using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TimerRevive")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TimerRevive")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("eb16fe60-8e2a-414a-9102-3de2d61c2cda")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TimerRevive;
[BepInPlugin("yazirushi.TimerRevive", "TimerRevive", "1.0.0")]
public class TimerRevive : BaseUnityPlugin
{
public enum Scaling_type
{
Add,
Multiply
}
public enum Language
{
English,
Japanese
}
private readonly Harmony harmony = new Harmony("yazirushi.TimerRevive");
internal static ManualLogSource mls;
public static ConfigEntry<float> ReviveTime;
public static ConfigEntry<Scaling_type> ScalingType;
public static ConfigEntry<float> ScalingValue;
public static ConfigEntry<Language> UI_Language;
public static ConfigEntry<float> UIText_Offset_X;
public static ConfigEntry<float> UIText_Offset_Y;
public static ConfigEntry<float> UIText_FontSize;
public static ConfigEntry<Color> UIText_Color;
public static ConfigEntry<bool> DebugLog;
public static Canvas canvas;
public static TextMeshProUGUI text;
public static void CreateUI()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("TimerReviveCanvas");
canvas = val.AddComponent<Canvas>();
canvas.renderMode = (RenderMode)0;
canvas.worldCamera = null;
canvas.sortingOrder = 999;
canvas.scaleFactor = 1f;
CanvasScaler val2 = val.AddComponent<CanvasScaler>();
val2.uiScaleMode = (ScaleMode)1;
val2.referenceResolution = new Vector2(1920f, 1080f);
val2.matchWidthOrHeight = 1f;
val.AddComponent<GraphicRaycaster>();
Object.DontDestroyOnLoad((Object)(object)val);
GameObject val3 = new GameObject("TimerReviveText");
val3.transform.SetParent(val.transform);
text = val3.AddComponent<TextMeshProUGUI>();
TMP_FontAsset tekoFont = FontUtil.GetTekoFont();
if ((Object)(object)tekoFont != (Object)null)
{
((TMP_Text)text).font = tekoFont;
((TMP_Text)text).fontMaterial = FontUtil.GetTekoMaterial();
}
((TMP_Text)text).enableWordWrapping = false;
((TMP_Text)text).overflowMode = (TextOverflowModes)0;
((TMP_Text)text).alignment = (TextAlignmentOptions)1026;
((TMP_Text)text).rectTransform.anchorMin = new Vector2(1f, 0f);
((TMP_Text)text).rectTransform.anchorMax = new Vector2(1f, 0f);
((TMP_Text)text).rectTransform.pivot = new Vector2(1f, 0f);
((TMP_Text)text).rectTransform.anchoredPosition = Vector2.zero;
((TMP_Text)text).rectTransform.sizeDelta = new Vector2(400f, 200f);
if (DebugLog.Value)
{
mls.LogInfo((object)"CreateUI!");
}
}
public static void UpdateUI(float time)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
switch (UI_Language.Value)
{
case Language.English:
((TMP_Text)text).text = $"Revive in {(int)time + 1} seconds";
break;
case Language.Japanese:
((TMP_Text)text).text = $"{(int)time + 1}秒後に復活します!";
break;
}
((TMP_Text)text).fontSize = UIText_FontSize.Value;
((Graphic)text).color = Color.white;
((TMP_Text)text).rectTransform.anchoredPosition = new Vector2(UIText_Offset_X.Value, UIText_Offset_Y.Value);
if (DebugLog.Value)
{
mls.LogInfo((object)"UpdateUI!");
}
}
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Expected O, but got Unknown
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Expected O, but got Unknown
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Expected O, but got Unknown
ReviveTime = ((BaseUnityPlugin)this).Config.Bind<float>("Revive Settings", "Revive Time", 30f, new ConfigDescription("Base time required for revival", (AcceptableValueBase)null, Array.Empty<object>()));
