Decompiled source of Glass Cannon v1.0.7

GlassCannon.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GlassCannon")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.7.0")]
[assembly: AssemblyInformationalVersion("1.0.7")]
[assembly: AssemblyProduct("GlassCannon")]
[assembly: AssemblyTitle("GlassCannon")]
[assembly: AssemblyVersion("1.0.7.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GlassCannon
{
	[BepInPlugin("soundedsquash.glasscannon", "Glass Cannon", "1.0.7.0")]
	public class GlassCannonBase : BaseUnityPlugin
	{
		private const string PluginGuid = "soundedsquash.glasscannon";

		private const string PluginName = "Glass Cannon";

		private const string PluginVersion = "1.0.7.0";

		private readonly Harmony _harmony = new Harmony("soundedsquash.glasscannon");

		private static readonly ManualLogSource ManualLogSource = Logger.CreateLogSource("soundedsquash.glasscannon");

		public void Awake()
		{
			Settings.Initialize(((BaseUnityPlugin)this).Config, ManualLogSource);
			if (!(Settings.DollarMultiplier.Value > 0f))
			{
				ManualLogSource.LogError((object)$"Invalid Dollar Multiplier value {Settings.DollarMultiplier.Value}. Resetting to {Settings.DollarMultiplierDefault}");
				Settings.DollarMultiplier.Value = Settings.DollarMultiplierDefault;
			}
			if (Settings.ItemImpactBehavior.Value < 0 || Settings.ItemImpactBehavior.Value > 2)
			{
				ManualLogSource.LogError((object)$"Invalid Item Impact Behavior value: {Settings.ItemImpactBehavior.Value}. Resetting to {Settings.ItemImpactBehaviorDefault}");
				Settings.ItemImpactBehavior.Value = Settings.ItemImpactBehaviorDefault;
			}
			_harmony.PatchAll();
			ManualLogSource.LogInfo((object)"Glass Cannon loaded");
		}
	}
	public static class Settings
	{
		public static float DollarMultiplierDefault = 2f;

		public static int ItemImpactBehaviorDefault = 1;

		public static ConfigEntry<float> DollarMultiplier { get; private set; }

		public static ConfigEntry<int> ItemImpactBehavior { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		internal static void Initialize(ConfigFile config, ManualLogSource logger)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			Logger = logger;
			DollarMultiplier = config.Bind<float>("General", "DollarMultiplier", 2f, new ConfigDescription("The multiplier that is applied to item value. 2 doubles the value. 1 is the same. Any number between 0 and 1 will lose value.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			ItemImpactBehavior = config.Bind<int>("General", "ItemImpactBehavior", 1, new ConfigDescription("0 - Default impacts.  1 - Break on impact.  2 - No impact damage.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 2), Array.Empty<object>()));
		}
	}
}
namespace GlassCannon.Patches
{
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
	public static class PhysGrabObjectImpactDetectorPatches
	{
		[HarmonyPatch("Break")]
		[HarmonyPrefix]
		private static void BreakPrefix(ref float valueLost, Vector3 _contactPoint, int breakLevel, ValuableObject? ___valuableObject)
		{
			if (!((Object)(object)___valuableObject == (Object)null))
			{
				valueLost = Settings.ItemImpactBehavior.Value switch
				{
					1 => ___valuableObject.dollarValueCurrent, 
					2 => 0f, 
					_ => valueLost, 
				};
				Settings.Logger.LogDebug((object)$"Break detected. {((Object)___valuableObject).name} lost {valueLost} value. [{Settings.ItemImpactBehavior.Value}]");
			}
		}
	}
	[HarmonyPatch(typeof(RoundDirector))]
	public static class RoundDirectorPatches
	{
		private static bool _valueSet;

		private static Level? _currentLevel = RunManager.instance?.levelMainMenu;

		[HarmonyPatch("StartRoundLogic")]
		[HarmonyPrefix]
		public static void StartRoundLogicPrefix(RoundDirector __instance, ref int value)
		{
			if (GameManager.instance.gameMode == 0 || PhotonNetwork.IsMasterClient)
			{
				_ = PhotonNetwork.LocalPlayer;
				if ((Object)(object)_currentLevel != (Object)(object)RunManager.instance.levelCurrent)
				{
					_valueSet = false;
				}
				if (!_valueSet)
				{
					Settings.Logger.LogDebug((object)$"StartRoundLogicPostfix({value}) In");
					value = (int)Math.Floor((float)value / Settings.DollarMultiplier.Value);
					_valueSet = true;
					_currentLevel = RunManager.instance.levelCurrent;
					Settings.Logger.LogDebug((object)$"StartRoundLogicPostfix({value}) Out");
				}
			}
		}
	}
	[HarmonyPatch(typeof(ValuableObject))]
	public static class ValuableObjectPatches
	{
		[HarmonyPatch("DollarValueSetLogic")]
		[HarmonyPostfix]
		private static void DollarValueSetLogicPostfix(ValuableObject __instance)
		{
			if (!((Object)(object)((Component)__instance).GetComponentInParent<SurplusValuable>() != (Object)null))
			{
				Settings.Logger.LogDebug((object)$"DollarValueSetLogicPostfix called. They want their {__instance.dollarValueOriginal} valuable back.");
				__instance.dollarValueOriginal *= Settings.DollarMultiplier.Value;
				__instance.dollarValueCurrent = __instance.dollarValueOriginal;
			}
		}
	}
}