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RoRR Modding Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Date uploaded | a month ago |
Version | 1.1.18 |
Download link | RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.18.zip |
Downloads | 269 |
Dependency string | RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.18 |
This mod requires the following mods to function
MGReturns-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.1.1README
Friendly abstractions of the game's internal functions for easier modding.
Documentation can be found here.
Include RoRRModdingToolkit-RoRR_Modding_Toolkit-1.1.18
as a dependency in manifest.json
.
To auto-add RMT class references directly to your workspace, place the following line in your code:
mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].auto()
Alternatively, you can store these references in a variable:
local RMT = mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].setup()
Current Functionality
- General-purpose helper functions
- GameMaker structure wrapping (arrays and ds_lists)
- Instance finding
- Callback setup
- Network syncing
- Custom content
- Buffs
- Items and Equipment
- Difficulties
- Objects
- Survivors, Skills, and States
- Stages
- etc.
Installation Instructions
Install through the Thunderstore client or r2modman (more detailed instructions here if needed).
Join the Return of Modding server for support.
CHANGELOG
v1.1.32
- Actor : Added
apply_dot
- Survivor : Fixed some default sprites being wrong.
- Damager : Added
get_attack_flag
v1.1.31
- Item, Buff : Fixed lag related to internal change of
onStep
andonDraw
callbacks.
v1.1.30
- Item, Actor, Instance : Fixed networking-related error for
onHit
callbacks.onHit
andonHitAll
now passhit_info
struct as another argument.
v1.1.29
- Item :
onStep
callbacks now usestep_actor
internally.- Added
onPreStep
callback
- Added
- Item, Buff :
onDraw
callbacks now usedraw_actor
internally.- Added
onPreDraw
callbacks
- Added
- Damager : Added
ATTACK_FLAG
andset_attack_flags
v1.1.28
- Instance :
exists
no longer throws an error if the argument is a string. - Damager : Added key
instance
(when applicable) to get the attack instance creating the damager.
v1.1.27
- Instance/Wrap : Reverted automatic wrapping of all valid IDs into Instance objects as a result of last update.
v1.1.26
- Instance
- The variable
id
is no longer wrapped as an Instance object when getting it from an instance. - Removed
is
method (redundant; extra checks now embedded withinexists
).- Fixed crashing when
value
argument was an invalid type.
- Fixed crashing when
- The variable
- Minor callback optimizations for several classes.
v1.1.25
- Actor : Fixed
fire_explosion_local
(wrong argument count).
v1.1.24
- Instance
- Added
get_CInstance
wrap
now accepts numerical instance IDs.
- Added
v1.1.23
- Custom environment logs are now sorted by stage progression index.
v1.1.22
- Buff : Fixed error in apply_buff_internal hook.
- Monster_Card : Added
SPAWN_TYPE
enum. - Actor
fire_
methods now return the actual attack instance as a second unpacked return value.- Added
fire_explosion_local
- Instance :
wrap
now returns an invalid wrapped instance (value of -4) if the argument doesn't exist. - Net : Removed most of the class except
TYPE
andget_type()
. - Added Packet
- Added Message
v1.1.21
- Damager : Added
add_offset
. - Mod : Class reference is now public (whoops again).
- Callback :
TYPE
is now populated on mod load and not during Initialize.
v1.1.20
- Helper : Fixed specific error in
log_struct
. - State
- Fixed bad instance method callback name.
- Now writes to callback_execute
return
value if the function returns a value.
v1.1.19
- Equipment :
new
now has a[no_log]
parameter. - Instance : Fixed error when using
callback_exists
before any callbacks are added.
v1.1.18
- Actor
add_skill_override
remove_skill_override
refresh_skill
- Instance : Fixed reported error in onHit callback.
- Wrap : Is now a public reference again (whoops).
- Removed accidentally-left debug logging from last patch.
v1.1.17
- Helper
log_hook
now logs struct variables if self and other are structs.log_struct
now adds borders above and below it.
- Actor : Added
set_default_skill
. - Skill
- Fixed onStep callback (by making custom ones; now replaced with onPreStep and onPostStep).
- Fixed callback
args[3]
being incorrectly wrapped as a Skill object when it is a struct.
v1.1.16
- Resources :
sprite_load
now returns the existing sprite of a given namespace-identifier if it already exists. pairs
now works properly when iterating over proxy tables.- Skill : Added
is_unlocked
,add_achievement
, andprogress_achievement
.
v1.1.15
- Initialize : Forgot to add the error catching to new initialize calling lmao (only the legacy support had it).
