CHANGELOG

v0.3.0

  • New Experimental Settings (Toggle from ImGui window)
    • Unlink missile - level relation
    • Interactable: ChinyTozo
    • When playing as hunter, a couple will spawn every stage (minus Contact Light)
    • Interacting with ChinyTozo summons a wave of enemies. Defeating the enemies will reward the player with 1-3 missile tanks.
    • Minor SSR interaction
  • Fixed bug where VarSuit was giving GravSuit's effects
  • Fixed unused sound asset having the same identifier as another sound
  • Minor changes to charge looping sound
  • Freeze no longer makes enemies fully solid
    • Configurable ImGui option to revert to old behavior

v0.2.5

  • ReturnsAPI adjustment (RecalculateStats)

v0.2.4

  • ReturnsAPI
  • Fixed an issue where online charge shots were not displayed.

v0.2.3

  • Ice beam now has a custom debuff instead of using a combination of vanilla debuffs; it now stops enemies in their tracks and allows the player to stand on them.
  • Fixed an issue with charge flare that caused it to deal triple the intended damage.

v0.2.2

  • Fixed an issue in the Power Bomb state that could cause a crash when exiting the state.
  • "Destroy offscreen beams" will stop rendering other player's beams online after a moment for lag purposes.

v0.2.1

  • Updated beam sprites
  • Make wave beam's depth -301 so it appears in front of most objects
  • Disable Beam Limit setting by default
  • Added new "Destroy Offsceen Beams" setting which is enabled by default
  • Slight code modification to the fire beam function and beam finder (for beam limit)

v0.2.0

  • Initial release

v0.1.0

  • Pre-release