ScalingType = ((BaseUnityPlugin)this).Config.Bind<Scaling_type>("Revive Settings", "Scaling Type", Scaling_type.Add, new ConfigDescription("How it increases", (AcceptableValueBase)null, Array.Empty<object>()));
ScalingValue = ((BaseUnityPlugin)this).Config.Bind<float>("Revive Settings", "Scaling value", 15f, new ConfigDescription("Increasing value(We recommend reading the README.)", (AcceptableValueBase)null, Array.Empty<object>()));
UI_Language = ((BaseUnityPlugin)this).Config.Bind<Language>("UI Settings", "Language", Language.English, new ConfigDescription("Language used in UI text", (AcceptableValueBase)null, Array.Empty<object>()));
UIText_Offset_X = ((BaseUnityPlugin)this).Config.Bind<float>("UI Settings", "X Offset", 0f, new ConfigDescription("X-axis offset", (AcceptableValueBase)null, Array.Empty<object>()));
UIText_Offset_Y = ((BaseUnityPlugin)this).Config.Bind<float>("UI Settings", "Y Offset", 0f, new ConfigDescription("Y-axis offset", (AcceptableValueBase)null, Array.Empty<object>()));
UIText_FontSize = ((BaseUnityPlugin)this).Config.Bind<float>("UI Settings", "Text Size", 50f, new ConfigDescription("UI text size", (AcceptableValueBase)null, Array.Empty<object>()));
DebugLog = ((BaseUnityPlugin)this).Config.Bind<bool>("DebugLog", "EnableLogging", false, new ConfigDescription("Display the logs used during debugging", (AcceptableValueBase)null, Array.Empty<object>()));
mls = ((BaseUnityPlugin)this).Logger;
mls.LogInfo((object)"Starting TimerRevive...");
harmony.PatchAll();
}
}
public class FontUtil
{
private static TMP_FontAsset cachedFont;
private static Material cachedMat;
public static TMP_FontAsset GetTekoFont()
{
if ((Object)(object)cachedFont != (Object)null)
{
return cachedFont;
}
TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (TMP_FontAsset val in array)
{
if (((Object)val).name.Contains("Teko") && ((Object)val).name.Contains("SDF"))
{
cachedFont = val;
cachedMat = ((TMP_Asset)val).material;
return cachedFont;
}
}
return null;
}
public static Material GetTekoMaterial()
{
return cachedMat;
}
}
[HarmonyPatch(typeof(PlayerDeathHead), "Update")]
public class TimerUpdate
{
private class ReviveState
{
public float reviveTimer = 0f;
public float waitTimer = 0f;
public int reviveCount = 0;
public bool isdead = false;
public bool timerReset = false;
}
private static readonly FieldInfo isDead = AccessTools.Field(typeof(PlayerDeathHead), "triggered");
private static Dictionary<PlayerAvatar, ReviveState> reviveStates = new Dictionary<PlayerAvatar, ReviveState>();
internal static float reviveTimer_local = 0f;
private static float waitTimer_local = 0f;
private static int reviveCount_local = 0;
private static bool timerReset_local = false;
private static bool createdUI = false;
public static void Postfix(PlayerDeathHead __instance)
{
if ((Object)(object)__instance.playerAvatar != (Object)(object)PlayerAvatar.instance)
{
return;
}
if (SemiFunc.IsMasterClientOrSingleplayer())
{
PlayerAvatar val = null;
foreach (PlayerAvatar item in SemiFunc.PlayerGetAll())
{
if ((Object)(object)item == (Object)null || (Object)(object)item.playerDeathHead == (Object)null)
{
continue;
}
if ((Object)(object)__instance.playerAvatar == (Object)(object)item)
{
val = item;
}
if (!reviveStates.TryGetValue(item, out var value))
{
value = new ReviveState
{
reviveTimer = TimerRevive.ReviveTime.Value,
waitTimer = 5f,
reviveCount = 0,