- ReturnOfModding version number change in manifest.
v1.1.14
- Now using ENVY to make own global variables private to self, and for new class ref import methods.
- Internal restructuring to make all classes read-only (does not affect end-user functionality as listed on the docs).
- Previously, a user could write
Item.new = "abc"
and brick every item mod for example.
- Previously, a user could write
- Changed required one-line (for auto-adding class refs) and initialize call.
- Legacy support : If
__initialize
or__post_initialize
are detected, then the classes will be automatically added to the mod's_G
.
- Legacy support : If
- Initialize : Will now print a message to console if a mod's initialize/post_initialize fails to run.
- They will also now run in mod load order.
- Added wrappers for remaining classes in the global
class_
arrays. - Added Proxy class.
- Language : Fallback to english.json if the language file in a mod doesn't exist for the current language.
- Added
register_autoload
(automatically called if importing with.auto()
).
- Added
- Difficulty :
allow_blight_spawns
renamed toset_allow_blight_spawns
to avoid name conflict with class_array property. - Stage :
set_index
cap is now equal to the size ofstage_progression_order
. - Player : Added
remove_callback
andcallback_exists
. - Alarm
- If an error is thrown from an alarm function, the source of the alarm will now be logged.
- Fixed errors arising from starting a new run before previously added alarms were executed.
v1.1.13
- Instance : get_data tables and Instance callbacks are no longer instantly deleted for players on-death.
- Player : Added add_callback, which automatically assigns Instance callbacks to the local player on run start.
- Stage : clear_rooms now removes environment logs properly.
- Language : translate_token now returns the input if the associated text cannot be found.
v1.1.12
- Instance : Added callback system for an individual instance.
- Callbacks are removed on the instance's destruction.
v1.1.11
- Added Difficulty class
- Added Ending class
- Added Gamemode class
- Actor : Added callback_exists
- Stage : Added clear_rooms
- Initialize : Other mod __initialize calls will no longer be affected by one failing.
v1.1.10
- [!] Interactable class will be changed or deprecated soon.
- Added Mod class
- Added Interactable_Card class
- Added Monster_Card class
- Added Stage class
v1.1.9
- Object :
create
now defaults to position (0, 0) if none is specified. - Skill : Now wraps and unwraps when getting/setting properties.
- Survivor_Log : Now wraps and unwraps when getting/setting properties.
- Fixed error when pressing the equipment use key without an equipment item.
v1.1.8
- Return values from GM class are now wrapped when applicable.
v1.1.7
- Actor : Added tracer argument to fire_bullet
- Damager : Added TRACER enum
- Resources : Added namespace and identifier arguments to sfx_load
- Added GM class
- Allows for calling gm functions with wrapped arguments, which will automatically unwrap.
- Additionally, can call with
:
syntax using wrapped Instance objects (e.g.,actor:skill_util_unlock_cooldown(skill)
, withactor
being a wrapped Actor object).- Basically there is no longer a need to do
.value
.
- Basically there is no longer a need to do
- Removed dedicated
actor:recalculate_stats
.
v1.1.6
- Fixed Survivor add_skin and add_skill
- Changed Survivor set_stats_* functions' arguments to a table.
- Fixed another sfx issue related to setting maxshield in onPostStatRecalc.
- onPostStatRecalc should now run on the same frame as onStatRecalc now instead of the next one.
- Fixed small error with internal require and some classes.
v1.1.5
- Fixed Survivor clear_callbacks removing the automatic onInit callback used for setup.
v1.1.4
- Fixed some internal stuff in Actor.
- fire_direct now has optional x and y arguments.
- All
.new()
methods (that didn't already do this) will now return the existing custom content if they already exist, instead of nil.
v1.1.3
- Actor class
- fire_direct now has an optional direction argument.
- Callbacks now require an ID, and can be removed.
- Fixed onSkillUse not seeming to work properly (idk if this was an issue previously or not).
- Added clear_callbacks method to:
- Item
- Equipment
- Buff
- Object
- Survivor
- Skill
- State
- General Callbacks can now be removed.
v1.1.2
- Changed RMT's required line of code so that manually updating is no longer required.
v1.1.1
- Added Object.PARENT enum
- Survivor class
- Fixed some instances of Survivor get_skill and add_skill not being changed to 0-based.
