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Klehrik-Simulacrum-1.0.2 icon

Simulacrum

Fight your way through waves of teleporter events.

Date uploaded 5 months ago
Version 1.0.2
Download link Klehrik-Simulacrum-1.0.2.zip
Downloads 576
Dependency string Klehrik-Simulacrum-1.0.2

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.34 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.34
Klehrik-HelperFunctions-1.0.9 icon
Klehrik-HelperFunctions

A collection of helper functions for modding.

Preferred version: 1.0.9

README

Fight your way through waves of teleporter events.
Beat Wave 15 to reach Providence (or continue on, if you wish).

All actors take void fog damage outside of the safe zone.

I spent a long time tweaking the numbers for balancing, but I'm still not 100% satisfied with it.
Feel free to leave feedback!

Not tested in multiplayer.


Installation Instructions

Install this mod through the Mod Manager:

  • Download the Immediate Mod Manager and open it.
  • Launch the game once through Steam with the Mod Manager open to complete the setup.
  • Close the game, and install this mod along with its dependencies (ReturnOfModding and HelperFunctions) from the list on the left-hand side.
  • Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!

Usage

  • Select it under the Difficulty tab on the character select screen.

Credits

CHANGELOG

v1.0.0

  • Initial release

v1.0.1

  • Fixed invincibility problem with void fog damage.

v1.0.2

  • Updated all my mods to use a single helper file.
  • Updated installation instructions to use the mod manager instead.

v1.1.0

  • Now synced in online multiplayer.
  • Rewards are now spawned as command crates so that they take up less room.
    • Now spawns one 3-item crate per player.
  • Gamemode has been rebalanced overall.
    • Minimum waves for completion raised to 20.
    • Infusion and Umbrella can no longer spawn.

v1.1.1

  • Heavily reduced the health of all enemies.
    • Apparently I was testing with a persistent -50% HP modifier on every enemy the whole time (leftover from an unfinished mod), so now it should be what I originally intended.

v1.1.2

  • Fixed health multiplier being applied in all difficulties.