Bind<bool>("General", "Bloom", false, "Glow")).SettingChanged += OnConfigChanged;
(LensDistortionEnabled = config.Bind<bool>("General", "Lens Distortion", false, "Curved screen")).SettingChanged += OnConfigChanged;
}
private static void OnConfigChanged(object sender, EventArgs e)
{
Logger.LogDebug((object)"Settings updated. Refreshing post process effects.");
RefreshPostProcessEffects();
}
public static void RefreshPostProcessEffects()
{
List<PostProcessEffectSettings> postProcessEffectSettingsList = PostProcessEffectSettingsList;
if (postProcessEffectSettingsList == null)
{
return;
}
foreach (PostProcessEffectSettings item in postProcessEffectSettingsList)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
Bloom val = (Bloom)(object)((item is Bloom) ? item : null);
if (val == null)
{
ChromaticAberration val2 = (ChromaticAberration)(object)((item is ChromaticAberration) ? item : null);
if (val2 == null)
{
LensDistortion val3 = (LensDistortion)(object)((item is LensDistortion) ? item : null);
if (val3 != null)
{
((PostProcessEffectSettings)val3).active = LensDistortionEnabled.Value;
}
}
else
{
((PostProcessEffectSettings)val2).active = ChromaticAberrationEnabled.Value;
}
}
else
{
((PostProcessEffectSettings)val).active = BloomEnabled.Value;
}
}
}
}
}
namespace ClearUI.Patches
{
[HarmonyPatch(typeof(HUDCanvas))]
public static class HUDCanvasPatches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
public static void HUDCanvasAwakePostfix()
{
Settings.RefreshPostProcessEffects();
}
}
}