using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using TeamHealthPacks.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TeamHealthPacks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TeamHealthPacks")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a73a5899-1115-4e8c-97bf-c6305900b678")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public enum HealType
{
FullHeal,
PackHeal,
EvenlyHeal
}
public static class Log
{
public static ManualLogSource _logSource;
static Log()
{
_logSource = Logger.CreateLogSource("Team Health Packs");
}
public static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
public static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
public static void LogError(object data)
{
_logSource.LogError(data);
}
public static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
public static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
public static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
}
namespace TeamHealthPacks
{
[BepInPlugin("upgame.REPO.TeamHealthPacks", "Team Health Packs", "1.0.0")]
public class PluginBase : BaseUnityPlugin
{
public const string PluginGUID = "upgame.REPO.TeamHealthPacks";
public const string PluginName = "Team Health Packs";
public const string PluginVersion = "1.0.0";
private readonly Harmony _harmony = new Harmony("upgame.REPO.TeamHealthPacks");
private static PluginBase Instance;
private ConfigEntry<bool> _enable;
private ConfigEntry<HealType> _healType;
private ConfigEntry<int> _reviveHealth;
private ConfigEntry<int> _truckHealth;
private AcceptableValueRange<int> reviveHealthRange = new AcceptableValueRange<int>(1, 100);
private AcceptableValueRange<int> truckHealthRange = new AcceptableValueRange<int>(1, 100);
public Dictionary<HealType, string> HealTypeDesc = new Dictionary<HealType, string>
{
{
HealType.FullHeal,
"回复满血"
},
{
HealType.PackHeal,
"回复医疗包的治愈量"
},
{
HealType.EvenlyHeal,
"全员平分医疗包的治愈量"
}
};
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
Log.LogInfo("<R.E.P.O.医疗包>加载成功! Successfully loaded plugin: upgame.REPO.TeamHealthPacks!");
_enable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, "True is set the healing pack to heal team when used.");
_healType = ((BaseUnityPlugin)this).Config.Bind<HealType>("General", "Healing Type", HealType.FullHeal, "Select the type of healing for the health pack. (Optional values: " + string.Join(", ", Enum.GetNames(typeof(HealType))) + ")");
_reviveHealth = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Revive Health", 20, new ConfigDescription("Set the players' health upon revival.", (AcceptableValueBase)(object)reviveHealthRange, Array.Empty<object>()));
_reviveHealth.Value = Mathf.Clamp(_reviveHealth.Value, 1, 100);
_truckHealth = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Truck Health", 50, new ConfigDescription("Set the amount of health restored when the player returns to the truck.", (AcceptableValueBase)(object)truckHealthRange, Array.Empty<object>()));
_truckHealth.Value = Mathf.Clamp(_truckHealth.Value, 1, 100);
_harmony.PatchAll(typeof(PluginBase));
_harmony.PatchAll(typeof(ItemHealthPack_OnDestroy_Patch));
_harmony.PatchAll(typeof(PlayerAvatar_ReviveRPC_Patch));
_harmony.PatchAll(typeof(PlayerAvatar_FinalHealRPC_Patch));
Log.LogInfo((_enable.Value ? ("已启用团队医疗包!治愈方式:" + HealTypeDesc[_healType.Value]) : "已禁用团队医疗包。") ?? "");
}
public static bool GetEnable()
{
return Instance._enable.Value;
}
public static HealType GetHealType()
{
return Instance._healType.Value;
