Deluge
Adds a fourth difficulty option, for those who have conquered Monsoon.
CHANGELOG
v1.1.9
- Replace difficulty callback usage.
v1.1.8
- Updated alongside RMT.
v1.1.7
- New RMT one-liner and initialize change.
- Small method renaming.
v1.1.6
- Forgot a small thing guh
v1.1.5
- Updated to use RMT.
v1.1.4
- Updated all my mods to use a single helper file.
- Updated installation instructions to use the mod manager instead.
v1.1.3
- Implemented healing reduction properly.
- No longer works by dealing damage equal to half of healing anymore.
- Other internal changes
v1.1.2
- Added selection sfx.
v1.1.1
- Fixed difficulty selection being ordered before Drizzle.
v1.1.0
- Now actually selectable as a Difficulty option on the character select screen.
- "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
- Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).
v1.0.5
- Reverted enemy speed bonus to +25%.
- I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
- Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
- Edited Victory result screen to display the difficulty name and icon.
- Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
- Victory count for each character on this difficulty is now kept track of in the Deluge window.
v1.0.4
- Fixed in-game text still saying +25%.
v1.0.3
- Made optimizations (to a few of my mods) to reduce load.
- Increased enemy move speed bonus to 30%.
v1.0.2
- Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).
v1.0.1
- Somehow managed to break it right before release so now it actually works.
v1.0.0
- Initial release