Decompiled source of PlayerArmorPack v1.0.0

PlayerArmorPack.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using PlayerArmorPack.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerArmorPack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlayerArmorPack")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0acbd2dc-ef98-4b3c-b0db-943fc06facc8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public static class Log
{
	public static ManualLogSource _logSource;

	static Log()
	{
		_logSource = Logger.CreateLogSource("Player Armor Pack");
	}

	public static void LogInfo(object data)
	{
		_logSource.LogInfo(data);
	}

	public static void LogWarning(object data)
	{
		_logSource.LogWarning(data);
	}

	public static void LogError(object data)
	{
		_logSource.LogError(data);
	}

	public static void LogDebug(object data)
	{
		_logSource.LogDebug(data);
	}

	public static void LogFatal(object data)
	{
		_logSource.LogFatal(data);
	}

	public static void LogMessage(object data)
	{
		_logSource.LogMessage(data);
	}
}
namespace PlayerArmorPack
{
	[BepInPlugin("upgame.REPO.PlayerArmorPack", "Player Armor Pack", "1.0.0")]
	public class PluginBase : BaseUnityPlugin
	{
		public const string PluginGUID = "upgame.REPO.PlayerArmorPack";

		public const string PluginName = "Player Armor Pack";

		public const string PluginVersion = "1.0.0";

		private readonly Harmony _harmony = new Harmony("upgame.REPO.PlayerArmorPack");

		private static PluginBase Instance;

		private ConfigEntry<bool> _armorEnable;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			if ((Object)Instance == (Object)null)
			{
				Instance = this;
			}
			Log.LogInfo("<减伤护甲包>加载成功! Successfully loaded plugin: upgame.REPO.PlayerArmorPack!");
			_armorEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("ArmorPack", "Enable", true, "True is set to enable reduce damage.");
			_harmony.PatchAll(typeof(PluginBase));
			_harmony.PatchAll(typeof(HurtCollider_PlayerHurt_Patch));
			Log.LogInfo((_armorEnable.Value ? "已启用减伤护甲包!基础减伤5%" : "已禁用减伤护甲包") ?? "");
		}

		public static bool GetEnable()
		{
			return Instance._armorEnable.Value;
		}
	}
}
namespace PlayerArmorPack.Patches
{
	[HarmonyPatch(typeof(HurtCollider), "PlayerHurt")]
	internal class HurtCollider_PlayerHurt_Patch
	{
		private static readonly FieldRef<PlayerAvatar, string> _getSteamID;

		private static readonly FieldRef<PlayerAvatar, string> _getPlayerName;

		private static readonly float _armorUpper;

		private static readonly float _armorRatio;

		static HurtCollider_PlayerHurt_Patch()
		{
			_armorUpper = 0.6f;
			_armorRatio = 0.5f;
			FieldInfo field = typeof(PlayerAvatar).GetField("steamID", BindingFlags.Instance | BindingFlags.NonPublic);
			_getSteamID = AccessTools.FieldRefAccess<PlayerAvatar, string>(field);
			FieldInfo field2 = typeof(PlayerAvatar).GetField("playerName", BindingFlags.Instance | BindingFlags.NonPublic);
			_getPlayerName = AccessTools.FieldRefAccess<PlayerAvatar, string>(field2);
		}

		private static void Prefix(HurtCollider __instance, PlayerAvatar _player, bool ___playerKill, ref int ___playerDamage, out int __state)
		{
			__state = ___playerDamage;
			if ((!GameManager.Multiplayer() || _player.photonView.IsMine) && !(!PluginBase.GetEnable() || ___playerKill) && !__instance.playerKill && ___playerDamage != 0)
			{
				string text = _getPlayerName.Invoke(PlayerAvatar.instance);
				int num = StatsManager.instance.playerUpgradeStrength[_getSteamID.Invoke(PlayerAvatar.instance)];
				float num2 = ((num != 0) ? ((float)((double)_armorUpper * (1.0 - Math.Exp((0f - _armorRatio) * (float)Mathf.Max(10, num))))) : 0.05f);
				int num3 = Mathf.CeilToInt((float)___playerDamage * num2);
				___playerDamage -= num3;
			}
		}

		private static void Postfix(int __state, ref int ___playerDamage)
		{
			___playerDamage = __state;
		}
	}
}