using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using WalkieTalkiePlugin.Controllers;
using WalkieTalkiePlugin.Helpers;
using WalkieTalkiePlugin.Patches;
using WalkieTalkiePlugin.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("WalkieTalkiePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4aefc53736a3ceac4a34de7f53be8366ff5fa011")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("WalkieTalkiePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ConfigManager
{
public static ConfigEntry<bool> rechargeBattery;
public static ConfigEntry<int> maxWalkieTalkieBattery;
public static ConfigEntry<string> useWalkieTalkieKey;
public static ConfigEntry<bool> enemiesShouldHearWalkieTalkie;
private static readonly string[] validKeys = (from KeyCode key in Enum.GetValues(typeof(KeyCode))
where (int)key < 323
select ((object)(KeyCode)(ref key)).ToString()).ToArray();
public static void Setup(BaseUnityPlugin plugin)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
rechargeBattery = plugin.Config.Bind<bool>("Battery (host only)", "Recharge battery", true, "Should the battery recharge during the level?");
maxWalkieTalkieBattery = plugin.Config.Bind<int>("Battery (host only)", "Max Walkie Talkie Battery", 40, new ConfigDescription("Max battery for the walkie talkie. Default is 40.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 200), Array.Empty<object>()));
enemiesShouldHearWalkieTalkie = plugin.Config.Bind<bool>("Enemies (host only)", "Enemies should hear walkie talkie", true, "Should the enemies hear the walkie talkie?");
useWalkieTalkieKey = plugin.Config.Bind<string>("Controls", "Use Walkie Talkie Key", "F", new ConfigDescription("Key to use the walkie talkie.", (AcceptableValueBase)(object)new AcceptableValueList<string>(validKeys), Array.Empty<object>()));
}
public static KeyCode GetWalkieTalkieKey()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (Enum.TryParse<KeyCode>(useWalkieTalkieKey.Value, out KeyCode result))
{
return result;
}
return (KeyCode)102;
}
}
namespace WalkieTalkiePlugin
{
[BepInPlugin("com.surfknasen.WalkieTalkieMod", "Walkie Talkie Mod", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private readonly Harmony __harmony = new Harmony("org.surfknasen.WalkieTalkieMod");
private void Awake()
{
ConfigManager.Setup((BaseUnityPlugin)(object)this);
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Walkie Talkie is loaded!");
__harmony.PatchAll(typeof(PlayerAvatarPatch));
__harmony.PatchAll(typeof(CustomPosePatch));
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "WalkieTalkiePlugin";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace WalkieTalkiePlugin.UI
{
public class PlayerAvatarUI : MonoBehaviour
{
private Transform topHeadImg;
private Transform bottomHeadImg;
private PlayerAvatar playerAvatar;
public AudioSource speakerAudioSource;
public float loudnessAmplifier = 2000f;
public bool isTalking = false;
public float clipLoudness = 0f;
private float[] audioSpectrum = new float[1024];
private Vector2 originalPosition;
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalPosition = ((Component)this).GetComponent<RectTransform>().anchoredPosition;
}
public void Init(Transform _topHeadImg, Transform _bottomHeadImg, PlayerAvatar _playerAvatar)
{
topHeadImg = _topHeadImg;
bottomHeadImg = _bottomHeadImg;
playerAvatar = _playerAvatar;
HideHead();
((MonoBehaviour)this).StartCoroutine(WaitForVoiceChat(playerAvatar));