- Fixed callbacks not wrapping return arguments.
- Actor class
- Replaced take_damage with fire_direct.
- Reduced argument counts for Actor fire_ methods.
- Added Damager class
- Moved all Actor enums to Damager.
v1.1.0
- Rewrote most of the code base
- Rewrote the Survivor module
- Added Skill, State, Survivor Log modules for Survivor creation
- Added Color module
- Complete rewrite of the wiki
- Added a custom sidebar
- Changed the changelog to show latest releases first
v1.0.16
- Fixed Actor.damage displaying "0" for damage number.
- Fixed potential memory leak in Net module.
v1.0.15
- Fixed Actor.find_skill_id throwing an error at skill 186 when looping (which seems to be invalid).
- Fixed memory leaks in several places caused by iterating over GameMaker arrays with ipairs, as well as accessing them with lua syntax.
- For anyone reading this, get array sizes with gm.array_length and access elements with gm.array_get instead.
- Added Class module, containing references to the global class arrays.
v1.0.14
- Added alarm module
- Added Alarm.create, in an early state
- Fixed Survivor module
v1.0.13
- Added Item.toggle_loot
- Added Equipment.toggle_loot
v1.0.12
- Item.spawn_drop now works correctly with vanilla items.
v1.0.11
- Fixed callback tables not populating correctly in certain circumstances and crashing.
v1.0.10
- Optimized onStep/onDraw callback lag for real.
- Added 2 more projectiles to the Instance.projectiles table.
- Fixed literal memory leak with Buff.find when calling it a lot.
- RMT will now run its own __initialize before all other mods (not sure why this wasn't already the case).
v1.0.9
- Added Helper.log_toolkit_stats
- Changed how onStep/onDraw callbacks work internally for several modules, heavily reducing lag.
- EDIT: Once again I prematurely released a patch.
v1.0.8
- Added achievement functions for Equipment
- Equipment.add_achievement
- Equipment.progress_achievement
- Custom Equipment item logs now appear after all the vanilla ones.
v1.0.7
- Added Item callbacks
- onHeal
- onShieldBreak
- Item onBasicUse callback now works with Sniper's Snipe properly.
- Added achievement functions for Item
- Item.add_achievement
- Item.progress_achievement
- Added Actor callback system
- Added Actor.find_skill_id
- Added Equipment module
- Equipment.find
- Equipment.create
- Equipment.set_sprite
- Equipment.set_cooldown
- Equipment.set_loot_tags
- Equipment.add_callback
v1.0.6
- Fixed apply_buff_internal error for custom buffs when an actor turned into another one (e.g., Lemurian rider being dismounted).
- Added Buff onChange callback
v1.0.5
- Fixed Item onAttack callback error for real.
- Item.get_stack_count will now return "0" if the actor is invalid or not a child of pActor.
- Object.is_colliding : Now works with a custom RMT Object instance as "other".
- Object.get_collisions : Now works with a custom RMT Object as "index".
v1.0.4
- Added Instance.projectiles table
- Fixed Item onAttack callback throwing error sometimes.
v1.0.3
- Added hitbox system for custom objects
- Object.set_hitbox
- Object.is_colliding
- Object.get_collisions
- Object.get_collision_box
v1.0.2
- Added Actor.fire_explosion
- Added Buff onDraw callback
- Buff.get_stack_count : Now returns "0" if it returned "nil" previously
- Item.spawn_drop : Now returns the dropped instance, and spawns on the exact y position
- Added Object module
- Object.find
- Object.create
- Object.spawn
- Object.add_callback
- Instance.find, Instance.find_all : Now work with custom RMT Objects
- Added Instance.number
v1.0.1
- Buff.remove : Can now remove a specified number of stacks.
- Buff.PROPERTY.stack_number_col : Now defaults to a size 1 array with the color 16777215 (pure white).
- Helper.log_hook
- Fixed error when self/other was nil.
- result now shows expanded arrays/structs.
- Added Actor module
- Actor.fire_bullet
- Actor.damage
- Actor.heal
- Actor.add_barrier
- Actor.set_barrier
- Item.set_tier : Now positions the log at the end of the correct tier group when viewing in Logs and Unlockables.
- Added Item.spawn_drop
v1.0.0
- Initial release