RobomandosLab-DeerectorsCut icon

DeerectorsCut

A collection of QoL tweaks and subtle reworks

Last updated 6 days ago
Total downloads 97
Total rating 1 
Categories Quality of Life Gameplay Tweaks Server-side
Dependency string RobomandosLab-DeerectorsCut-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.1.3 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.1.3
ReturnsAPI-ReturnsAPI-0.1.48 icon
ReturnsAPI-ReturnsAPI

(Mostly done) API for modding Risk of Rain Returns.

Preferred version: 0.1.48

README

Deerector's Cut

This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.

Multiplayer-compatible (Or atleast should be. Report any issues to azulineskye on discord)

Includes configs for disabling and enabling specific tweaks, accessible from the in-game mod settings. Some settings might require restarting the run to be applied correctly.

Overview

Survivors:

  • Acrid

    • Festering Wounds: Now able to hit multiple enemies
  • Artificer:

    • Flame Chakrams: Reworked to have better feedback and feel more reliable
    • Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
    • Frost Barrier: Explosion damage upped to 400% (from 100%)
  • CHEF:

    • SLICE: Works with the Rapid Fire accessibility setting
    • COOK: Killing enemies near the pot extends its duration and adds food to it, also can crit now
  • HAN-D:

    • OVERCLOCK: Gives a brief speed boost that can be extended by hitting enemies
  • Mercenary

    • Focused Strike: Slighlty reduced window of time for parrying

Elites

  • Volatile:

    • When its missiles try to arm while too close to its target, they get delayed by half a second
  • Overloading:

    • Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick

Monsters

  • Wandering Vagrant:

    • When its orbs try to arm while too close to its target, they get delayed by half a second
  • Greater Wisp:

    • Its attack has a slightly longer windup
    • Can't attack immediately after spawning
      • Also applies to Archaic Wisp
  • Ancient Wisp:

    • Its fire pillars take longer to detonate, and are more spaced out
    • The pillar explosion's hitbox extends higher. You can't jump it anymore!
  • Imp Overlord:

    • Its melee attacks now have windup, giving more time to react
    • Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
      • Additional effects and particles have been added to improve readability
  • Cremator:

    • When the player is close to it, its projectiles give more time to react and dodge
  • Jellyfish:

    • Reduced size of hitbox

Stages:

  • Damp Caverns:
    • Added new Interactable: Toll Gate
      • Spawns in pairs on opposite sides of the stage
      • Teleports you to the other gate when used

Items:

  • Imp Overlord's Tentacle
    • Allied Imps display their spawn dialogue properly
    • Allied Imps are targettable by enemies

Miscellaneous:

  • Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought

Credits

  • Design, prototyping, and sprite art by Dee'
  • Toll Gate SFX by Winslow
  • Currently updated and maintained by AzulineSkye. Support me here!
  • Previously programmed by Kris