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Klehrik-Deluge-1.1.4 icon

Deluge

Adds a fourth difficulty option, for those who have conquered Monsoon.

Date uploaded 7 months ago
Version 1.1.4
Download link Klehrik-Deluge-1.1.4.zip
Downloads 1612
Dependency string Klehrik-Deluge-1.1.4

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.40 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.40
RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.14 icon
RoRRModdingToolkit-RoRR_Modding_Toolkit

Friendly abstractions of the game's internal functions for easier modding.

Preferred version: 1.1.14

README

Adds a fourth difficulty option, for those who have conquered Monsoon.

[Difficulty Changes]

* Director credits:     + 50%
* Enemy move speed:     + 25%
* All healing:          - 50%

Not tested in multiplayer, but maybe it will work(?)
Try turning off "Allow Rule Voting"

VERY IMPORTANT NOTE: If you ever uninstall this mod, make sure the saved Difficulty selection on the character select screen is not set to Deluge, as the game will crash (due to pointing at a no longer existing difficulty).


Installation Instructions

Install this mod through the Mod Manager:

  • Download the Immediate Mod Manager and open it.
  • Launch the game once through Steam with the Mod Manager open to complete the setup.
  • Close the game, and install this mod along with its dependencies (ReturnOfModding and HelperFunctions) from the list on the left-hand side.
  • Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!

Usage

  • Select it under the Difficulty tab on the character select screen.

Credits

CHANGELOG

v1.1.7

  • New RMT one-liner and initialize change.
  • Small method renaming.

v1.1.6

  • Forgot a small thing guh

v1.1.5

  • Updated to use RMT.

v1.1.4

  • Updated all my mods to use a single helper file.
  • Updated installation instructions to use the mod manager instead.

v1.1.3

  • Implemented healing reduction properly.
    • No longer works by dealing damage equal to half of healing anymore.
  • Other internal changes

v1.1.2

  • Added selection sfx.

v1.1.1

  • Fixed difficulty selection being ordered before Drizzle.

v1.1.0

  • Now actually selectable as a Difficulty option on the character select screen.
  • "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
  • Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).

v1.0.5

  • Reverted enemy speed bonus to +25%.
    • I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
  • Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
  • Edited Victory result screen to display the difficulty name and icon.
    • Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
  • Victory count for each character on this difficulty is now kept track of in the Deluge window.

v1.0.4

  • Fixed in-game text still saying +25%.

v1.0.3

  • Made optimizations (to a few of my mods) to reduce load.
  • Increased enemy move speed bonus to 30%.

v1.0.2

  • Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).

v1.0.1

  • Somehow managed to break it right before release so now it actually works.

v1.0.0

  • Initial release