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RandomCatDude-DeerectorsCut-1.2.1 icon

DeerectorsCut

A collection of QoL tweaks and subtle reworks

Date uploaded 3 months ago
Version 1.2.1
Download link RandomCatDude-DeerectorsCut-1.2.1.zip
Downloads 1770
Dependency string RandomCatDude-DeerectorsCut-1.2.1

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.56 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.56
RoRRModdingToolkit-RoRR_Modding_Toolkit-1.2.16 icon
RoRRModdingToolkit-RoRR_Modding_Toolkit

Friendly abstractions of the game's internal functions for easier modding.

Preferred version: 1.2.16

README

Deerector's Cut

This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.

Multiplayer-compatible.

Includes a config for disabling and enabling specific tweaks, accessible from the in-game mod menu, and from your mod manager's config editor. Configs cannot be changed mid-run, and in online co-op, the host player's configuration will be used.

Overview

Survivors:

  • Artificer:

    • Flame Chakrams: Reworked to have better feedback and feel more reliable
    • Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
    • Frost Barrier: Explosion damage upped to 400% (from 100%)
  • CHEF:

    • COOK: Killing enemies near the pot extends its duration and adds food to it
  • HAN-D:

    • DRONE - BLAST: Disabled aim stalling, fixing an issue where speed fails to accumulate while aiming
  • Mercenary

    • Focused Strike: Slighlty reduced window of time for parrying

Elites

  • Volatile:

    • When its missiles try to arm while too close to its target, they get delayed by half a second
  • Overloading:

    • Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick

Monsters

  • Magma Worm:

    • Fixed most cases of ground explosion floating off the ground
    • Reduced size of ground explosion
  • Wandering Vagrant:

    • When its orbs try to arm while too close to its target, they get delayed by half a second
  • Greater Wisp:

    • Its attack has a slightly longer windup
    • Can't attack immediately after spawning
      • Also applies to Archaic Wisp
  • Ancient Wisp:

    • Its fire pillars take longer to detonate, and are more spaced out
    • The pillar explosion's hitbox extends higher. You can't jump it anymore!
  • Imp Overlord:

    • Its melee attacks now have windup, giving more time to react
    • Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
      • Additional effects and particles have been added to improve readability
  • Cremator:

    • When the player is close to it, its projectiles give more time to react and dodge
  • Jellyfish:

    • Reduced size of hitbox

Stages:

  • Damp Caverns:
    • Added new Interactable: Toll Gate
      • Spawns in pairs on opposite sides of the stage
      • Teleports you to the other gate when used

Items:

  • Imp Overlord's Tentacle

    • Allied Imps display their spawn dialogue properly
    • Allied Imps are targettable by enemies
  • Scorching Shell Piece:

    • Fixed the item not doing its thing

Miscellaneous:

  • Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought

Credits

  • Design, prototyping, and sprite art by Dee'
  • Toll Gate SFX by Winslow
  • Implementation and programming by Kris

CHANGELOG

v1.2.1

  • Fixed syntax error typo in tweak_wisp.lua. oops.

v1.2.0

  • Added Config system
  • Updated Toll Gate sounds to be louder
  • Overloading Elite fixes:
    • Fixed bug where elites on the player team would damage the incorrect team
    • Now assigns kill cause correctly again
  • Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
  • Reduced size of Jellyfish hitbox
  • Slightly reduced window of time for Mercenary's Focused Strike parry window

v1.1.2

  • Imp Overlord's Tentacle changes:
    • Allied Imps now display their dialogue properly
    • Allied Imps are now targettable by enemies
  • Magma Worm changes:
    • Fixed most cases of ground explosion floating off the ground
    • Reduced size of ground explosion
  • Scorching Shell Piece now works lmao

v1.1.1

  • Disabled aim stall on HAN-D's DRONE - BLAST, fixing an issue where speed fails to accumulate while aiming
  • Toll Gate base cost reduced to 30 (from 40)
  • Overloading Elite adjusted:
    • Tick interval is now 15 frames (from 30)
    • Damage starts at 1% of max health, and increases by 1% every subsequent tick spent in the AoE (used to deal flat 5%)
    • Overloadimg Magma Worm AoE lifespan increased to 3 seconds (from 2)

v1.1.0

  • Overloading Elite reworked once more
  • Added new interactable: Toll Gate
    • Spawns in pairs on opposite sides of Damp Caverns
    • Teleports you to the other gate when used
  • Implemented superior Imp Overlord afterimage effect
  • Fixed parts of Volatile Ancient Wisp attack not firing

v1.0.5

  • Update internals for toolkit 1.2.7 compat

v1.0.4

  • Fixed an oversight where Jelly missiles would not destroy themselves if their target was destroyed prior to arming
  • Marked as multiplayer-compatible

v1.0.3

  • Fixed Flame Chakrams ticking damage every frame after toolkit 1.1.26 update

v1.0.2

  • Fixed issues relating to COOK:
    • Ghosts and other instances of actors that haven't had the pot mark applied yet, will no longer be counted
    • Actors that fall under the stage will no longer be counted
    • The buff is now correctly extended when an actor already has it, fixing a flickering issue with the icon
  • Overloading ghosts and other allies' zaps now target the correct team

v1.0.1

  • Flame Chakrams' return speed no longer scales with attack speed
  • Fixed a bug where Flame Chakrams would fail to properly tick damage with decimal attack speed

v1.0.0

  • Initial release