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StarstormReturns
A reimagining of Starstorm 1, adding new survivors, items, artifacts, stages, enemies and much more to Risk of Rain Returns.
| Date uploaded | 4 months ago |
| Version | 0.1.7 |
| Download link | RobomandosLab-StarstormReturns-0.1.7.zip |
| Downloads | 3700 |
| Dependency string | RobomandosLab-StarstormReturns-0.1.7 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README

Starstorm Returns is a work-in-progress mod for Risk of Rain Returns that re-imagines the original Risk of Rain mod "Starstorm". It currently features five survivors, three stages, three monsters, and over 20 new items to help reshape your runs.

New Environments
- Explore new and improved stages returning from Starstorm. Brave the Whistling Basin, a crumbling and desolate visage of what once was, or journey into the Torrid Outlands, a barren and scorching dust bowl, to help spice up your runs!

New Items
- Make use of the refined and enhanced items, old and new, to help you brave this dangerous planet. Watch your back with the Guarding Amulet whilst utilizing the electric capabilities of the Man-o'-War, with your new beastly friend hatched from the Juddering Egg- and more!

New Enemies
- Brand new monsters arise to face you as you tear through Petrichor V. Tango with the Clay Admonitor, a beefy pot brawler, and watch your step for Exploders that- well, explode- and more as you traverse through your runs!

New Survivors
Descend to Petrichor V with reworked, polished and incredibly unique characters.
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Executioner: Armed to the teeth with an ion-powered arsenal, the Executioner makes quick work of the hordes of monsters that stand in his way.
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MULE: The MULE is adequately equipped and ready for duty, packing a rueful piston punch (despite its weathered appearance).
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Technician: With his complex gadgets and steel wrench in tow, the Technician is the man for the industrial job.
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???: Old and eroded, twisted and deceptive- familiar faces all the same.

Feedback & Bug Reports
- Bugs can be reported on the GitHub Issues page or in the Starstorm Returns Discord server #ssr-bugs-and-feedback channel.
- Before reporting a bug, make sure it has not been reported before!

FAQ
Is the mod finished?
No
Is it Multiplayer compatible?
Should be! Please report any issues you find.

Credits
- Neik: Creator of Starstorm 1
- Hobart: Morale support
- Bread: Github Detective
- Buns: Project management
- Azuline: Programmer
- Battery: Programmer
- TRYAGAIN211: Writer, Programmer & Pixel Artist
- EarthZebra: Programmer
- AnAwesomeDudette: Writer & Programmer
- Opal: Pixel Artist & Programmer
- Altzeus: Music & Programmer
- Redacted: Writer & Lead Pixel Artist
- DigBug: Writer & Pixel Artist
- Winslow: Pixel Artist
- isDahMaster: Pixel Artist
- Beebo: Pixel Artist
- TangoKnight: Writer & Pixel Artist
- Dontio: Pixel Artist
- Meursault: Pixel Artist
- RicottaKitten: Pixel Artist
- Gummies: Pixel Artist

Special Thanks
- Neik for creating a wonderful mod and community we have loved and enjoyed
- Dee for design help and development guidance
- Swuff for helping kickstart the codebase
- Starstorm 2 team for their design guidance and support
- Starstorm fans everywhere
- Kris for their previous work on SSR
- Khlerik, iDeathHD, and other RoRR Modding Toolkit contributors for their work on making modding possible
- Risk of Rain Discord, and RoRRModcord for playtesting and feedback
- SwedishFish75 for Spanish Translation
CHANGELOG
SSR Changelog spoilers below!!
0.1.7
- Mod ported to ReturnsAPI
- Disabled skins (ReturnsAPI does not support them as of yet)
- Added a new Nemesis: Nemesis Mercenary!
- Added a new stage: Verdant Woodland!
- Added a new spawn animation for Nemesis Commando
- New item: Eclipse Gummies
- Chirrsmas-exclusive content: Festive Golem sprite, snowy Contact Light, new present interactable.
- Added option to enable/disable Chirrsmas in the settings
- Revamped Empyrean Elite spawn beam visuals
- Nerfed Empyrean Boss chance
- Nerfed Empyrean Elite health and damage slightly
- Nerfed chance for strong Empyrean Elites slightly
- Added option to switch to vanilla game title in the settings
- Updated README/Credits with cool new promo stuff!
- Fixed many bugs (probably introduced even more)
- Updated Russian translation
0.1.4 & 0.1.5 & 0.1.6
- Optimized Artifact of Gathering to no longer tank performance as much. Which it did even while disabled. Huge thanks to Onyx (0n_x) for this one!
0.1.3
- Added 3-4 skins to every survivor except Technician (cuz he had them already)
- Resprited Balloon, Coffee Bag, Cryptic Source, Juddering Egg, Roulette, Watch Metronome and Wonder Herbs
- Added a log for MULE
- Changed the end quote for Technician
- Added a russian translation for Clay Admonitor's log
- Clay Admonitor's attack is now slightly taller so you can't jump over it
- Artifact of Displacement no longer includes stage 5s in the randomization process (broke Artifact of Tempus unlock)
- Fixed M.I.D.A.S not giving money
- Fixed Technician crashing the game when attempting to build a turret while holding a Mocha
- Fixed Technician upgraded Forced Shutdown mine erroring when a Magma Worm or a Bramble are in its range
- Fixed Technician's upgraded Backup Firewall 2.0 erroring when it's missiles hit enemies
0.1.2
- Various fixes for Mule and Technician
- New enemy: Clay Admonitor
- VFX/SFX for Dungus
- New elite: Empyrean
- Translations for: Simplified Chinese. Spanish, and Russian
0.1.1
- Add a returning survivor: MULE!
- README/Credit updates
- Updated sprites for: Molten Coin, Ice Tool, Guarding Amulet,
- Tweaked Executioner's Skullsplitter:
- Instead of doing regular double damage, now critically strikes against feared enemies,
- Speed reduction while hitting increased to 40% (from 25%)
- Fixed colour issues with select animations for Executioner and Nemesis Commando,
- Nemesis Commando now has a new select animation + sound
- Halved the time that multitude's text last
- Add Russian translation (Azuline)
- Add Spanish translation (swedishfish75)
- Add 3 skins for Technician
- Various stat changes, bug fixes, and qol fixes for Technician
0.1.0
- Initial release!
- Adds Nemesis Commando, Executioner, and Technician.
- Adds a bunch of items from SS1/SS2!
- Adds a few new stages!
- Adds "Typhoon" difficulty.
- Adds the mimic, and exploder.