Decompiled source of Death Explosion v1.0.0

DeathExplosionMod.dll

Decompiled 17 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using REPOLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("yzch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeathExplosionMod")]
[assembly: AssemblyTitle("DeathExplosionMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DeathExplosionMod
{
	public class ConfigFile
	{
		[JsonProperty("CameraShakeMultiplier")]
		public float CameraShakeMultiplier;

		[JsonProperty("ExplosionForceMultiplier")]
		public float ExplosionForceMultiplier;

		[JsonProperty("PlayersExplode")]
		public bool PlayersExplode;

		[JsonProperty("Players_ExplosionSize")]
		public float Players_ExplosionSize;

		[JsonProperty("Players_ExplosionDamage")]
		public int Players_ExplosionDamage;

		[JsonProperty("Players_ExplosionEnemyDamage")]
		public int Players_ExplosionEnemyDamage;

		[JsonProperty("Players_ForceMultiplier")]
		public float Players_ForceMultiplier;

		[JsonProperty("EnemiesExplode")]
		public bool EnemiesExplode;

		[JsonProperty("Enemies_ExplosionSize")]
		public float Enemies_ExplosionSize;

		[JsonProperty("Enemies_ExplosionDamage")]
		public int Enemies_ExplosionDamage;

		[JsonProperty("Enemies_ExplosionEnemyDamage")]
		public int Enemies_ExplosionEnemyDamage;

		[JsonProperty("Enemies_ForceMultiplier")]
		public float Enemies_ForceMultiplier;
	}
	[BepInPlugin("yzch.DeathExplosionMod", "DeathExplosionMod", "1.0")]
	public class DeathExplosionMod : BaseUnityPlugin
	{
		internal static readonly string MOD_ID = "yzch-DeathExplosion";

		internal static string mod_folder;

		internal static ParticleScriptExplosion scriptExplosion;

		internal static GameObject _scriptExplosionPrefab;

		internal static ConfigFile? config;

		internal static DeathExplosionMod Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			mod_folder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			BundleLoader.LoadBundle(Path.Combine(mod_folder, "deathexplosionmod"), (Action<AssetBundle>)delegate(AssetBundle assetBundle)
			{
				LoadConfigFile();
				_scriptExplosionPrefab = assetBundle.LoadAsset<GameObject>("PlayerDeathExplosion");
			}, false);
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		internal static void LoadConfigFile()
		{
			string path = Path.Combine(mod_folder, "yzch.DeathExplosion.cfg");
			if (File.Exists(path))
			{
				try
				{
					config = JsonConvert.DeserializeObject<ConfigFile>(File.ReadAllText(path, Encoding.UTF8));
					Logger.LogInfo((object)"yzch.DeathExplosion.cfg loaded!");
					return;
				}
				catch (Exception ex)
				{
					config = null;
					Logger.LogError((object)("Cannot parse yzch.DeathExplosion.cfg file: " + ex.Message));
					return;
				}
			}
			Logger.LogError((object)("Cannot find yzch.DeathExplosion.json in: " + mod_folder));
		}
	}
	[HarmonyPatch(typeof(PlayerDeathEffects))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPatch(typeof(EnemyHealth))]
		[HarmonyPatch("Death")]
		[HarmonyPatch(new Type[] { typeof(Vector3) })]
		private class EnemyHealth_DeathPatch
		{
			[HarmonyPostfix]
			private static void Postfix(EnemyHealth __instance, Vector3 _deathDirection)
			{
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
				{
					ConfigFile config = DeathExplosionMod.config;
					if (config.EnemiesExplode)
					{
						DeathExplosionMod.Logger.LogInfo((object)"Enemy death detected!");
						ParticlePrefabExplosion val = DeathExplosionMod.scriptExplosion.Spawn(((Component)__instance.enemy).transform.position, config.Enemies_ExplosionSize, config.Enemies_ExplosionDamage, config.Enemies_ExplosionEnemyDamage, config.Enemies_ForceMultiplier, false, false, config.CameraShakeMultiplier);
					}
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void LevelGeneratorStart_Postfix(LevelGenerator __instance)
		{
			if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
			{
				DeathExplosionMod.Logger.LogInfo((object)"Level generator Start() finished!");
				DeathExplosionMod.LoadConfigFile();
				DeathExplosionMod.scriptExplosion = Object.Instantiate<GameObject>(DeathExplosionMod._scriptExplosionPrefab, (Transform)null).GetComponent<ParticleScriptExplosion>();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Trigger")]
		private static void Start_Postfix(PlayerDeathEffects __instance)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)DeathExplosionMod._scriptExplosionPrefab) && DeathExplosionMod.config != null)
			{
				ConfigFile config = DeathExplosionMod.config;
				if (config.PlayersExplode)
				{
					DeathExplosionMod.Logger.LogInfo((object)"Player death detected!");
					ParticlePrefabExplosion val = DeathExplosionMod.scriptExplosion.Spawn(((Component)__instance.deathLight).transform.position, config.Players_ExplosionSize, config.Players_ExplosionDamage, config.Players_ExplosionEnemyDamage, config.Players_ForceMultiplier, false, false, config.CameraShakeMultiplier);
				}
			}
		}
	}
}