using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("test2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("test2")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("26e7d580-fe54-4f42-ac94-8d7bc3315759")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MorePlayerList;
[BepInPlugin("yazirushi.MorePlayerList", "MorePlayerList", "0.9.7")]
public class MorePlayerList : BaseUnityPlugin
{
public enum Lobby_ListType
{
Default,
Translation,
Scroll,
Custom
}
public enum EscMenu_ListType
{
Split,
Integration
}
private readonly Harmony harmony = new Harmony("yazirushi.MorePlayerList");
internal static ManualLogSource mls;
public static ConfigEntry<Lobby_ListType> Lobby_List_Type;
public static ConfigEntry<EscMenu_ListType> EscMenu_List_Type;
public static ConfigEntry<KeyCode> EscMenu_ResetKey;
public static ConfigEntry<KeyCode> Scroll_ResetKey;
public static ConfigEntry<float> Scroll_Mousescrollspeed;
public static ConfigEntry<float> Scroll_Uparrowspeed;
public static ConfigEntry<float> Scroll_Downarrowspeed;
public static ConfigEntry<int> Scroll_Yinterval;
public static ConfigEntry<int> Custom_offsetplayer;
public static ConfigEntry<int> Custom_Xoffset;
public static ConfigEntry<int> Custom_Yoffset;
public static ConfigEntry<int> Custom_Yinterval;
private void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Expected O, but got Unknown
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Expected O, but got Unknown
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Expected O, but got Unknown
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Expected O, but got Unknown
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Expected O, but got Unknown
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Expected O, but got Unknown
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
Lobby_List_Type = ((BaseUnityPlugin)this).Config.Bind<Lobby_ListType>("Settings", "Lobby ListType", Lobby_ListType.Default, new ConfigDescription("ListType used in the lobby", (AcceptableValueBase)null, Array.Empty<object>()));
EscMenu_List_Type = ((BaseUnityPlugin)this).Config.Bind<EscMenu_ListType>("Settings", "EscMenu ListType", EscMenu_ListType.Split, new ConfigDescription("ListType used in the escmenu", (AcceptableValueBase)null, Array.Empty<object>()));
EscMenu_ResetKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("EscMenu Settings", "EscMenu reset key", (KeyCode)114, new ConfigDescription("Key to reset the ESC menu scroll", (AcceptableValueBase)null, Array.Empty<object>()));
Scroll_ResetKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Scroll Type Settings", "Scroll reset key", (KeyCode)114, new ConfigDescription("Key to reset the scroll the lobby", (AcceptableValueBase)null, Array.Empty<object>()));
Scroll_Mousescrollspeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scroll Type Settings", "Mouse scroll speed", 1f, new ConfigDescription("Scroll speed for mouse scrolling for Scroll Type", (AcceptableValueBase)null, Array.Empty<object>()));
Scroll_Uparrowspeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scroll Type Settings", "Up arrow speed", 1f, new ConfigDescription("Scroll speed for upward scrolling for Scroll Type", (AcceptableValueBase)null, Array.Empty<object>()));
Scroll_Downarrowspeed = ((BaseUnityPlugin)this).Config.Bind<float>("Scroll Type Settings", "Down arrow speed", 1f, new ConfigDescription("Scroll speed for downward scrolling for Scroll Type", (AcceptableValueBase)null, Array.Empty<object>()));
Scroll_Yinterval = ((BaseUnityPlugin)this).Config.Bind<int>("Scroll Type Settings", "Y interval", 32, new ConfigDescription("Interval of the Y-coordinate for Scroll Type", (AcceptableValueBase)null, Array.Empty<object>()));
Custom_offsetplayer = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Type Settings", "offset player", 0, new ConfigDescription("Number of people to whom the offset applies for Custom Type", (AcceptableValueBase)null, Array.Empty<object>()));
Custom_Xoffset = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Type Settings", "X offset", 0, new ConfigDescription("Offset of the X-coordinate for Custom Type", (AcceptableValueBase)null, Array.Empty<object>()));
Custom_Yoffset = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Type Settings", "Y offset", 0, new ConfigDescription("Offset of the Y-coordinate for Custom Type", (AcceptableValueBase)null, Array.Empty<object>()));
Custom_Yinterval = ((BaseUnityPlugin)this).Config.Bind<int>("Custom Type Settings", "Y interval", 32, new ConfigDescription("Interval of the Y-coordinate for Custom Type", (AcceptableValueBase)null, Array.Empty<object>()));
