Tachyon
Tachyon artifacts that accelerate game speed - enemies move faster, attack faster, and difficulty scales faster
By Doga
| Last updated | 19 hours ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | Gameplay Tweaks Artifacts |
| Dependency string | Doga-Tachyon-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
Doga-Tachyon
A Risk of Rain Returns mod that adds Tachyon artifacts to accelerate game speed.
Features
Tachyon Artifacts
Select a Tachyon artifact to activate the mod:
| Artifact | Speed |
|---|---|
| Tachyon I | 1.25x |
| Tachyon II | 1.5x |
| Tachyon III | 2x |
| Tachyon IV | 3x |
| Tachyon V | 4x |
| Tachyon ??? | Custom (0.5x - 100x) |
Effects
When a Tachyon artifact is active:
- Enemy Speed: Enemies move faster
- Enemy Attacks: Enemies attack faster with reduced cooldowns
- Difficulty Scaling: The difficulty timer runs faster
- Teleporter: Teleporter charges faster
- Player Boost: Players also receive a speed boost (0.875x the game rate)
Configuration
Access settings via the menu bar: Tachyon
- Custom Rate: Set the rate for Tachyon ??? (only editable when using custom artifact)
- Difficulty Scaling: Toggle accelerated difficulty (on by default)
- Player Boost: Toggle player speed boost (on by default)
Requirements
- ReturnOfModding
- LuaENVY
- ReturnsAPI
Installation
Place this mod folder in your plugins directory:
Risk of Rain Returns/ReturnOfModding/plugins/Doga-Tachyon/
Multiplayer
The mod uses the game's native artifact synchronization. All players will use the same Tachyon artifact when selected by the host. Difficulty scaling and player scaling settings are not synced, nor is custom rate - fiddle at your own risk.
Eclipse Compatibility
Tachyon artifacts appear in the normal artifact selection screen alongside Eclipse artifacts. However, Eclipse's special difficulty menu (opened by selecting Eclipse difficulty) uses a separate captured menu that may not include Tachyon artifacts. To use Tachyon with Eclipse, select your Tachyon artifact from the main artifact screen before selecting Eclipse difficulty.