}
private IEnumerator WaitForVoiceChat(PlayerAvatar avatar)
{
FieldInfo field = typeof(PlayerAvatar).GetField("voiceChat", BindingFlags.Instance | BindingFlags.NonPublic);
PlayerVoiceChat vc;
while (true)
{
object? value = field.GetValue(avatar);
vc = (PlayerVoiceChat)((value is PlayerVoiceChat) ? value : null);
if ((Object)(object)vc != (Object)null)
{
break;
}
yield return (object)new WaitForSeconds(0.5f);
}
speakerAudioSource = ((Component)vc).GetComponent<AudioSource>();
}
public int GetViewId()
{
return playerAvatar.photonView.ViewID;
}
public void SetPositionBasedOnIndex(int index)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
RectTransform component = ((Component)this).GetComponent<RectTransform>();
component.anchoredPosition = new Vector2(originalPosition.x, ((Component)GoalUI.instance).transform.localPosition.y - 80f - (float)(index * 35));
}
public void ShowHead()
{
Debug.Log((object)"showing head!!");
((Component)topHeadImg).gameObject.SetActive(true);
((Component)bottomHeadImg).gameObject.SetActive(true);
isTalking = true;
}
public void HideHead()
{
((Component)topHeadImg).gameObject.SetActive(false);
((Component)bottomHeadImg).gameObject.SetActive(false);
isTalking = false;
}
private void Update()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)speakerAudioSource != (Object)null)
{
speakerAudioSource.GetSpectrumData(audioSpectrum, 0, (FFTWindow)5);
clipLoudness = Mathf.Max(audioSpectrum);
topHeadImg.localEulerAngles = new Vector3(0f, 0f, clipLoudness * loudnessAmplifier);
}
}
}
public class WalkieEnergyUI : SemiUI
{
private TextMeshProUGUI Text;
public static WalkieEnergyUI instance;
private TextMeshProUGUI textEnergyMax;
public override void Start()
{
((SemiUI)this).Start();
Text = ((Component)this).GetComponent<TextMeshProUGUI>();
instance = this;
textEnergyMax = ((Component)((Component)this).transform.Find("EnergyMax")).GetComponent<TextMeshProUGUI>();
}
public void SetWalkieStamina(float stamina, float maxStamina)
{
if (!((Object)(object)Text == (Object)null) && !((Object)(object)textEnergyMax == (Object)null))
{
((TMP_Text)Text).text = Mathf.Ceil(stamina).ToString();
((TMP_Text)textEnergyMax).text = "<b>/</b>" + Mathf.Ceil(maxStamina);
}
}
}
}
namespace WalkieTalkiePlugin.Patches
{
[HarmonyPatch(typeof(PlayerAvatarRightArm), "Update")]
public static class CustomPosePatch
{
private static bool Prefix(PlayerAvatarRightArm __instance)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
try
{
if (WalkieTalkieController.playerIdsUsingWalkie.Contains(__instance.playerAvatar.photonView.ViewID))
{
__instance.SetPose(WalkieTalkieController.walkieTalkiePos);
__instance.HeadAnimate(false);
__instance.AnimatePose();
return false;
}
}
catch (Exception)
{
}
return true;
}
}
[HarmonyPatch]
internal class PlayerAvatarPatch
{
[HarmonyPatch(typeof(PlayerVoiceChat), "Awake")]
[HarmonyPostfix]
private static void PlayerVoiceChatToggleLobbyPatch(PlayerVoiceChat __instance)
{
if (!((Object)(object)((Component)__instance).gameObject.GetComponent<WalkieTalkieController>() != (Object)null))
{
((Component)__instance).gameObject.AddComponent<WalkieTalkieController>();
}
}
}
}
namespace WalkieTalkiePlugin.Controllers
{
public class PlayerAvatarController : MonoBehaviour
{
private List<PlayerAvatarUI> playerAvatars = new List<PlayerAvatarUI>();
private List<PlayerAvatarUI> shownAvatars = new List<PlayerAvatarUI>();
private void Start()
{
