Decompiled source of See who is talking v1 v1.0.0

See_who_is_talking.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using Photon.Voice.Unity;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("xiaolei")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("See_who_is_talking")]
[assembly: AssemblyTitle("See_who_is_talking")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace See_who_is_talking
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			See_who_is_talking.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			See_who_is_talking.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("XiaoLei_See_who_is_talking", "See_who_is_talking", "1.0")]
	public class See_who_is_talking : BaseUnityPlugin
	{
		internal static See_who_is_talking Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			GameObject val = new GameObject("VoiceDisplay");
			Object.DontDestroyOnLoad((Object)(object)val);
			((Object)val).hideFlags = (HideFlags)61;
			val.AddComponent<VoiceDisplayManager>();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(Speaker), "OnAudioFrame")]
	internal class SpeakerPatch
	{
		private static void Prefix(Speaker __instance)
		{
			RemoteVoiceLink remoteVoice = __instance.RemoteVoice;
			if (remoteVoice != null)
			{
				int playerId = remoteVoice.PlayerId;
				Room currentRoom = PhotonNetwork.CurrentRoom;
				Player val = ((currentRoom != null) ? currentRoom.GetPlayer(playerId, false) : null);
				string speakingPlayer = ((val != null) ? val.NickName : null) ?? $"Player {playerId}";
				VoiceDisplayManager.SetSpeakingPlayer(speakingPlayer);
			}
		}
	}
	public class VoiceDisplayManager : MonoBehaviour
	{
		private static VoiceDisplayManager instance;

		private Dictionary<string, float> speakingPlayers = new Dictionary<string, float>();

		private const float displayDuration = 2f;

		private void Awake()
		{
			instance = this;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			if (Object.FindObjectsOfType<VoiceDisplayManager>().Length > 1)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public static void SetSpeakingPlayer(string name)
		{
			if (!((Object)(object)instance == (Object)null))
			{
				if (instance.speakingPlayers.ContainsKey(name))
				{
					instance.speakingPlayers[name] = 2f;
				}
				else
				{
					instance.speakingPlayers.Add(name, 2f);
				}
			}
		}

		private void Update()
		{
			List<string> list = new List<string>(speakingPlayers.Keys);
			foreach (string item in list)
			{
				speakingPlayers[item] -= Time.deltaTime;
				if (speakingPlayers[item] <= 0f)
				{
					speakingPlayers.Remove(item);
				}
			}
		}

		private void OnGUI()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Expected O, but got Unknown
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (speakingPlayers.Count == 0)
				{
					return;
				}
				List<KeyValuePair<string, float>> list = new List<KeyValuePair<string, float>>(speakingPlayers);
				GUIStyle val = new GUIStyle(GUI.skin.label);
				val.fontSize = 21;
				val.alignment = (TextAnchor)5;
				val.wordWrap = false;
				float num = 2f;
				float num2 = 40f;
				float num3 = (float)Screen.height - num2 - 20f;
				int num4 = 0;
				list.Reverse();
				foreach (KeyValuePair<string, float> item in list)
				{
					string key = item.Key;
					float value = item.Value;
					float num5 = Mathf.Clamp01(value / 2f);
					val.normal.textColor = new Color(1f, 0.8f, 0f, num5);
					string text = key + " is speaking...";
					Vector2 val2 = val.CalcSize(new GUIContent(text));
					float num6 = (float)(Screen.width - 20) - val2.x;
					float num7 = num3 - (float)num4 * (num2 + num);
					GUI.Label(new Rect(num6, num7, val2.x, num2), text, val);
					num4++;
				}
			}
			catch (Exception)
			{
			}
		}
	}
}