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"Starting MorePlayerList...");
mls.LogInfo((object)$"MorePlayerList:Config: List Type = {Lobby_List_Type.Value}");
mls.LogInfo((object)$"MorePlayerList:Config: Scroll reset key = {Scroll_ResetKey.Value}");
if (!Enum.IsDefined(typeof(Lobby_ListType), Lobby_List_Type.Value))
{
mls.LogError((object)"MorePlayerList: [List Type] setting is incorrect!!!");
Lobby_List_Type.Value = Lobby_ListType.Default;
}
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(MenuPlayerListed), "Update")]
public class LobbyPlayerList_Patch
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <found_X>5__1;
private int <found_Y_2>5__2;
private int <found_Changer>5__3;
private bool <patchedY>5__4;
private IEnumerator<CodeInstruction> <>s__5;
private CodeInstruction <code>5__6;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 10u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__5 = null;
<code>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Expected O, but got Unknown
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
//IL_02ac: Expected O, but got Unknown
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Expected O, but got Unknown
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_030f: Expected O, but got Unknown
//IL_032c: Unknown result type (might be due to invalid IL or missing references)
//IL_0336: Expected O, but got Unknown
//IL_03e8: Unknown result type (might be due to invalid IL or missing references)
//IL_03f2: Expected O, but got Unknown
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Expected O, but got Unknown
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<found_X>5__1 = 0;
<found_Y_2>5__2 = 0;
<found_Changer>5__3 = 0;
<patchedY>5__4 = false;
<>s__5 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(LobbyPlayerList_Patch), "GetXvalue", (Type[])null, (Type[])null));
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: X ok");
break;
case 3:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: Y multipul ok");
break;
case 4:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Conv_R4, (object)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(LobbyPlayerList_Patch), "GetY_2value", (Type[])null, (Type[])null));
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Add, (object)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: Y ok");
<patchedY>5__4 = true;
break;
case 9:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(LobbyPlayerList_Patch), "Changer", (Type[])null, (Type[])null));
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: Changer ok");
break;
case 11:
<>1__state = -3;
<code>5__6 = null;
break;
}
if (<>s__5.MoveNext())
{
<code>5__6 = <>s__5.Current;
if (<code>5__6.opcode == OpCodes.Ldc_R4 && (float)<code>5__6.operand == 0f)
{
<found_X>5__1++;
if (<found_X>5__1 == 2)
{
<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
<>1__state = 1;
return true;
}
}
if (<code>5__6.opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(<code>5__6.operand) == 32)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(LobbyPlayerList_Patch), "GetY_1value", (Type[])null, (Type[])null));
<>1__state = 3;
return true;
}
if (!<patchedY>5__4 && <code>5__6.opcode == OpCodes.Mul)
{
<found_Y_2>5__2++;
if (<found_Y_2>5__2 == 4)
{
<>2__current = <code>5__6;
<>1__state = 4;
return true;
}
}
if (<code>5__6.opcode == OpCodes.Callvirt)
{
<found_Changer>5__3++;
if (<found_Changer>5__3 == 18)
{
<>2__current = <code>5__6;
<>1__state = 9;
return true;
}
}
<>2__current = <code>5__6;
<>1__state = 11;
return true;
}
<>m__Finally1();
<>s__5 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__5 != null)
{
<>s__5.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
private static float scroll_value;
[IteratorStateMachine(typeof(<Transpiler>d__0))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
public static float GetXvalue(MenuPlayerListed __instance)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(MenuPlayerListed), "listSpot");
int num = (int)fieldInfo.GetValue(__instance);
switch (MorePlayerList.Lobby_List_Type.Value)
{
case MorePlayerList.Lobby_ListType.Default:
if (num >= 10)
{
return 340f;
}
break;
case MorePlayerList.Lobby_ListType.Translation:
if (num >= 7)
{
return 340f;
}
break;
case MorePlayerList.Lobby_ListType.Scroll:
return 0f;
case MorePlayerList.Lobby_ListType.Custom:
if (num >= MorePlayerList.Custom_offsetplayer.Value)
{
return MorePlayerList.Custom_Xoffset.Value;
}
break;
}
return 0f;
}
public static int GetY_1value()
{
return MorePlayerList.Lobby_List_Type.Value switch
{
MorePlayerList.Lobby_ListType.Default => 20,
