Fixed 25 second teleporter charge time applying to all difficulties.
v1.2.0
Updated to use RMT.
Background is now tinted purple.
v1.1.4
Fixed void area not being drawn as a result of last patch.
v1.1.3
Switched to lag-free code_execute hooks.
v1.1.2
Fixed health multiplier being applied in all difficulties.
v1.1.1
Heavily reduced the health of all enemies.
Apparently I was testing with a persistent -50% HP modifier on every enemy the whole time (leftover from an unfinished mod), so now it should be what I originally intended.
v1.1.0
Now synced in online multiplayer.
Rewards are now spawned as command crates so that they take up less room.
Now spawns one 3-item crate per player.
Gamemode has been rebalanced overall.
Minimum waves for completion raised to 20.
Infusion and Umbrella can no longer spawn.
v1.0.2
Updated all my mods to use a single helper file.
Updated installation instructions to use the mod manager instead.