}
public static int GetReviveHealth()
{
return Instance._reviveHealth.Value;
}
public static int GetTruckHealth()
{
return Instance._truckHealth.Value;
}
}
}
namespace TeamHealthPacks.Patches
{
[HarmonyPatch(typeof(ItemHealthPack), "OnDestroy")]
public class ItemHealthPack_OnDestroy_Patch
{
private static readonly FieldRef<PlayerHealth, int> _getMaxHealth;
static ItemHealthPack_OnDestroy_Patch()
{
FieldInfo field = typeof(PlayerHealth).GetField("maxHealth", BindingFlags.Instance | BindingFlags.NonPublic);
_getMaxHealth = AccessTools.FieldRefAccess<PlayerHealth, int>(field);
}
public static void Prefix(ItemHealthPack __instance)
{
}
public static void Postfix(ItemHealthPack __instance)
{
if (!PluginBase.GetEnable())
{
return;
}
int num = PluginBase.GetHealType() switch
{
HealType.FullHeal => -101,
HealType.PackHeal => __instance.healAmount,
HealType.EvenlyHeal => (int)Mathf.Ceil((float)(__instance.healAmount / GameDirector.instance.PlayerList.Count)),
_ => 0,
};
List<PlayerAvatar> playerList = GameDirector.instance.PlayerList;
foreach (PlayerAvatar item in playerList)
{
if (num == -101)
{
num = _getMaxHealth.Invoke(item.playerHealth);
}
item.playerHealth.HealOther(num, true);
}
}
}
[HarmonyPatch(typeof(PlayerAvatar), "ReviveRPC")]
public class PlayerAvatar_ReviveRPC_Patch
{
private static readonly FieldRef<PlayerHealth, int> _getMaxHealth;
static PlayerAvatar_ReviveRPC_Patch()
{
FieldInfo field = typeof(PlayerHealth).GetField("maxHealth", BindingFlags.Instance | BindingFlags.NonPublic);
_getMaxHealth = AccessTools.FieldRefAccess<PlayerHealth, int>(field);
}
public static void Prefix(PlayerAvatar __instance)
{
}
public static void Postfix(PlayerAvatar __instance, string ___steamID, PhotonView ___photonView)
{
StatsManager.instance.SetPlayerHealth(___steamID, PluginBase.GetReviveHealth(), false);
if (GameManager.Multiplayer())
{
___photonView.RPC("UpdateHealthRPC", (RpcTarget)1, new object[3]
{
PluginBase.GetReviveHealth(),
_getMaxHealth.Invoke(__instance.playerHealth),
true
});
}
}
}
[HarmonyPatch(typeof(PlayerAvatar), "FinalHealRPC")]
public class PlayerAvatar_FinalHealRPC_Patch
{
private static readonly FieldRef<PlayerHealth, int> _getMaxHealth;
static PlayerAvatar_FinalHealRPC_Patch()
{
FieldInfo field = typeof(PlayerHealth).GetField("maxHealth", BindingFlags.Instance | BindingFlags.NonPublic);
_getMaxHealth = AccessTools.FieldRefAccess<PlayerHealth, int>(field);
}
public static bool Prefix(PlayerAvatar __instance, ref bool ___finalHeal, bool ___isLocal, string ___playerName)
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
if (___finalHeal)
{
return false;
}
if (___isLocal)
{
int truckHealth = PluginBase.GetTruckHealth();
__instance.playerHealth.EyeMaterialOverride((EyeOverrideState)2, 2f, 1);
TruckScreenText.instance.MessageSendCustom("", ___playerName + " {arrowright}{truck}{check}\n {point}{shades}{pointright}<b><color=#00FF00>+" + truckHealth + "</color></b>{heart}", 0);
__instance.playerHealth.Heal(truckHealth, true);
}
TruckHealer.instance.Heal(__instance);
__instance.truckReturn.Play(__instance.PlayerVisionTarget.VisionTransform.position, 1f, 1f, 1f, 1f);
__instance.truckReturnGlobal.Play(__instance.PlayerVisionTarget.VisionTransform.position, 1f, 1f, 1f, 1f);
((Component)__instance.playerAvatarVisuals.effectGetIntoTruck).gameObject.SetActive(true);
___finalHeal = true;
return false;
}
public static void Postfix(PlayerAvatar __instance, string ___steamID, PhotonView ___photonView)
{
}
}
}