Decompiled source of ThereAreDogs v1.0.5

ThereAreDogs.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Vegetius-s")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5ba893ccfaa57dd36d1aca4b51d41819546840ee")]
[assembly: AssemblyProduct("ThereAreDogs")]
[assembly: AssemblyTitle("ThereAreDogs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ThereAreDogs
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class TADPatch
	{
		internal static bool ShopIsCurrentLevel;

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			ShopIsCurrentLevel = IsShopLevel();
			if (ShopIsCurrentLevel)
			{
				InsertDogs();
			}
		}

		public static void InsertDogs()
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			if (!ShopIsCurrentLevel)
			{
				ThereAreDogs.Logger.LogWarning((object)"Tried to insert dog but current level is not shop");
				return;
			}
			string directoryName = Path.GetDirectoryName(typeof(ThereAreDogs).Assembly.Location);
			string[] files = new string[3] { "good_boy.png", "confession.jpg", "meekodrip.png" };
			Vector3[] positions = (Vector3[])(object)new Vector3[3]
			{
				new Vector3(-20f, 1f, 0f),
				new Vector3(20f, 3.5f, 3f),
				new Vector3(0f, 1.9f, 20f)
			};
			float[] rotations = new float[3] { 90f, 90f, 0f };
			Vector3[] scales = (Vector3[])(object)new Vector3[3]
			{
				new Vector3(1f, 1f, 1f),
				new Vector3(1f, 1f, 1f),
				new Vector3(0.25f, 0.25f, 0.25f)
			};
			try
			{
				InsertObjects(directoryName, files, positions, rotations, scales);
				ThereAreDogs.Logger.LogInfo((object)"Dogs have been inserted.");
			}
			catch (Exception ex)
			{
				ThereAreDogs.Logger.LogError((object)ex.Message);
			}
		}

		private static void InsertObjects(string folder, string[] files, Vector3[] positions, float[] rotations, Vector3[] scales)
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			if (positions.Length == 0 || files.Length == 0 || positions.Length == 0 || scales.Length == 0)
			{
				throw new Exception("One or more arrays are empty.");
			}
			if (positions.Length < files.Length || rotations.Length < files.Length || scales.Length < files.Length)
			{
				throw new Exception("Array sizes do not match.");
			}
			for (int i = 0; i < files.Length; i++)
			{
				string text = Path.Combine(folder, files[i]);
				if (!File.Exists(text))
				{
					ThereAreDogs.Logger.LogWarning((object)("Failed to load file: " + text));
					continue;
				}
				Sprite val = LoadSpriteFromFile(text);
				if (!((Object)(object)val == (Object)null))
				{
					GameObject val2 = new GameObject(files[i]);
					SpriteRenderer val3 = val2.AddComponent<SpriteRenderer>();
					val3.sprite = val;
					val2.transform.position = positions[i];
					val2.transform.rotation = Quaternion.Euler(0f, rotations[i], 0f);
					val2.transform.localScale = scales[i];
					ThereAreDogs.Logger.LogInfo((object)("The dog: " + text + " was successfully inserted."));
				}
			}
		}

		private static Sprite? LoadSpriteFromFile(string path)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if (!File.Exists(path))
			{
				ThereAreDogs.Logger.LogWarning((object)(path + "doesn't exist."));
				return null;
			}
			byte[] array = File.ReadAllBytes(path);
			Texture2D val = new Texture2D(2, 2);
			if (!ImageConversion.LoadImage(val, array))
			{
				ThereAreDogs.Logger.LogWarning((object)("Failed to load image data from: " + path));
				return null;
			}
			return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
		}

		private static bool IsShopLevel()
		{
			GameObject val = GameObject.Find("Run Manager");
			if ((Object)(object)val == (Object)null)
			{
				ThereAreDogs.Logger.LogWarning((object)"Run Manager GameObject not found.");
				return false;
			}
			Type type = ((object)val.GetComponent<MonoBehaviour>())?.GetType();
			if (type == null)
			{
				ThereAreDogs.Logger.LogWarning((object)"Run Manager component not found.");
				return false;
			}
			Component component = val.GetComponent(type);
			object obj = type.GetField("levelCurrent", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(component);
			if (obj == null)
			{
				ThereAreDogs.Logger.LogWarning((object)"levelCurrent field is null.");
				return false;
			}
			Type type2 = obj.GetType();
			string text = null;
			FieldInfo field = type2.GetField("NarrativeName", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			if (field != null)
			{
				text = field.GetValue(obj) as string;
			}
			if (string.IsNullOrEmpty(text))
			{
				PropertyInfo property = type2.GetProperty("NarrativeName", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (property != null)
				{
					text = property.GetValue(obj) as string;
				}
			}
			ThereAreDogs.Logger.LogInfo((object)("Current level narrativeName: '" + text + "'"));
			if (text == "Service Station")
			{
				return true;
			}
			return false;
		}
	}
	[BepInPlugin("ThereAreDogs", "There Are Dogs", "1.0.5")]
	public class ThereAreDogs : BaseUnityPlugin
	{
		internal static ThereAreDogs Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll(typeof(TADPatch));
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}