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Skill Damage Changes
Adjusts the damage values of several skills.
Date uploaded | 7 months ago |
Version | 1.0.1 |
Download link | Klehrik-Skill_Damage_Changes-1.0.1.zip |
Downloads | 459 |
Dependency string | Klehrik-Skill_Damage_Changes-1.0.1 |
This mod requires the following mods to function
README
Adjusts the damage values of several skills.
(Adjusted skill descriptions are displayed in English, as I have no idea how to change the localization files.)
Changes are listed below (feel free to suggest some):
[Commando]
Double Tap 60% -> 65%
Full Metal Jacket 230% -> 260%
Suppressive Fire 6x60% -> 6x65%
[Enforcer]
Shrapnel Grenade 3x60% -> 3x70%
[Bandit]
Blast 80% -> 90%
Lights Out 500% -> 600%
Standoff 500% -> 600%
[Engineer]
Shockwave Mine 120% -> 250%
[Sniper]
Heavy Recoil 200% -> 320%
[Mercenary]
Whirlwind 2x80% -> 2x125%
[CHEF]
SLICE 125% -> 200%
COOK 6x50% -> 6x80%
Installation Instructions
Install this mod through the Mod Manager:
- Download the Immediate Mod Manager and open it.
- Launch the game once through Steam with the Mod Manager open to complete the setup.
- Close the game, and install this mod along with its dependencies (
ReturnOfModding
andHelperFunctions
) from the list on the left-hand side. - Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!
Credits
- Everybody active in the Return of Modding server.
CHANGELOG
v1.0.0
- Initial release
v1.0.1
- Updated installation instructions to use the mod manager instead.
v1.0.2
- [Enforcer] Shrapnel Grenade
- Damage: 3x70% -> 3x75%
- [Mercenary] Whirlwind
- Damage: 2x125% -> 2x130%
- [Loader] Bullet Punch
- Damage: 1000% -> 1500%
- Fixed incorrect skill descriptions for various characters.