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
Debug.Log((object)$"[WalkieTalkiePlugin] Found {array.Length} players in the scene.");
PlayerAvatar[] array2 = array;
foreach (PlayerAvatar val in array2)
{
if (!val.photonView.IsMine)
{
CreateAvatarHead(val);
}
}
}
private void CreateAvatarHead(PlayerAvatar playerAvatar)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("PlayerAvatar");
val.transform.SetParent(((Component)this).transform, false);
RectTransform val2 = val.AddComponent<RectTransform>();
val2.anchorMin = new Vector2(1f, 0f);
val2.anchorMax = new Vector2(1f, 0f);
val2.pivot = new Vector2(1f, 0f);
val2.offsetMax = new Vector2(620f, -5f);
val2.offsetMin = new Vector2(0f, 0f);
GameObject val3 = new GameObject("TopHead");
val3.transform.SetParent(val.transform, false);
RectTransform val4 = val3.AddComponent<RectTransform>();
val4.sizeDelta = new Vector2(30f, 20f);
val4.pivot = new Vector2(0f, 0f);
val4.anchoredPosition = new Vector2(-15f, 10f);
GameObject val5 = new GameObject("BottomHead");
val5.transform.SetParent(val.transform, false);
RectTransform val6 = val5.AddComponent<RectTransform>();
val6.sizeDelta = new Vector2(30f, 8f);
val6.anchoredPosition = new Vector2(0f, 5f);
val3.AddComponent<CanvasRenderer>();
val5.AddComponent<CanvasRenderer>();
Image val7 = val3.AddComponent<Image>();
Image val8 = val5.AddComponent<Image>();
val7.sprite = AssetBundleHelper.GetSprite("player_top");
val8.sprite = AssetBundleHelper.GetSprite("player_bot");
FieldInfo field = typeof(PlayerAvatarVisuals).GetField("color", BindingFlags.Instance | BindingFlags.NonPublic);
Color color = (((Graphic)val7).color = (Color)field.GetValue(playerAvatar.playerAvatarVisuals));
((Graphic)val8).color = color;
PlayerAvatarUI playerAvatarUI = val.AddComponent<PlayerAvatarUI>();
playerAvatarUI.Init(val3.transform, val5.transform, playerAvatar);
playerAvatars.Add(playerAvatarUI);
}
public void ShowHead(int viewId, bool isTalking)
{
foreach (PlayerAvatarUI playerAvatar in playerAvatars)
{
if (playerAvatar.GetViewId() != viewId)
{
continue;
}
if (isTalking)
{
playerAvatar.ShowHead();
if (!shownAvatars.Contains(playerAvatar))
{
shownAvatars.Add(playerAvatar);
playerAvatar.SetPositionBasedOnIndex(shownAvatars.Count - 1);
}
continue;
}
playerAvatar.HideHead();
if (shownAvatars.Contains(playerAvatar))
{
shownAvatars.Remove(playerAvatar);
for (int i = 0; i < shownAvatars.Count; i++)
{
shownAvatars[i].SetPositionBasedOnIndex(i);
}
}
}
}
}
public class WalkieTalkieController : MonoBehaviourPun
{
private float currentWalkieStamina;
private float maxWalkieStamina = 40f;
private bool rechargeBattery = true;
private bool enemyShouldHearWalkie = true;
private bool first = false;
public static bool usingWalkieTalkie = false;
private bool canUseWalkieTalkie = true;
public WalkieEnergyUI walkieEnergyUI;
private PlayerAvatarController playerAvatarsController;
private PlayerAvatar localPlayerAvatar;
private GameObject walkieTalkieObj;
private GameObject walkieTalkieArm;
public static Vector3 walkieTalkiePos = new Vector3(0f, -30f, 0f);
public static List<int> playerIdsUsingWalkie = new List<int>();
private AudioSource walkieSoundOn;
private AudioSource walkieSoundOnIdle;
private AudioSource walkieSoundOff;
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Invalid comparison between Unknown and I4
Debug.Log((object)("[WalkieTalkiePlugin] Scene loaded: " + ((Scene)(ref scene)).name));
