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DixiE-Samurai-1.1.1 icon

Samurai

A samurai pulled through time finds himself on Petrichor V

Date uploaded 3 weeks ago
Version 1.1.1
Download link DixiE-Samurai-1.1.1.zip
Downloads 661
Dependency string DixiE-Samurai-1.1.1

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.45 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.45
RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.21 icon
RoRRModdingToolkit-RoRR_Modding_Toolkit

Friendly abstractions of the game's internal functions for easier modding.

Preferred version: 1.1.21

README

Samurai

This mod adds a custom survivor to Risk of Rain Returns; the Samurai.

Slice enemies with his blade, throw shurikens that make them bleed, and parry predictable attacks, but don't forget to take a break and enjoy a pleasant drink every now and then!

Credits

  • Most of the sprites are by Mattz_Art on itch.io
  • Special thanks to the gamers on the modding Discord for making the modding tools and helping solve issues

Skills

Primary - Oma Kugiuchi

Samurai's primary ability is a straight forward melee combo, dealing 150% damage with each hit.

Secondary - Shuriken

Samurai throws a shuriken that deals 60% damage on impact, and then bleeds the enemy for 4x35% total damage. Throws more as he gets more drunk.

Utility - Flash

Samurai briefly enters a defensive stance and becomes invulnerable. If an enemy hits him during this he will counter with a swift slashing attack that deals 70% damage and resets his Shuriken and Sip cooldowns, allowing you to build up drunk stacks. The counter attack gets more slashes as he gets more drunk.

Alternate Utility - Instant Flash

Much the same as Flash, but with a tighter parry window and 120% damage counterattack instead of just 70%. Very risky, but the reward can be worth it.

Special - Sip

Samurai spends a moment sipping his sake, gaining a stack of drunkenness that lasts 20 seconds. The cooldown is 30 seconds, so you'll need to reduce or reset it (usually by using Flash) to build more stacks.

Multiplayer

Multiplayer hopefully works, but it's hard to test and so it might not. Please give it a go and let me know if you run into any issues.

Contact

If you experience a bug or other problem, ping me (@dixie) on the modding Discord server, ideally with a video and/or log of the problem.

CHANGELOG

V1.1.0

Added some colours, made major balance changes, and fixed a bug.

The risk/reward skew of parry was too crazy, so I've toned down how powerful the followup attack is. In exchange the parry window is much longer, making it much easier to get stacks. Since stacks are easier to get, I've reduced the buff duration from 30 to 20 seconds too. Finally, I've added an alternate parry that retains the tight timing for higher damage - although it still doesn't restore the damage reflection from before as that was simply too powerful.

  • Rebalance parry window from 20 to 40 frames
  • Increase parry cooldown by 1 second
  • Rebalance counter-attack damage from 7% reflected damage to 70% regular damage
  • Remove heal effect from Sip, as it's much easier to reset its cooldown now
  • Reduce drunk buff duration from 30 seconds to 20 seconds (still 30 seconds with scepter)
  • Add an alternate parry with a 20 frame parry window and 120% damage per hit
  • Fix shurikens knocking enemies in the wrong direction

V1.0.0

  • Initial release