
Glass Cannon
Breaks all valuables on impact, but at least they're more valuable. Are you up for the challenge?
Date uploaded | a day ago |
Version | 1.0.5 |
Download link | soundedsquash-Glass_Cannon-1.0.5.zip |
Downloads | 644 |
Dependency string | soundedsquash-Glass_Cannon-1.0.5 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Glass Cannon
Items instantly break on impact. Item value is doubled. Both these options can be changed in configuration.
Only the host needs the mod for multiplayer.
Your precious, meager wages [SURPLUS] are about to get squeezed tighter than a rusty bolt by that soul-sucking [BENEVOLENT] Taxman.
He's decided today's the day to turn your hard-won labor into dust. Anything you've got with even a microscopic speck of damage? Consider it garbage.
Manual installation
Install BepInEx.
Place the GlassCannon.dll in the BepInEx\Plugins folder.
Configuration
Run the game at least once in order to generate the configuration file.
The file is located in your Steam install folder.
Default location: C:\Program Files (x86)\Steam\steamapps\common\REPO\BepInEx\config\soundedsquash.glasscannon.cfg
CHANGELOG
1.0.5
- Valuable and goal dollar values are now synced across all users in multiplayer. Only the host needs the mod.
- Readme updates.
1.0.4
- Fixed bug where it would only multiply value on first level of a session. Thanks MildilyAcidic for pointing this out.
- Lose exact value for glass items for code stability.
1.0.3
- Updated BepInEx dependency to match recommended version.
- Fixed DollarMultiplier logic to work with this version of BepInEx.
1.0.2
- Fixed visual bug where DollarMultiplier would apply to the client, but that does not match the host values.
1.0.1
- Fixed bug where DollarMultiplier would apply to the goal value as well.
- If configuration is invalid, revert to default values so mod can still run.
- Refactored mod classes.
1.0.0
- Initial release.