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RoRR Modding Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Date uploaded | 2 months ago |
Version | 1.0.0 |
Download link | RoRRModdingToolkit-RoRR_Modding_Toolkit-1.0.0.zip |
Downloads | 54 |
Dependency string | RoRRModdingToolkit-RoRR_Modding_Toolkit-1.0.0 |
This mod requires the following mods to function
README
Friendly abstractions of the game's internal functions for easier modding.
Documentation can be found here.
To use, include the following line in your code:
mods.on_all_mods_loaded(function() for _, m in pairs(mods) do if type(m) == "table" and m.RoRR_Modding_Toolkit then Buff = m.Buff Callback = m.Callback Helper = m.Helper Instance = m.Instance Item = m.Item Net = m.Net Player = m.Player Resources = m.Resources Survivor = m.Survivor break end end end)
Current Functionality
- General-purpose helper functions
- Instance finding
- Callback setup
- Network syncing
- Custom content
- Buffs
- Items
- Survivors
Installation Instructions
Follow the instructions listed here.
CHANGELOG
v1.0.0
- Initial release
v1.0.1
- Buff.remove : Can now remove a specified number of stacks.
- Buff.PROPERTY.stack_number_col : Now defaults to a size 1 array with the color 16777215 (pure white).
- Helper.log_hook
- Fixed error when self/other was nil.
- result now shows expanded arrays/structs.
- Added Actor module
- Actor.fire_bullet
- Actor.damage
- Actor.heal
- Actor.add_barrier
- Actor.set_barrier
- Item.set_tier : Now positions the log at the end of the correct tier group when viewing in Logs and Unlockables.
- Added Item.spawn_drop
v1.0.2
- Added Actor.fire_explosion
- Added Buff onDraw callback
- Buff.get_stack_count : Now returns "0" if it returned "nil" previously.
- Item.spawn_drop : Now returns the dropped instance, and spawns on the exact y position.
- Added Object module
- Object.find
- Object.create
- Object.spawn
- Object.add_callback
- Instance.find, Instance.find_all : Now work with custom RMT Objects.
- Added Instance.number
v1.0.3
- Added hitbox system for custom objects
- Object.set_hitbox
- Object.is_colliding
- Object.get_collisions
- Object.get_collision_box
v1.0.4
- Added Instance.projectiles table
- Fixed Item onAttack callback throwing error sometimes.
v1.0.5
- Fixed Item onAttack callback error for real.
- Item.get_stack_count will now return "0" if the actor is invalid or not a child of pActor.
- Object.is_colliding : Now works with a custom RMT Object instance as "other".
- Object.get_collisions : Now works with a custom RMT Object as "index".
v1.0.6
- Fixed apply_buff_internal error for custom buffs when an actor turned into another one (e.g., Lemurian rider being dismounted).
- Added Buff onChange callback
v1.0.7
- Added Item callbacks
- onHeal
- onShieldBreak
- Item onBasicUse callback now works with Sniper's Snipe properly.
- Added achievement functions for Item
- Item.add_achievement
- Item.progress_achievement
- Added Actor callback system
- Added Actor.find_skill_id
- Added Equipment module
- Equipment.find
- Equipment.create
- Equipment.set_sprite
- Equipment.set_cooldown
- Equipment.set_loot_tags
- Equipment.add_callback
v1.0.8
- Added achievement functions for Equipment
- Equipment.add_achievement
- Equipment.progress_achievement
- Custom Equipment item logs now appear after all the vanilla ones.
v1.0.9
- Added Helper.log_toolkit_stats
- Changed how onStep/onDraw callbacks work internally for several modules, heavily reducing lag.
- EDIT: Once again I prematurely released a patch.
v1.0.10
- Optimized onStep/onDraw callback lag for real.
- Added 2 more projectiles to the Instance.projectiles table.
- Fixed literal memory leak with Buff.find when calling it a lot.
- RMT will now run its own __initialize before all other mods (not sure why this wasn't already the case).
v1.0.11
- Fixed callback tables not populating correctly in certain circumstances and crashing.
v1.0.12
- Item.spawn_drop now works correctly with vanilla items.
v1.0.13
- Added Item.toggle_loot
- Added Equipment.toggle_loot
v1.0.14
- Added Alarm module
- Added Alarm.create, in an early state
- Fixed Survivor module
v1.0.15
- Fixed Actor.find_skill_id throwing an error at skill 186 when looping (which seems to be invalid).
- Fixed memory leaks in several places caused by iterating over GameMaker arrays with ipairs, as well as accessing them with lua syntax.
- For anyone reading this, get array sizes with gm.array_length and access elements with gm.array_get instead.
- Added Class module, containing references to the global class arrays.
v1.0.16
- Fixed Actor.damage displaying "0" for damage number.
- Fixed potential memory leak in Net module.