MorePlayerList.Lobby_ListType.Translation => 30,
MorePlayerList.Lobby_ListType.Scroll => MorePlayerList.Scroll_Yinterval.Value,
MorePlayerList.Lobby_ListType.Custom => MorePlayerList.Custom_Yinterval.Value,
_ => 32,
};
}
public static float GetY_2value(MenuPlayerListed __instance)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(MenuPlayerListed), "listSpot");
int num = (int)fieldInfo.GetValue(__instance);
switch (MorePlayerList.Lobby_List_Type.Value)
{
case MorePlayerList.Lobby_ListType.Default:
if (num >= 10)
{
return 200f;
}
break;
case MorePlayerList.Lobby_ListType.Translation:
if (num >= 7)
{
return 305f;
}
return 5f;
case MorePlayerList.Lobby_ListType.Scroll:
return Scroll_value();
case MorePlayerList.Lobby_ListType.Custom:
if (num >= MorePlayerList.Custom_offsetplayer.Value)
{
return MorePlayerList.Custom_Yoffset.Value;
}
break;
}
return 0f;
}
public static float Scroll_value()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
float axis = Input.GetAxis("Mouse ScrollWheel");
scroll_value += axis * 200f * MorePlayerList.Scroll_Mousescrollspeed.Value;
if (Input.GetKey((KeyCode)273))
{
scroll_value += 3f * MorePlayerList.Scroll_Uparrowspeed.Value;
}
if (Input.GetKey((KeyCode)274))
{
scroll_value -= 3f * MorePlayerList.Scroll_Downarrowspeed.Value;
}
if (Input.GetKeyDown(MorePlayerList.Scroll_ResetKey.Value))
{
scroll_value = 0f;
}
return scroll_value;
}
public static void Changer()
{
MorePlayerList.Lobby_ListType[] array = new MorePlayerList.Lobby_ListType[4]
{
MorePlayerList.Lobby_ListType.Default,
MorePlayerList.Lobby_ListType.Translation,
MorePlayerList.Lobby_ListType.Scroll,
MorePlayerList.Lobby_ListType.Custom
};
int num = Array.IndexOf(array, MorePlayerList.Lobby_List_Type.Value);
if (Input.GetKeyDown((KeyCode)276))
{
num--;
}
if (Input.GetKeyDown((KeyCode)275))
{
num++;
}
num = (num % array.Length + array.Length) % array.Length;
MorePlayerList.Lobby_List_Type.Value = array[num];
}
}
[HarmonyPatch(typeof(MenuPageLobby), "UpdateChatPrompt")]
public static class LobbyPlayerList_UI
{
private static bool flag = true;
private static string baseText;
private static async void Postfix(TextMeshProUGUI ___chatPromptText)
{
if (!((Object)(object)___chatPromptText == (Object)null))
{
await Task.Delay(200);
if (flag)
{
baseText = ((TMP_Text)___chatPromptText).text;
((TMP_Text)___chatPromptText).text = baseText + "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" + $"<color=#00ffff><size=20><- List Type : {MorePlayerList.Lobby_List_Type.Value} -></size></color>";
((TMP_Text)___chatPromptText).transform.localPosition = new Vector3(-30f, -155f, 0f);
flag = false;
}
((TMP_Text)___chatPromptText).text = baseText + "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" + $"<color=#00ffff><size=20><- List Type : {MorePlayerList.Lobby_List_Type.Value} -></size></color>";
MorePlayerList.Lobby_List_Type.SettingChanged += delegate
{
((TMP_Text)___chatPromptText).text = baseText + "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" + $"<color=#00ffff><size=20><- List Type : {MorePlayerList.Lobby_List_Type.Value} -></size></color>";
};
}
}
}
[HarmonyPatch(typeof(MenuPageEsc), "PlayerGainSlidersUpdate")]
public class EscPlayerList_Patch
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <found_X>5__1;
private int <found_Y_2>5__2;
private int <found_test>5__3;
private bool <patchedY>5__4;
private IEnumerator<CodeInstruction> <>s__5;
private CodeInstruction <code>5__6;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 11u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__5 = null;
<code>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Expected O, but got Unknown
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Expected O, but got Unknown
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Expected O, but got Unknown
//IL_0311: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Expected O, but got Unknown
//IL_0338: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Expected O, but got Unknown
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
//IL_03eb: Expected O, but got Unknown
//IL_0409: Unknown result type (might be due to invalid IL or missing references)
//IL_0413: Expected O, but got Unknown
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<found_X>5__1 = 0;
<found_Y_2>5__2 = 0;
<found_test>5__3 = 0;
<patchedY>5__4 = false;
<>s__5 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(EscPlayerList_Patch), "GetXvalue", (Type[])null, (Type[])null));
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: X2 ok");
break;
case 3:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: Y2 multipul ok");
break;
