using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using PlayerArmorPack.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerArmorPack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlayerArmorPack")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0acbd2dc-ef98-4b3c-b0db-943fc06facc8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public static class Log
{
public static ManualLogSource _logSource;
static Log()
{
_logSource = Logger.CreateLogSource("Player Armor Pack");
}
public static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
public static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
public static void LogError(object data)
{
_logSource.LogError(data);
}
public static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
public static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
public static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
}
namespace PlayerArmorPack
{
[BepInPlugin("upgame.REPO.PlayerArmorPack", "Player Armor Pack", "1.0.0")]
public class PluginBase : BaseUnityPlugin
{
public const string PluginGUID = "upgame.REPO.PlayerArmorPack";
public const string PluginName = "Player Armor Pack";
public const string PluginVersion = "1.0.0";
private readonly Harmony _harmony = new Harmony("upgame.REPO.PlayerArmorPack");
private static PluginBase Instance;
private ConfigEntry<bool> _armorEnable;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
Log.LogInfo("<减伤护甲包>加载成功! Successfully loaded plugin: upgame.REPO.PlayerArmorPack!");
_armorEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("ArmorPack", "Enable", true, "True is set to enable reduce damage.");
_harmony.PatchAll(typeof(PluginBase));
_harmony.PatchAll(typeof(HurtCollider_PlayerHurt_Patch));
Log.LogInfo((_armorEnable.Value ? "已启用减伤护甲包!基础减伤5%" : "已禁用减伤护甲包") ?? "");
}
public static bool GetEnable()
{
return Instance._armorEnable.Value;
}
}
}
namespace PlayerArmorPack.Patches
{
[HarmonyPatch(typeof(HurtCollider), "PlayerHurt")]
internal class HurtCollider_PlayerHurt_Patch
{
private static readonly FieldRef<PlayerAvatar, string> _getSteamID;
private static readonly FieldRef<PlayerAvatar, string> _getPlayerName;
private static readonly float _armorUpper;
private static readonly float _armorRatio;
static HurtCollider_PlayerHurt_Patch()
{
_armorUpper = 0.6f;
_armorRatio = 0.5f;
FieldInfo field = typeof(PlayerAvatar).GetField("steamID", BindingFlags.Instance | BindingFlags.NonPublic);
_getSteamID = AccessTools.FieldRefAccess<PlayerAvatar, string>(field);
FieldInfo field2 = typeof(PlayerAvatar).GetField("playerName", BindingFlags.Instance | BindingFlags.NonPublic);
_getPlayerName = AccessTools.FieldRefAccess<PlayerAvatar, string>(field2);
}
private static void Prefix(HurtCollider __instance, PlayerAvatar _player, bool ___playerKill, ref int ___playerDamage, out int __state)
{
__state = ___playerDamage;
if ((!GameManager.Multiplayer() || _player.photonView.IsMine) && !(!PluginBase.GetEnable() || ___playerKill) && !__instance.playerKill && ___playerDamage != 0)
{
string text = _getPlayerName.Invoke(PlayerAvatar.instance);
int num = StatsManager.instance.playerUpgradeStrength[_getSteamID.Invoke(PlayerAvatar.instance)];
float num2 = ((num != 0) ? ((float)((double)_armorUpper * (1.0 - Math.Exp((0f - _armorRatio) * (float)Mathf.Max(10, num))))) : 0.05f);
int num3 = Mathf.CeilToInt((float)___playerDamage * num2);
___playerDamage -= num3;
}
}
private static void Postfix(int __state, ref int ___playerDamage)
{
___playerDamage = __state;
}
}
}