bool flag = (int)GameDirector.instance.currentState == 2 && SemiFunc.RunIsLevel();
Debug.Log((object)$"[WalkieTalkiePlugin] Is in game: {flag}");
if (!flag)
{
first = false;
if (SemiFunc.IsMasterClientOrSingleplayer())
{
rechargeBattery = ConfigManager.rechargeBattery.Value;
maxWalkieStamina = ConfigManager.maxWalkieTalkieBattery.Value;
enemyShouldHearWalkie = ConfigManager.enemiesShouldHearWalkieTalkie.Value;
((MonoBehaviourPun)this).photonView.RPC("SyncSettings", (RpcTarget)0, new object[3] { maxWalkieStamina, rechargeBattery, enemyShouldHearWalkie });
Debug.Log((object)$"[WalkieTalkiePlugin] Syncing settings: maxWalkieStamina: {maxWalkieStamina}, rechargeBattery: {rechargeBattery}, enemyShouldHearWalkie: {enemyShouldHearWalkie}");
}
}
}
private void Init()
{
currentWalkieStamina = maxWalkieStamina;
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
PlayerAvatar[] array2 = array;
foreach (PlayerAvatar val in array2)
{
if (val.photonView.IsMine)
{
localPlayerAvatar = val;
Console.WriteLine($"[WalkieTalkiePlugin] Found local player: {val.photonView.ViewID}");
}
}
CreateStaminaUI();
CreatePlayerAvatarsContainer();
((MonoBehaviourPun)this).photonView.RPC("GetLocalPlayerAvatar", (RpcTarget)0, new object[1] { localPlayerAvatar.photonView.ViewID });
CreateWalkieTalkieLocal();
((MonoBehaviourPun)this).photonView.RPC("CreateWalkieTalkieOthers", (RpcTarget)1, Array.Empty<object>());
}
[PunRPC]
public void SyncSettings(float _maxBattery, bool _rechargeBattery, bool _enemyShouldHearWalkie)
{
maxWalkieStamina = _maxBattery;
rechargeBattery = _rechargeBattery;
enemyShouldHearWalkie = _enemyShouldHearWalkie;
if ((Object)(object)walkieEnergyUI != (Object)null)
{
if (currentWalkieStamina > maxWalkieStamina)
{
currentWalkieStamina = maxWalkieStamina;
}
walkieEnergyUI.SetWalkieStamina(currentWalkieStamina, maxWalkieStamina);
}
}
[PunRPC]
public void GetLocalPlayerAvatar(int viewId)
{
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
PlayerAvatar[] array2 = array;
foreach (PlayerAvatar val in array2)
{
if (val.photonView.ViewID == viewId)
{
localPlayerAvatar = val;
Console.WriteLine($"[WalkieTalkiePlugin] Found local player: {val.photonView.ViewID}");
}
}
}
private void CreateStaminaUI()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Energy");
GameObject val2 = Object.Instantiate<GameObject>(val, val.transform.parent);
((Object)val2).name = "WalkieEnergy";
Transform transform = val2.transform;
transform.localPosition -= new Vector3(0f, 33f, 0f);
EnergyUI component = val2.GetComponent<EnergyUI>();
if ((Object)(object)component != (Object)null)
{
Object.DestroyImmediate((Object)(object)component);
}
TextMeshProUGUI[] componentsInChildren = val2.GetComponentsInChildren<TextMeshProUGUI>();
TextMeshProUGUI[] array = componentsInChildren;
foreach (TextMeshProUGUI val3 in array)
{
((Graphic)val3).color = new Color(0.88f, 0.69f, 1f, 1f);
}
((Behaviour)((Component)val2.transform).gameObject.GetComponentInChildren<Image>()).enabled = false;
walkieEnergyUI = val2.AddComponent<WalkieEnergyUI>();
walkieEnergyUI.SetWalkieStamina(maxWalkieStamina, maxWalkieStamina);
}
private void CreatePlayerAvatarsContainer()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Game Hud");
GameObject val2 = new GameObject("PlayerAvatarsContainer");
val2.transform.SetParent(val.transform, false);
val2.transform.localPosition = new Vector3(0f, 0f, 0f);
playerAvatarsController = val2.AddComponent<PlayerAvatarController>();