case 4:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Conv_R4, (object)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(EscPlayerList_Patch), "GetY_2value", (Type[])null, (Type[])null));
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Add, (object)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: Y2 ok");
<patchedY>5__4 = true;
break;
case 9:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Pop, (object)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_0, (object)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
MorePlayerList.mls.LogInfo((object)"MorePlayerList: fld clear ok");
break;
case 12:
<>1__state = -3;
<code>5__6 = null;
break;
}
if (<>s__5.MoveNext())
{
<code>5__6 = <>s__5.Current;
if (<code>5__6.opcode == OpCodes.Ldc_R4 && (float)<code>5__6.operand == 0f)
{
<found_X>5__1++;
if (<found_X>5__1 == 2)
{
<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
<>1__state = 1;
return true;
}
}
if (<code>5__6.opcode == OpCodes.Ldc_R4 && (float)<code>5__6.operand == 25f)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(EscPlayerList_Patch), "GetY_1value", (Type[])null, (Type[])null));
<>1__state = 3;
return true;
}
if (!<patchedY>5__4 && <code>5__6.opcode == OpCodes.Mul)
{
<found_Y_2>5__2++;
if (<found_Y_2>5__2 == 1)
{
<>2__current = <code>5__6;
<>1__state = 4;
return true;
}
}
if (<code>5__6.opcode == OpCodes.Ldfld)
{
<found_test>5__3++;
if (<found_test>5__3 == 6)
{
<>2__current = <code>5__6;
<>1__state = 9;
return true;
}
}
<>2__current = <code>5__6;
<>1__state = 12;
return true;
}
<>m__Finally1();
<>s__5 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__5 != null)
{
<>s__5.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
public static float GetXvalue(MenuPageEsc __instance)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(MenuPageEsc), "playerMicGainSliders");
Dictionary<PlayerAvatar, MenuSliderPlayerMicGain> dictionary = (Dictionary<PlayerAvatar, MenuSliderPlayerMicGain>)fieldInfo.GetValue(__instance);
int count = dictionary.Count;
switch (MorePlayerList.EscMenu_List_Type.Value)
{
case MorePlayerList.EscMenu_ListType.Split:
if (count >= 10)
{
return -220f;
}
return 40f;
case MorePlayerList.EscMenu_ListType.Integration:
return 40f;
default:
return 0f;
}
}
public static float GetY_1value()
{
return 20f;
}
public static float GetY_2value(MenuPageEsc __instance)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(MenuPageEsc), "playerMicGainSliders");
Dictionary<PlayerAvatar, MenuSliderPlayerMicGain> dictionary = (Dictionary<PlayerAvatar, MenuSliderPlayerMicGain>)fieldInfo.GetValue(__instance);
int count = dictionary.Count;
switch (MorePlayerList.EscMenu_List_Type.Value)
{
case MorePlayerList.EscMenu_ListType.Split:
if (count >= 10)
{
return -221f;
}
return -21f;
case MorePlayerList.EscMenu_ListType.Integration:
return -21f;
default:
return 0f;
}
}
}
[HarmonyPatch(typeof(MenuPageEsc), "Update")]
public static class EscPlayerList_Update
{
private static Dictionary<PlayerAvatar, Vector3> initialPositions = new Dictionary<PlayerAvatar, Vector3>();
public static void Postfix(MenuPageEsc __instance)
{
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
Dictionary<PlayerAvatar, MenuSliderPlayerMicGain> value = Traverse.Create((object)__instance).Field("playerMicGainSliders").GetValue<Dictionary<PlayerAvatar, MenuSliderPlayerMicGain>>();
if (value == null || value.Count == 0)
{
return;
}
foreach (KeyValuePair<PlayerAvatar, MenuSliderPlayerMicGain> item in value)
{
if (!((Object)(object)item.Value == (Object)null) && !initialPositions.ContainsKey(item.Key))
{
initialPositions[item.Key] = ((Component)item.Value).transform.localPosition;
}
}
float num = 100f * Time.deltaTime;
Vector3 zero = Vector3.zero;
switch (MorePlayerList.EscMenu_List_Type.Value)
{
case MorePlayerList.EscMenu_ListType.Split:
if (Input.GetKey((KeyCode)275))
{
zero.x += num;
}
if (Input.GetKey((KeyCode)276))
{
zero.x -= num;
}
break;
case MorePlayerList.EscMenu_ListType.Integration:
if (Input.GetKey((KeyCode)273))
{
zero.y += num;
}
if (Input.GetKey((KeyCode)274))
{
zero.y -= num;
}
break;
}
if (Input.GetKey(MorePlayerList.EscMenu_ResetKey.Value))
{
foreach (KeyValuePair<PlayerAvatar, MenuSliderPlayerMicGain> item2 in value)
{
if (!((Object)(object)item2.Value == (Object)null) && initialPositions.TryGetValue(item2.Key, out var value2))
{
((Component)item2.Value).transform.localPosition = value2;
}
}
return;
}
foreach (KeyValuePair<PlayerAvatar, MenuSliderPlayerMicGain> item3 in value)
{
if (!((Object)(object)item3.Value == (Object)null))
{
Transform transform = ((Component)item3.Value).transform;
transform.localPosition += zero;
}
}
}
}