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| Last updated | 6 days ago |
| Total downloads | 97 |
| Total rating | 1 |
| Categories | Quality of Life Gameplay Tweaks Server-side |
| Dependency string | RobomandosLab-DeerectorsCut-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Multiplayer-compatible (Or atleast should be. Report any issues to azulineskye on discord)
Includes configs for disabling and enabling specific tweaks, accessible from the in-game mod settings. Some settings might require restarting the run to be applied correctly.
Overview
Survivors:
-
Acrid
- Festering Wounds: Now able to hit multiple enemies
-
Artificer:
- Flame Chakrams: Reworked to have better feedback and feel more reliable
- Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier: Explosion damage upped to 400% (from 100%)
-
CHEF:
- SLICE: Works with the Rapid Fire accessibility setting
- COOK: Killing enemies near the pot extends its duration and adds food to it, also can crit now
-
HAN-D:
- OVERCLOCK: Gives a brief speed boost that can be extended by hitting enemies
-
Mercenary
- Focused Strike: Slighlty reduced window of time for parrying
Elites
-
Volatile:
- When its missiles try to arm while too close to its target, they get delayed by half a second
-
Overloading:
- Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick
Monsters
-
Wandering Vagrant:
- When its orbs try to arm while too close to its target, they get delayed by half a second
-
Greater Wisp:
- Its attack has a slightly longer windup
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
-
Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
-
Imp Overlord:
- Its melee attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
-
Cremator:
- When the player is close to it, its projectiles give more time to react and dodge
-
Jellyfish:
- Reduced size of hitbox
Stages:
- Damp Caverns:
- Added new Interactable: Toll Gate
- Spawns in pairs on opposite sides of the stage
- Teleports you to the other gate when used
- Added new Interactable: Toll Gate
Items:
- Imp Overlord's Tentacle
- Allied Imps display their spawn dialogue properly
- Allied Imps are targettable by enemies
Miscellaneous:
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
Credits
- Design, prototyping, and sprite art by Dee'
- Toll Gate SFX by Winslow
- Currently updated and maintained by AzulineSkye. Support me here!
- Previously programmed by Kris