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Deluge
Adds a fourth difficulty option, for those who have conquered Monsoon.
Date uploaded | 7 months ago |
Version | 1.1.4 |
Download link | Klehrik-Deluge-1.1.4.zip |
Downloads | 1612 |
Dependency string | Klehrik-Deluge-1.1.4 |
This mod requires the following mods to function
RoRRModdingToolkit-RoRR_Modding_Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Preferred version: 1.1.14README
Adds a fourth difficulty option, for those who have conquered Monsoon.
[Difficulty Changes]
* Director credits: + 50%
* Enemy move speed: + 25%
* All healing: - 50%
Not tested in multiplayer, but maybe it will work(?)
Try turning off "Allow Rule Voting"
VERY IMPORTANT NOTE: If you ever uninstall this mod, make sure the saved Difficulty selection on the character select screen is not set to Deluge, as the game will crash (due to pointing at a no longer existing difficulty).
Installation Instructions
Install this mod through the Mod Manager:
- Download the Immediate Mod Manager and open it.
- Launch the game once through Steam with the Mod Manager open to complete the setup.
- Close the game, and install this mod along with its dependencies (
ReturnOfModding
andHelperFunctions
) from the list on the left-hand side. - Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!
Usage
- Select it under the Difficulty tab on the character select screen.
Credits
- Everybody active in the Return of Modding server.
CHANGELOG
v1.1.7
- New RMT one-liner and initialize change.
- Small method renaming.
v1.1.6
- Forgot a small thing guh
v1.1.5
- Updated to use RMT.
v1.1.4
- Updated all my mods to use a single helper file.
- Updated installation instructions to use the mod manager instead.
v1.1.3
- Implemented healing reduction properly.
- No longer works by dealing damage equal to half of healing anymore.
- Other internal changes
v1.1.2
- Added selection sfx.
v1.1.1
- Fixed difficulty selection being ordered before Drizzle.
v1.1.0
- Now actually selectable as a Difficulty option on the character select screen.
- "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
- Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).
v1.0.5
- Reverted enemy speed bonus to +25%.
- I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
- Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
- Edited Victory result screen to display the difficulty name and icon.
- Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
- Victory count for each character on this difficulty is now kept track of in the Deluge window.
v1.0.4
- Fixed in-game text still saying +25%.
v1.0.3
- Made optimizations (to a few of my mods) to reduce load.
- Increased enemy move speed bonus to 30%.
v1.0.2
- Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).
v1.0.1
- Somehow managed to break it right before release so now it actually works.
v1.0.0
- Initial release