using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("blackboxcn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("blackboxcn")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("230de607-2e44-411d-9009-eb84a7543d63")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("BlackBox.Chinese.Patch", "BlackBox Chinese Patch", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BlackBoxChinesePatch : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DelayedInit>d__2 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public BlackBoxChinesePatch <>4__this;
private Type <monitorTestType>5__1;
private MethodInfo <setTextMethod>5__2;
private Exception <e>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedInit>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<monitorTestType>5__1 = null;
<setTextMethod>5__2 = null;
<e>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
try
{
<monitorTestType>5__1 = Type.GetType("Blackbox.MonitorTest");
if (<monitorTestType>5__1 == null)
{
<monitorTestType>5__1 = <>4__this.FindMonitorTestClass();
if (<monitorTestType>5__1 == null)
{
((BaseUnityPlugin)<>4__this).Logger.LogError((object)"[BlackBox中文补丁] 未找到MonitorTest类!");
return false;
}
}
<setTextMethod>5__2 = <monitorTestType>5__1.GetMethod("setText", BindingFlags.IgnoreCase | BindingFlags.Instance | BindingFlags.Public, null, new Type[2]
{
typeof(string),
typeof(bool)
}, null);
if (<setTextMethod>5__2 == null)
{
<setTextMethod>5__2 = <monitorTestType>5__1.GetMethod("setText", BindingFlags.IgnoreCase | BindingFlags.Instance | BindingFlags.Public, null, new Type[1] { typeof(string) }, null);
}
if (<setTextMethod>5__2 != null)
{
new Harmony("BlackBox.Chinese.Patch").Patch((MethodBase)<setTextMethod>5__2, new HarmonyMethod(typeof(BlackBoxChinesePatch).GetMethod("SetText_Prefix", BindingFlags.Static | BindingFlags.NonPublic)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"[BlackBox中文补丁] 汉化补丁加载成功!");
}
else
{
((BaseUnityPlugin)<>4__this).Logger.LogError((object)"[BlackBox中文补丁] 未找到setText方法!");
}
<monitorTestType>5__1 = null;
<setTextMethod>5__2 = null;
}
catch (Exception ex)
{
<e>5__3 = ex;
((BaseUnityPlugin)<>4__this).Logger.LogError((object)("[BlackBox中文补丁] 初始化异常:" + <e>5__3.Message));
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static readonly Dictionary<string, string> TextMap;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[BlackBox中文补丁] 启动,延迟3秒初始化...");
((MonoBehaviour)this).StartCoroutine(DelayedInit());
}
[IteratorStateMachine(typeof(<DelayedInit>d__2))]
private IEnumerator DelayedInit()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedInit>d__2(0)
{
<>4__this = this
};
}
private Type FindMonitorTestClass()
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
try
{
Type[] types = assembly.GetTypes();
foreach (Type type in types)
{
if (type.Name == "MonitorTest" && type.IsSubclassOf(typeof(MonoBehaviour)))
{
return type;
}
}
}
catch
{
}
}
return null;
}
private static bool SetText_Prefix(ref string text)
{
if (string.IsNullOrEmpty(text))
{
return true;
}
foreach (KeyValuePair<string, string> item in TextMap)
{
text = text.Replace(item.Key, item.Value);
}
return true;
}
static BlackBoxChinesePatch()
{
Dictionary<string, string> dictionary = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
dictionary["DAMAGE DONE TO ITEMS"] = "物品损坏列表(疯狂指责)";
dictionary["DESTROYED"] = "已销毁";
dictionary["TOTAL"] = "总计";
dictionary["LEFT"] = "剩余";
dictionary["UNKNOWN"] = "未知来源";
dictionary["EXTRACTED"] = "已提取";
dictionary["ITEM(S)"] = " 件";
dictionary["LOST"] = "损失";
dictionary["IN VALUE WITH"] = "价值包含";
dictionary["ITEM(S) DESTROYED"] = "件物品已销毁";
dictionary["DISCOVERED"] = "已发现";
dictionary["OUT OF"] = "件,总计";
dictionary["DAMAGE DONE TO ITEMS:\n\n"] = "物品损坏列表(疯狂指责):\n\n";
dictionary["DESTROYED"] = "已销毁";
dictionary["Total: "] = "总计:";
dictionary[" left"] = " 剩余";
dictionary["Unknown "] = " 未知来源";
dictionary["Extracted "] = " 已提取";
dictionary[" item(s))\n"] = " 件)\n";
dictionary["Lost "] = " 损失";
dictionary[" in value with "] = " 价值包含 ";
dictionary[" item(s) destroyed.\n"] = " 件物品已销毁。\n";
dictionary["Discovered "] = " 已发现 ";
dictionary[" out of "] = " 件,总计 ";
TextMap = dictionary;
}
}