isdead = false,
timerReset = false
};
reviveStates.Add(item, value);
}
value.isdead = (bool)isDead.GetValue(item.playerDeathHead);
if (!value.isdead)
{
value.timerReset = false;
}
else
{
if (!value.isdead)
{
continue;
}
if (!value.timerReset)
{
value.timerReset = true;
switch (TimerRevive.ScalingType.Value)
{
case TimerRevive.Scaling_type.Add:
value.reviveTimer = TimerRevive.ReviveTime.Value + TimerRevive.ScalingValue.Value * (float)value.reviveCount;
break;
case TimerRevive.Scaling_type.Multiply:
value.reviveTimer = TimerRevive.ReviveTime.Value * (float)Math.Pow(TimerRevive.ScalingValue.Value, value.reviveCount);
break;
}
value.waitTimer = 5f;
}
value.waitTimer -= Time.deltaTime;
if (value.waitTimer <= 0f)
{
value.reviveTimer -= Time.deltaTime;
if (value.reviveTimer <= 0f && value.timerReset)
{
value.timerReset = false;
value.reviveCount++;
item.Revive(false);
}
}
}
}
reviveStates.Keys.Where((PlayerAvatar p) => (Object)(object)p == (Object)null || !SemiFunc.PlayerGetAll().Contains(p)).ToList().ForEach(delegate(PlayerAvatar p)
{
reviveStates.Remove(p);
});
if (!((Object)(object)val != (Object)null) || !reviveStates.TryGetValue(val, out var value2))
{
return;
}
if (value2.isdead)
{
if (value2.waitTimer <= 0f && value2.timerReset)
{
if (!createdUI)
{
createdUI = true;
TimerRevive.CreateUI();
}
if ((Object)(object)TimerRevive.canvas == (Object)null)
{
createdUI = false;
}
if ((Object)(object)TimerRevive.canvas != (Object)null)
{
((Behaviour)TimerRevive.canvas).enabled = true;
}
TimerRevive.UpdateUI(value2.reviveTimer);
}
}
else if ((Object)(object)TimerRevive.canvas != (Object)null)
{
((Behaviour)TimerRevive.canvas).enabled = false;
}
}
else if ((bool)isDead.GetValue(__instance))
{
if (!timerReset_local)
{
timerReset_local = true;
switch (TimerRevive.ScalingType.Value)
{
case TimerRevive.Scaling_type.Add:
reviveTimer_local = TimerRevive.ReviveTime.Value + TimerRevive.ScalingValue.Value * (float)reviveCount_local;
break;
case TimerRevive.Scaling_type.Multiply:
reviveTimer_local = TimerRevive.ReviveTime.Value * (float)Math.Pow(TimerRevive.ScalingValue.Value, reviveCount_local);
break;
}
waitTimer_local = 5f;
}
waitTimer_local -= Time.deltaTime;
if (!(waitTimer_local <= 0f))
{
return;
}
reviveTimer_local -= Time.deltaTime;
if (!createdUI)
{
createdUI = true;
TimerRevive.CreateUI();
}
if ((Object)(object)TimerRevive.canvas == (Object)null)
{
createdUI = false;
}
if ((Object)(object)TimerRevive.canvas != (Object)null)
{
((Behaviour)TimerRevive.canvas).enabled = true;
}
TimerRevive.UpdateUI(reviveTimer_local);
if (reviveTimer_local <= 0f && timerReset_local)
{
timerReset_local = false;
if ((Object)(object)TimerRevive.canvas != (Object)null)
{
((Behaviour)TimerRevive.canvas).enabled = false;
}
reviveCount_local++;
}
}
else
{
timerReset_local = false;
if ((Object)(object)TimerRevive.canvas != (Object)null)
{
((Behaviour)TimerRevive.canvas).enabled = false;
}
}
}
public static void ResetAllReviveCounts()
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
reviveStates.Clear();
}
else
{
reviveCount_local = 0;
}
}
}
[HarmonyPatch(typeof(GameDirector), "gameStateStart")]
internal class ReviveCountReset
{
private static void Postfix(GameDirector __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
if ((int)__instance.currentState == 2)
{
TimerUpdate.ResetAllReviveCounts();
if (TimerRevive.DebugLog.Value)
{
TimerRevive.mls.LogInfo((object)"The state has been reset");
}
}
}
}