Decompiled source of MoreGuns v1.0.0

MoreGuns.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreWeapons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreWeapons")]
[assembly: AssemblyTitle("MoreWeapons")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MoItems
{
	[BepInPlugin("me.brunson.MoreGuns", "MoreGuns", "1.0.0")]
	public class MoreItems : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Resources), "LoadAll", new Type[]
		{
			typeof(string),
			typeof(Type)
		})]
		private class Patch_Items
		{
			private static void Postfix(string path, Type systemTypeInstance, ref Object[] __result)
			{
				if (systemTypeInstance != typeof(Item) || path != "Items/Items")
				{
					return;
				}
				foreach (Item item in __result.OfType<Item>())
				{
					if (gunConfigs.ContainsKey(item.itemName))
					{
						ConfigEntry<int> val = gunConfigs[item.itemName];
						item.maxAmount = val.Value;
						item.maxAmountInShop = val.Value;
						Debug.Log((object)$"patched {item.itemName}, {val.Value}");
					}
				}
			}
		}

		public const string modGUID = "me.brunson.MoreGuns";

		public const string modName = "MoreGuns";

		public const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("me.brunson.MoreGuns");

		private static string[] itemNames = new string[8] { "Gun", "Shotgun", "Tranq Gun", "Pulse Pistol", "Photon Blaster", "Boltzap", "C.A.R.T. Cannon", "C.A.R.T. Laser" };

		private static Dictionary<string, ConfigEntry<int>> gunConfigs = new Dictionary<string, ConfigEntry<int>>();

		private static string category = "Max Number of Guns";

		private static int defaultValue = 2;

		private static ConfigDescription description = new ConfigDescription("The max number of this gun allowed in the game. (0 = none allowed)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>());

		public void Awake()
		{
			string[] array = itemNames;
			foreach (string text in array)
			{
				ConfigEntry<int> value = ((BaseUnityPlugin)this).Config.Bind<int>(category, text, defaultValue, description);
				gunConfigs[text] = value;
			}
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreGuns loaded");
		}
	}
}