}
private void CreateWalkieTalkieLocal()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)localPlayerAvatar).transform.parent.Find("Local Camera");
walkieTalkieArm = new GameObject("WalkieTalkieArm");
walkieTalkieArm.transform.SetParent(((Component)val).transform);
walkieTalkieArm.transform.localPosition = new Vector3(0f, 0f, 0f);
GameObject prefab = AssetBundleHelper.GetPrefab("Walkie");
GameObject val2 = Object.Instantiate<GameObject>(prefab);
val2.transform.SetParent(walkieTalkieArm.transform);
val2.transform.localPosition = new Vector3(0.2f, -0.15f, 0.265f);
val2.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
val2.transform.localRotation = Quaternion.Euler(17f, 17f, 5f);
walkieSoundOn = ((Component)val2.transform.Find("OnSound")).gameObject.GetComponent<AudioSource>();
walkieSoundOff = ((Component)val2.transform.Find("OffSound")).gameObject.GetComponent<AudioSource>();
walkieSoundOnIdle = ((Component)val2.transform.Find("IdleOnSound")).gameObject.GetComponent<AudioSource>();
((Component)walkieSoundOn).gameObject.SetActive(false);
((Component)walkieSoundOff).gameObject.SetActive(false);
((Component)walkieSoundOnIdle).gameObject.SetActive(false);
walkieTalkieObj = val2;
}
[PunRPC]
private void CreateWalkieTalkieOthers()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)localPlayerAvatar == (Object)null)
{
Debug.LogError((object)"[WalkieTalkiePlugin] Local player avatar not found!");
return;
}
Transform rightArmTransform = ((Component)((Component)localPlayerAvatar).transform.parent).gameObject.GetComponentInChildren<PlayerAvatarRightArm>().rightArmTransform;
GameObject prefab = AssetBundleHelper.GetPrefab("Walkie");
GameObject val = Object.Instantiate<GameObject>(prefab);
val.transform.SetParent(((Component)rightArmTransform).transform);
val.transform.localPosition = new Vector3(0.05f, -0.034f, 0.479f);
val.transform.localRotation = Quaternion.Euler(-17.5f, 52.7f, 81f);
val.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
walkieTalkieObj = val;
walkieTalkieObj.SetActive(false);
}
private void OnDestroy()
{
Debug.Log((object)"[WalkieTalkiePlugin] WalkieTalkieController destroyed.");
if ((Object)(object)walkieEnergyUI != (Object)null)
{
Object.Destroy((Object)(object)((Component)walkieEnergyUI).gameObject);
Debug.Log((object)"[WalkieTalkiePlugin] WalkieEnergyUI destroyed.");
}
}
private void Update()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Invalid comparison between Unknown and I4
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
if (!((MonoBehaviourPun)this).photonView.IsMine)
{
return;
}
bool flag = (int)GameDirector.instance.currentState == 2 && SemiFunc.RunIsLevel();
if (flag && !first)
{
first = true;
Init();
}
else if ((Object)(object)localPlayerAvatar == (Object)null)
{
return;
}
if (!flag || !first || localPlayerAvatar.spectating)
{
if (usingWalkieTalkie)
{
EnableWalkieTalkie(enable: false);
}
if (localPlayerAvatar.spectating && (Object)(object)walkieEnergyUI != (Object)null && ((Component)walkieEnergyUI).gameObject.activeInHierarchy)
{
((Component)walkieEnergyUI).gameObject.SetActive(false);
}
return;
}
if ((Object)(object)walkieEnergyUI != (Object)null && !((Component)walkieEnergyUI).gameObject.activeInHierarchy && !localPlayerAvatar.spectating)
{
((Component)walkieEnergyUI).gameObject.SetActive(true);
}
KeyCode walkieTalkieKey = ConfigManager.GetWalkieTalkieKey();
if (Input.GetKey(walkieTalkieKey))
{
