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Date uploaded | 5 months ago |
Version | 1.0.4 |
Download link | Klehrik-SaveMod-1.0.4.zip |
Downloads | 705 |
Dependency string | Klehrik-SaveMod-1.0.4 |
This mod requires the following mods to function
RoRRModdingToolkit-RoRR_Modding_Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Preferred version: 1.1.24README
Allows you to save your ongoing runs.
Saves at the start of each stage.
Does not save the stage layout or variant.
A new file is created upon reaching Stage 2 (if NEW FILE is selected).
Does not work in multiplayer (disable this mod when playing co-op).
Installation Instructions
Install this mod through the Mod Manager:
- Download the Immediate Mod Manager and open it.
- Launch the game once through Steam with the Mod Manager open to complete the setup.
- Close the game, and install this mod along with its dependencies (
ReturnOfModding
andHelperFunctions
) from the list on the left-hand side. - Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!
Usage
- Open the ImGUI window display (default key is
Insert
) - Select an existing file and enter a run to continue it.
Credits
- Everybody active in the Return of Modding server.
CHANGELOG
v1.0.8
- Fixed off-by-one error in "Stages Completed" on the stats screen.
- Fixed incorrect skill saving for skills that are changed (e.g., Sniper's Z and V)
v1.0.7
- Updated alongside RMT.
- Now saves skill identifiers instead of ID numbers (which is prone to change depending on mods loaded).
- Now sets active artifacts properly again.
v1.0.6
- Replaced lua syntax array accessing with gm.array_get
v1.0.5
- Changed ImGui window to use radio buttons instead
- Reduced memory usage (I think)
- Change: Temporary items are now saved
- Fix: Crash when loading files with items that create RMT custom objects
- Fix: Now shows the correct survivor on results screen
- Fix: Should no longer throw an error when there are too many save files
v1.0.4
- Should no longer crash on pressing "Try Again"
v1.0.3
- Fix: Sniper runs are no longer softlocked if you enter a new stage and quit before reloading
- The "Reload" skill got saved instead of "Snipe"
v1.0.2
- ! Does not load existing files from previous versions !
- Change: Gold you manage to sneak into the next stage is now saved
- Change: Items now load in order of acquiry
- Fix: Artifacts now toggle correctly
- Fix: Enemy and chest scaling no longer reset
- Fix: HP gained from Infusion is now saved
- Fix: Equipment is now saved
- Fix: Triggering OSP from OSP mod no longer deletes the save file
- Fix: Drones are now saved
- Fix: Selected skin is now saved
v1.0.1
- Fixed some things not loading.
- Added short explanation text for usage in-game.
v1.0.0
- Initial release