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Klehrik-Deluge-1.1.7 icon

Deluge

Adds a fourth difficulty option, for those who have conquered Monsoon.

Date uploaded a month ago
Version 1.1.7
Download link Klehrik-Deluge-1.1.7.zip
Downloads 751
Dependency string Klehrik-Deluge-1.1.7

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.40 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.40
RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.14 icon
RoRRModdingToolkit-RoRR_Modding_Toolkit

Friendly abstractions of the game's internal functions for easier modding.

Preferred version: 1.1.14

README

Adds a fourth difficulty option, for those who have conquered Monsoon.

[Difficulty Changes]

* Director credits:     + 50%
* Enemy move speed:     + 25%
* All healing:          - 50%

Turn off "Allow Rule Voting" in multiplayer.


Installation Instructions

Install through the Thunderstore client or r2modman (more detailed instructions here if needed).
Join the Return of Modding server for support.

CHANGELOG

v1.1.7

  • New RMT one-liner and initialize change.
  • Small method renaming.

v1.1.6

  • Forgot a small thing guh

v1.1.5

  • Updated to use RMT.

v1.1.4

  • Updated all my mods to use a single helper file.
  • Updated installation instructions to use the mod manager instead.

v1.1.3

  • Implemented healing reduction properly.
    • No longer works by dealing damage equal to half of healing anymore.
  • Other internal changes

v1.1.2

  • Added selection sfx.

v1.1.1

  • Fixed difficulty selection being ordered before Drizzle.

v1.1.0

  • Now actually selectable as a Difficulty option on the character select screen.
  • "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
  • Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).

v1.0.5

  • Reverted enemy speed bonus to +25%.
    • I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
  • Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
  • Edited Victory result screen to display the difficulty name and icon.
    • Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
  • Victory count for each character on this difficulty is now kept track of in the Deluge window.

v1.0.4

  • Fixed in-game text still saying +25%.

v1.0.3

  • Made optimizations (to a few of my mods) to reduce load.
  • Increased enemy move speed bonus to 30%.

v1.0.2

  • Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).

v1.0.1

  • Somehow managed to break it right before release so now it actually works.

v1.0.0

  • Initial release