Decompiled source of Toggle Mute v0.1.4

MuteToggle.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Voice.Unity;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MuteToggle")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.4.0")]
[assembly: AssemblyInformationalVersion("0.1.4")]
[assembly: AssemblyProduct("MuteToggle")]
[assembly: AssemblyTitle("MuteToggle")]
[assembly: AssemblyVersion("0.1.4.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MuteToggle
{
	[BepInPlugin("soundedsquash.togglemute", "Toggle Mute", "0.1.4.0")]
	public class MuteToggleBase : BaseUnityPlugin
	{
		private const string PluginGuid = "soundedsquash.togglemute";

		private const string PluginName = "Toggle Mute";

		private const string PluginVersion = "0.1.4.0";

		private readonly Harmony _harmony = new Harmony("soundedsquash.togglemute");

		private static readonly ManualLogSource ManualLogSource = Logger.CreateLogSource("soundedsquash.togglemute");

		public void Awake()
		{
			Settings.Initialize(((BaseUnityPlugin)this).Config, ManualLogSource);
			_harmony.PatchAll();
			ManualLogSource.LogInfo((object)"Toggle Mute loaded");
		}
	}
	public static class Settings
	{
		public static ConfigEntry<bool> IsToggleMuteModEnabled { get; private set; }

		public static ConfigEntry<bool> StartUnmuted { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		public static bool MuteToggleState { get; internal set; }

		public static GameObject? MutedIndicator { get; internal set; }

		internal static void Initialize(ConfigFile config, ManualLogSource logger)
		{
			Logger = logger;
			IsToggleMuteModEnabled = config.Bind<bool>("General", "Enabled", true, "Enable this mod. This overrides push to talk setting.");
			StartUnmuted = config.Bind<bool>("General", "StartUnmuted", true, "Start the game with an unmuted mic.");
			MuteToggleState = StartUnmuted.Value;
		}

		public static void HideMutedIndicator(bool hide)
		{
			GameObject? mutedIndicator = MutedIndicator;
			if (mutedIndicator != null)
			{
				mutedIndicator.gameObject.SetActive(!hide);
			}
		}
	}
}
namespace MuteToggle.Patches
{
	[HarmonyPatch(typeof(AudioManager))]
	public static class AudioManagerPatches
	{
		[HarmonyPatch("UpdatePushToTalk")]
		[HarmonyPrefix]
		private static bool AudioManagerUpdatePushToTalkPrefix(ref bool ___pushToTalk)
		{
			if (!Settings.IsToggleMuteModEnabled.Value)
			{
				return true;
			}
			___pushToTalk = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(HUDCanvas))]
	public static class HUDCanvasPatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void HUDCanvasAwakePostfix()
		{
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if (Settings.IsToggleMuteModEnabled.Value && GameManager.instance.gameMode != 0 && !((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelMainMenu) && !((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelLobbyMenu))
			{
				GameObject val = GameObject.Find("EnergyMax");
				if (!((Object)(object)val == (Object)null))
				{
					GameObject obj = Object.Instantiate<GameObject>(val, val.transform.parent.parent, true);
					((Object)obj).name = "MutedText";
					obj.transform.position = new Vector3(16f, 27f, 0f);
					TextMeshProUGUI component = obj.GetComponent<TextMeshProUGUI>();
					((TMP_Text)component).text = "MUTED";
					((TMP_Text)component).color = Color.red;
					Settings.MutedIndicator = obj;
					Settings.HideMutedIndicator(Settings.MuteToggleState);
				}
			}
		}
	}
	[HarmonyPatch(typeof(InputManager))]
	public static class InputManagerPatches
	{
		[HarmonyPatch("InitializeInputs")]
		[HarmonyPostfix]
		private static void InputManagerInitializeInputsPostfix(ref Dictionary<InputKey, bool> ___inputToggle)
		{
			Settings.Logger.LogDebug((object)"Patching InitializeInputs.");
			if (Settings.IsToggleMuteModEnabled.Value)
			{
				___inputToggle.Add((InputKey)25, value: true);
				Settings.Logger.LogDebug((object)"Input toggle added for Push To Talk.");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerVoiceChat))]
	public static class PlayerVoiceChatPatches
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void PlayerVoiceChatUpdatePostfix(ref Recorder ___recorder, bool ___microphoneEnabled)
		{
			if (Settings.IsToggleMuteModEnabled.Value && ___microphoneEnabled)
			{
				if (SemiFunc.InputDown((InputKey)25))
				{
					Settings.MuteToggleState = !Settings.MuteToggleState;
					Settings.HideMutedIndicator(Settings.MuteToggleState);
				}
				___recorder.TransmitEnabled = Settings.MuteToggleState;
			}
		}
	}
}