Decompiled source of Glass Cannon v1.0.1

GlassCannon.dll

Decompiled 8 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GlassCannon.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GlassCannon")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("GlassCannon")]
[assembly: AssemblyTitle("GlassCannon")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GlassCannon
{
	[BepInPlugin("soundedsquash.glasscannon", "Glass Cannon", "1.0.0.0")]
	public class GlassCannonBase : BaseUnityPlugin
	{
		private const string PluginGuid = "soundedsquash.glasscannon";

		private const string PluginName = "Glass Cannon";

		private const string PluginVersion = "1.0.0.0";

		private readonly Harmony _harmony = new Harmony("soundedsquash.glasscannon");

		private static readonly ManualLogSource ManualLogSource = Logger.CreateLogSource("soundedsquash.glasscannon");

		public void Awake()
		{
			Settings.Initialize(((BaseUnityPlugin)this).Config, ManualLogSource);
			((Component)this).gameObject.AddComponent<ValuableObjectManager>();
			if (!(Settings.DollarMultiplier.Value > 0f))
			{
				ManualLogSource.LogError((object)$"Invalid Dollar Multiplier value {Settings.DollarMultiplier.Value}. Resetting to {Settings.DollarMultiplierDefault}");
				Settings.DollarMultiplier.Value = Settings.DollarMultiplierDefault;
			}
			if (Settings.ItemImpactBehavior.Value < 0 || Settings.ItemImpactBehavior.Value > 2)
			{
				ManualLogSource.LogError((object)$"Invalid Item Impact Behavior value: {Settings.ItemImpactBehavior.Value}. Resetting to {Settings.ItemImpactBehaviorDefault}");
				Settings.ItemImpactBehavior.Value = Settings.ItemImpactBehaviorDefault;
			}
			_harmony.PatchAll();
			ManualLogSource.LogInfo((object)"Glass Cannon loaded");
		}
	}
	public static class Settings
	{
		public static float DollarMultiplierDefault = 2f;

		public static int ItemImpactBehaviorDefault = 1;

		public static ConfigEntry<float> DollarMultiplier { get; private set; }

		public static ConfigEntry<int> ItemImpactBehavior { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		internal static void Initialize(ConfigFile config, ManualLogSource logger)
		{
			Logger = logger;
			DollarMultiplier = config.Bind<float>("General", "DollarMultiplier", 2f, "The multiplier that is applied to item value. 2 doubles the value. 1 is the same. Any number between 0 and 1 will lose value.");
			ItemImpactBehavior = config.Bind<int>("General", "ItemImpactBehavior", 1, "0 - Default impacts.  1 - Break on impact.  2 - No impact damage.");
		}
	}
}
namespace GlassCannon.Patches
{
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
	public static class PhysGrabObjectImpactDetectorPatches
	{
		[HarmonyPatch("Break")]
		[HarmonyPrefix]
		private static void BreakPrefix(ref float valueLost, Vector3 _contactPoint, int breakLevel)
		{
			valueLost = Settings.ItemImpactBehavior.Value switch
			{
				1 => float.MaxValue, 
				2 => 0f, 
				_ => valueLost, 
			};
			Settings.Logger.LogDebug((object)$"Break detected. {valueLost} value lost. [{Settings.ItemImpactBehavior.Value}]");
		}
	}
	[HarmonyPatch(typeof(RoundDirector))]
	public static class RoundDirectorPatches
	{
		[HarmonyPatch("StartRoundLogic")]
		[HarmonyPostfix]
		public static void StartRoundLogicPostfix()
		{
			Settings.Logger.LogDebug((object)"StartRoundLogicPostfix Started");
			if ((Object)(object)ValuableObjectManager.Instance != (Object)null)
			{
				ValuableObjectManager.Instance.MultiplyValuableObjectsValue();
			}
			Settings.Logger.LogDebug((object)"StartRoundLogicPostfix Ended");
		}
	}
	[HarmonyPatch(typeof(ValuableObject))]
	public static class ValuableObjectPatches
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPostfix(ValuableObject __instance)
		{
			if ((Object)(object)ValuableObjectManager.Instance != (Object)null)
			{
				ValuableObjectManager.Instance.AddValuableObject(__instance);
				Settings.Logger.LogDebug((object)("ValuableObject " + ((Object)__instance).name + " added"));
			}
		}
	}
	public class ValuableObjectManager : MonoBehaviour
	{
		private float DollarMultiplier = Settings.DollarMultiplier.Value;

		private List<ValuableObject> allValuableObjects = new List<ValuableObject>();

		public static ValuableObjectManager Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			}
		}

		public void AddValuableObject(ValuableObject obj)
		{
			if (!allValuableObjects.Contains(obj))
			{
				allValuableObjects.Add(obj);
			}
		}

		public void RemoveValuableObject(ValuableObject obj)
		{
			allValuableObjects.Remove(obj);
		}

		private List<ValuableObject> GetAllValuableObjects()
		{
			return new List<ValuableObject>(allValuableObjects);
		}

		private void RemoveAllValuableObjects()
		{
			allValuableObjects.Clear();
			Settings.Logger.LogDebug((object)"allValuableObjects cleared");
		}

		public void MultiplyValuableObjectsValue()
		{
			Settings.Logger.LogDebug((object)"MultiplyValuableObjectsValue Started");
			List<ValuableObject> list = GetAllValuableObjects();
			Settings.Logger.LogDebug((object)$"MultiplyValuableObjectsValue {list.Count} items");
			foreach (ValuableObject item in list)
			{
				float num = item.dollarValueOriginal * DollarMultiplier;
				Settings.Logger.LogDebug((object)$"Changed {((Object)item).name} value from {item.dollarValueOriginal} to {num}");
				item.dollarValueOriginal = num;
				item.dollarValueCurrent = num;
			}
			RemoveAllValuableObjects();
			Settings.Logger.LogDebug((object)"MultiplyValuableObjectsValue Ended");
		}
	}
}