EnableWalkieTalkie(enable: true);
}
else if (Input.GetKeyUp(walkieTalkieKey))
{
EnableWalkieTalkie(enable: false);
}
WalkieStamina();
AnimateLocalWalkieTalkie();
HandleWalkieSoundEffects();
}
private void HandleWalkieSoundEffects()
{
float num = (float)DataDirector.instance.SettingValueFetch((Setting)1) * 0.01f * (float)DataDirector.instance.SettingValueFetch((Setting)13) * 0.01f * 0.3f;
walkieSoundOn.volume = num * 0.5f;
walkieSoundOff.volume = num * 0.5f;
walkieSoundOnIdle.volume = num;
if (usingWalkieTalkie && !((Component)walkieSoundOn).gameObject.activeSelf)
{
((Component)walkieSoundOn).gameObject.SetActive(true);
((Component)walkieSoundOff).gameObject.SetActive(false);
((Component)walkieSoundOnIdle).gameObject.SetActive(true);
}
else if (!usingWalkieTalkie && !((Component)walkieSoundOff).gameObject.activeSelf)
{
((Component)walkieSoundOn).gameObject.SetActive(false);
((Component)walkieSoundOff).gameObject.SetActive(true);
((Component)walkieSoundOnIdle).gameObject.SetActive(false);
}
}
private void AnimateLocalWalkieTalkie()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)walkieTalkieArm == (Object)null)
{
return;
}
Quaternion val = (usingWalkieTalkie ? Quaternion.Euler(0f, 0f, 0f) : Quaternion.Euler(70f, 0f, 0f));
walkieTalkieArm.transform.localRotation = Quaternion.Lerp(walkieTalkieArm.transform.localRotation, val, Time.deltaTime * 10f);
if (!usingWalkieTalkie && Quaternion.Angle(walkieTalkieArm.transform.localRotation, val) < 1f)
{
if (walkieTalkieObj.activeSelf)
{
walkieTalkieObj.SetActive(false);
}
}
else if (!walkieTalkieObj.activeSelf)
{
walkieTalkieObj.SetActive(true);
}
}
private void EnableWalkieTalkie(bool enable)
{
if (enable && currentWalkieStamina > 1f && canUseWalkieTalkie && !usingWalkieTalkie)
{
usingWalkieTalkie = true;
((MonoBehaviourPun)this).photonView.RPC("SetSpeakerRange", (RpcTarget)0, new object[2] { 10000, true });
((MonoBehaviourPun)this).photonView.RPC("UpdatePlayersTalkingList", (RpcTarget)0, new object[2]
{
localPlayerAvatar.photonView.ViewID,
true
});
((MonoBehaviourPun)this).photonView.RPC("ShowHead", (RpcTarget)0, new object[2]
{
localPlayerAvatar.photonView.ViewID,
true
});
((MonoBehaviourPun)this).photonView.RPC("ShowWalkieTalkie", (RpcTarget)1, new object[1] { true });
}
else if (!enable && usingWalkieTalkie)
{
usingWalkieTalkie = false;
((MonoBehaviourPun)this).photonView.RPC("ShowWalkieTalkie", (RpcTarget)1, new object[1] { false });
((MonoBehaviourPun)this).photonView.RPC("UpdatePlayersTalkingList", (RpcTarget)0, new object[2]
{
localPlayerAvatar.photonView.ViewID,
false
});
((MonoBehaviour)this).StartCoroutine(DisableWalkieTalkieAfterDelay(0.5f));
}
}
private IEnumerator DisableWalkieTalkieAfterDelay(float delay)
{
canUseWalkieTalkie = false;
yield return (object)new WaitForSeconds(delay);
((MonoBehaviourPun)this).photonView.RPC("SetSpeakerRange", (RpcTarget)0, new object[2] { 25, false });
((MonoBehaviourPun)this).photonView.RPC("ShowHead", (RpcTarget)0, new object[2]
{
localPlayerAvatar.photonView.ViewID,
false
});
canUseWalkieTalkie = true;
}
[PunRPC]
public void ShowWalkieTalkie(bool show)
{
if (!((Object)(object)walkieTalkieObj == (Object)null))
{
walkieTalkieObj.SetActive(show);
}
}
private void WalkieStamina()
{
if (usingWalkieTalkie)
{
currentWalkieStamina -= Time.deltaTime * 5f;
if (currentWalkieStamina <= -1f)
{
EnableWalkieTalkie(enable: false);
}
}
else if (rechargeBattery)
{
currentWalkieStamina += Time.deltaTime * 1f;
