using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using REPOLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("yzch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeathExplosionMod")]
[assembly: AssemblyTitle("DeathExplosionMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DeathExplosionMod
{
public class ConfigFile
{
[JsonProperty("CameraShakeMultiplier")]
public float CameraShakeMultiplier;
[JsonProperty("ExplosionForceMultiplier")]
public float ExplosionForceMultiplier;
[JsonProperty("PlayersExplode")]
public bool PlayersExplode;
[JsonProperty("Players_ExplosionSize")]
public float Players_ExplosionSize;
[JsonProperty("Players_ExplosionDamage")]
public int Players_ExplosionDamage;
[JsonProperty("Players_ExplosionEnemyDamage")]
public int Players_ExplosionEnemyDamage;
[JsonProperty("Players_ForceMultiplier")]
public float Players_ForceMultiplier;
[JsonProperty("EnemiesExplode")]
public bool EnemiesExplode;
[JsonProperty("Enemies_ExplosionSize")]
public float Enemies_ExplosionSize;
[JsonProperty("Enemies_ExplosionDamage")]
public int Enemies_ExplosionDamage;
[JsonProperty("Enemies_ExplosionEnemyDamage")]
public int Enemies_ExplosionEnemyDamage;
[JsonProperty("Enemies_ForceMultiplier")]
public float Enemies_ForceMultiplier;
}
[BepInPlugin("yzch.DeathExplosionMod", "DeathExplosionMod", "1.0")]
public class DeathExplosionMod : BaseUnityPlugin
{
internal static readonly string MOD_ID = "yzch-DeathExplosion";
internal static string mod_folder;
internal static ParticleScriptExplosion scriptExplosion;
internal static GameObject _scriptExplosionPrefab;
internal static ConfigFile? config;
internal static DeathExplosionMod Instance { get; private set; } = null;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
mod_folder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
BundleLoader.LoadBundle(Path.Combine(mod_folder, "deathexplosionmod"), (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
LoadConfigFile();
_scriptExplosionPrefab = assetBundle.LoadAsset<GameObject>("PlayerDeathExplosion");
}, false);
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
internal static void LoadConfigFile()
{
string path = Path.Combine(mod_folder, "yzch.DeathExplosion.cfg");
if (File.Exists(path))
{
try
{
config = JsonConvert.DeserializeObject<ConfigFile>(File.ReadAllText(path, Encoding.UTF8));
Logger.LogInfo((object)"yzch.DeathExplosion.cfg loaded!");
return;
}
catch (Exception ex)
{
config = null;
Logger.LogError((object)("Cannot parse yzch.DeathExplosion.cfg file: " + ex.Message));
return;
}
}
Logger.LogError((object)("Cannot find yzch.DeathExplosion.json in: " + mod_folder));
}
}
[HarmonyPatch(typeof(PlayerDeathEffects))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPatch(typeof(EnemyHealth))]
[HarmonyPatch("Death")]
[HarmonyPatch(new Type[] { typeof(Vector3) })]
private class EnemyHealth_DeathPatch
{
[HarmonyPostfix]
private static void Postfix(EnemyHealth __instance, Vector3 _deathDirection)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
{
ConfigFile config = DeathExplosionMod.config;
if (config.EnemiesExplode)
{
DeathExplosionMod.Logger.LogInfo((object)"Enemy death detected!");
ParticlePrefabExplosion val = DeathExplosionMod.scriptExplosion.Spawn(((Component)__instance.enemy).transform.position, config.Enemies_ExplosionSize, config.Enemies_ExplosionDamage, config.Enemies_ExplosionEnemyDamage, config.Enemies_ForceMultiplier, false, false, config.CameraShakeMultiplier);
}
}
}
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void LevelGeneratorStart_Postfix(LevelGenerator __instance)
{
if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
{
DeathExplosionMod.Logger.LogInfo((object)"Level generator Start() finished!");
DeathExplosionMod.LoadConfigFile();
DeathExplosionMod.scriptExplosion = Object.Instantiate<GameObject>(DeathExplosionMod._scriptExplosionPrefab, (Transform)null).GetComponent<ParticleScriptExplosion>();
}
}
[HarmonyPostfix]
[HarmonyPatch("Trigger")]
private static void Start_Postfix(PlayerDeathEffects __instance)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
{
ConfigFile config = DeathExplosionMod.config;
if (config.PlayersExplode)
{
DeathExplosionMod.Logger.LogInfo((object)"Player death detected!");
ParticlePrefabExplosion val = DeathExplosionMod.scriptExplosion.Spawn(((Component)__instance.deathLight).transform.position, config.Players_ExplosionSize, config.Players_ExplosionDamage, config.Players_ExplosionEnemyDamage, config.Players_ForceMultiplier, false, false, config.CameraShakeMultiplier);
}
}
}
}
}