Decompiled source of EnemyLove v1.0.0

EnemyLove.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnemyLove")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("EnemyLove")]
[assembly: AssemblyTitle("EnemyLove")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnemyLove
{
	[BepInPlugin("EnemyLove", "EnemyLove", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ValuableLovePotion))]
		public class PatchLovePotion
		{
			[HarmonyPatch("GenerateAffectionateSentence")]
			[HarmonyPrefix]
			private static void GenerateAffectionateSentencePrefix(ValuableLovePotion __instance)
			{
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0114: Unknown result type (might be due to invalid IL or missing references)
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				Vector3 position = ((Component)PhysGrabber.instance).transform.position;
				Enemy val = SemiFunc.EnemyGetNearest(((Component)PhysGrabber.instance).transform.position, 10f, false);
				if (val == null)
				{
					Logger.LogInfo((object)"No enemies found nearby");
					return;
				}
				PlayerAvatar val2 = null;
				float num = float.MaxValue;
				foreach (PlayerAvatar item in SemiFunc.PlayerGetAllPlayerAvatarWithinRange(10f, ((Component)PhysGrabber.instance).transform.position, false, default(LayerMask)))
				{
					if (!((Object)(object)item == (Object)(object)PlayerAvatar.instance))
					{
						float num2 = Vector3.Distance(((Component)item).transform.position, ((Component)PhysGrabber.instance).transform.position);
						if (num2 < num)
						{
							num = num2;
							val2 = item;
						}
					}
				}
				object? value = AccessTools.Field(typeof(Enemy), "EnemyParent").GetValue(val);
				EnemyParent val3 = (EnemyParent)((value is EnemyParent) ? value : null);
				if (val3 == null)
				{
					Logger.LogError((object)"Failed to get enemy parent object.");
					return;
				}
				Vector3 position2 = val.CenterTransform.position;
				float num3 = Vector3.Distance(position2, position);
				Logger.LogInfo((object)$"Found nearest enemy to the player at {position2}");
				if (val2 != null && Vector3.Distance(((Component)val2).transform.position, position) < num3)
				{
					Logger.LogInfo((object)"Player was closer than the enemy. Dropping.");
					return;
				}
				string enemyName = val3.enemyName;
				Logger.LogInfo((object)$"LovePotion found nearest enemy: {enemyName} @ {position2}");
				AccessTools.Field(typeof(ValuableLovePotion), "playerName").SetValue(__instance, enemyName);
			}
		}

		public const string modGUID = "sunryze.EnemyLove";

		public const string modName = "EnemyLove";

		public const string modVersion = "1.0.0";

		public static Plugin PluginInstance;

		public static ManualLogSource LoggerInstance;

		private readonly Harmony harmony = new Harmony("sunryze.EnemyLove");

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = Logger;
			harmony.PatchAll();
			Logger.LogInfo((object)"Plugin sunryze.EnemyLove is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "EnemyLove";

		public const string PLUGIN_NAME = "EnemyLove";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}