You are viewing a potentially older version of this package.
View all versions.

Enemy And Valuable Spawn Manager
Disable/Remove which enemies, valuables, and levels are allowed during the game! Only the host needs this mod.
Date uploaded | a day ago |
Version | 0.3.2 |
Download link | soundedsquash-Enemy_And_Valuable_Spawn_Manager-0.3.2.zip |
Downloads | 14177 |
Dependency string | soundedsquash-Enemy_And_Valuable_Spawn_Manager-0.3.2 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Spawn Manager
Use the Spawn Manager button on the main menu to enable or disable what spawns in the game.
Only the host needs the mod for multiplayer. The host determines which enemies/valuables are enabled.
If you are not the host, this mod is ignored.
Features
Found bugs or missing features?
Please report them on the GitHub issues page.
Manual installation
If you do not use a mod manager, you can install manually.
Install the recommended versions of the dependencies above.
Place the SpawnManager.dll in the BepInEx\Plugins
folder.
Configuration
No configuration required. Everything is done through the main menu.
CHANGELOG
0.3.2
- Hide configs from REPOConfig to prevent confusion.
- Fill tall items from big instead of wide for stability.
- Developer stability when using Unity Editor.
0.3.1
- Prevent leaving the menu if level selection is invalid.
0.3.0
- Valuables can be changed without restarting.
- The chance of spawning large items in small spots is greatly reduced.
- Added a configurable default valuable. Only seen if not enough valuables are enabled.
- Various bug fixes.
0.2.2
- Bump MenuLib version to 2.1.3.
0.2.0
- Added level manager to enable/disable levels.
0.1.5
- Updated to support MenuLib 2.1.1. This fixes the issue where on/off would not show the correct values.
0.1.4
- Fixed error while loading level in a multiplayer lobby.
0.1.3
- Updated to support MenuLib 2.0.0.
0.1.2
- Fixed error while loading level when there weren't enough unique valuables. This still requires at least one generic valuable to be enabled.
- Known Issue: Disabling too many valuables can cause a soft-lock if there is not at least one generic valuable enabled.
0.1.1
- Fixed error while loading level when there weren't enough enemies enabled causing a soft-lock.
- Fixed popup text on Disable All enemies.
0.1.0
- Initial release.