
ClassicScaling
Brings back the old RoR1 values of the game's scaling for enemy spawn rates, enemy strength, and map loot. Configurable!
CHANGELOG
v2.0.0
- Added classic scaling for the director's points/credits scaling and the enemy_buff time scaling (the latter part only really affects multiplayer)
- Hopefully future-proofed the mod enough so the game won't die when a scanned memory address isn't found
v1.1.4
- Fixed a value when getting the classic enemy_buff value being nil
v1.1.3
- Fixed mod for RoRR v1.1.0
v1.1.2
- Fixed multiplayer clients not receiving the new
enemy_buff
value from stage change, which caused various issues
v1.1.1
- Forgot to remove the bit about boar beach from the readme lmao
v1.1.0
- Each section of changes (elite stat changes/loot scaling changes/enemy strength scaling on stage change) can now be configured on/off
v1.0.1
- Removed this mod's "stages_passed" counter subtraction when going to boar beach since RoRR already does it
v1.0.0
- Initial release