if (currentWalkieStamina > maxWalkieStamina)
{
currentWalkieStamina = maxWalkieStamina;
}
}
if ((Object)(object)walkieEnergyUI != (Object)null)
{
walkieEnergyUI.SetWalkieStamina(currentWalkieStamina, maxWalkieStamina);
}
}
[PunRPC]
public void SetSpeakerRange(int range, bool usingWalkieTalkie)
{
AudioSource component = ((Component)this).gameObject.GetComponent<AudioSource>();
AudioLowPassLogic component2 = ((Component)this).gameObject.GetComponent<AudioLowPassLogic>();
component2.LogicActive = !usingWalkieTalkie;
AudioLowPassFilter audioLowpassFilter = component2.AudioLowpassFilter;
float lowPassMax = component2.LowPassMax;
audioLowpassFilter.cutoffFrequency = (usingWalkieTalkie ? lowPassMax : 0f);
AudioHighPassFilter val = ((Component)this).gameObject.GetComponent<AudioHighPassFilter>();
if ((Object)(object)val == (Object)null)
{
val = ((Component)this).gameObject.AddComponent<AudioHighPassFilter>();
}
val.cutoffFrequency = (usingWalkieTalkie ? 1000 : 10);
if ((Object)(object)component != (Object)null)
{
component.maxDistance = range;
}
}
[PunRPC]
public void UpdatePlayersTalkingList(int viewId, bool isSpeaking)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (isSpeaking && !playerIdsUsingWalkie.Contains(viewId))
{
playerIdsUsingWalkie.Add(viewId);
if (((MonoBehaviourPun)this).photonView.IsMine || !enemyShouldHearWalkie)
{
return;
}
WalkieTalkieController[] array = Object.FindObjectsOfType<WalkieTalkieController>();
foreach (WalkieTalkieController walkieTalkieController in array)
{
if (((MonoBehaviourPun)walkieTalkieController).photonView.IsMine)
{
Debug.Log((object)$"[WalkieTalkiePlugin] Set investigate at position: {((Component)walkieTalkieController.localPlayerAvatar).transform.position + Vector3.up * 0.2f}");
EnemyDirector.instance.SetInvestigate(((Component)walkieTalkieController.localPlayerAvatar).transform.position + Vector3.up * 0.2f, 5f);
break;
}
}
}
else if (!isSpeaking && playerIdsUsingWalkie.Contains(viewId))
{
playerIdsUsingWalkie.Remove(viewId);
}
}
[PunRPC]
public void ShowHead(int viewId, bool isTalking)
{
PlayerAvatarController componentInChildren = GameObject.Find("PlayerAvatarsContainer").GetComponentInChildren<PlayerAvatarController>();
if ((Object)(object)componentInChildren == (Object)null)
{
Debug.LogError((object)"[WalkieTalkiePlugin] PlayerAvatarController not found!");
}
else
{
componentInChildren.ShowHead(viewId, isTalking);
}
}
}
}
namespace WalkieTalkiePlugin.Helpers
{
public static class AssetBundleHelper
{
private static string GetPluginDirectory()
{
string location = Assembly.GetExecutingAssembly().Location;
return Path.GetDirectoryName(location);
}
private static T LoadAssetFromBundle<T>(string name, string bundleName) where T : Object
{
string text = Path.Combine(GetPluginDirectory(), bundleName);
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)("Failed to load AssetBundle from path: " + text));
return default(T);
}
T val2 = val.LoadAsset<T>(name);
if ((Object)(object)val2 == (Object)null)
{
Debug.LogError((object)("Failed to load " + typeof(T).Name + " from AssetBundle: " + name));
}
val.Unload(false);
return val2;
}
public static Sprite GetSprite(string name, string bundleName = "walkietalkie")
{
return LoadAssetFromBundle<Sprite>(name, bundleName);
}
public static GameObject GetPrefab(string name, string bundleName = "walkietalkie")
{
return LoadAssetFromBundle<GameObject>(name, bundleName);
}
}
}