using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Chinchi")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allow the Tricorn to target Elite monsters.")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+ccf3e1c4068fd0ca26b54171e7dfc0829264cf17")]
[assembly: AssemblyProduct("TricornEliteEquipment")]
[assembly: AssemblyTitle("TricornEliteEquipment")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/schinchi/TricornEliteEquipment")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TricornEliteEquipment
{
[BepInPlugin("Chinchi.TricornEliteEquipment", "TricornEliteEquipment", "1.0.3")]
public class TricornEliteEquipment : BaseUnityPlugin
{
public const string PluginGUID = "Chinchi.TricornEliteEquipment";
public const string PluginAuthor = "Chinchi";
public const string PluginName = "TricornEliteEquipment";
public const string PluginVersion = "1.0.3";
public void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
EquipmentSlot.UpdateTargets += new Manipulator(CheckForBossOrElite);
EquipmentSlot.FireBossHunter += new Manipulator(KillBossOrElite);
}
private void KillBossOrElite(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
int num4 = default(int);
if (!val.TryGotoNext(new Func<Instruction, bool>[5]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num4),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<DeathRewards>(x, "bossDropTable"),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<EquipmentSlot>(x, "rng"),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<PickupDropTable>(x, "GeneratePickup")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to patch EquipmentSlot.FireBossHunter #1");
return;
}
Instruction next = val.Next;
int num3 = default(int);
int num2 = default(int);
float num = default(float);
if (!val.TryGotoNext(new Func<Instruction, bool>[5]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num3),
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num2),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Vector3>(x, "op_Multiply"),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<PickupDropletController>(x, "CreatePickupDroplet")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to patch EquipmentSlot.FireBossHunter #2");
return;
}
_ = val.Next;
val.Emit(OpCodes.Br_S, val.Next);
val.Emit(OpCodes.Pop);
Instruction prev = val.Prev;
val.Emit(OpCodes.Ldloc_1);
val.EmitDelegate<Func<DeathRewards, UniquePickup>>((Func<DeathRewards, UniquePickup>)((DeathRewards deathRewards) => new UniquePickup(PickupCatalog.FindPickupIndex(deathRewards.characterBody.inventory.currentEquipmentIndex))));
val.Goto(next, (MoveType)0, false);
val.Index += 2;
val.Emit(OpCodes.Dup);
val.Emit(OpCodes.Brfalse, prev);
}
private void CheckForBossOrElite(ILContext il)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
int hurtBoxVarIndex = -1;
if (!val.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref hurtBoxVarIndex),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<HurtBox>(x, "healthComponent"),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Object>(x, "op_Implicit")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to patch EquipmentSlot.UpdateTargets #1");
return;
}
if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<DeathRewards>(x, "bossDropTable"),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Object>(x, "op_Implicit")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to patch EquipmentSlot.UpdateTargets #2");
return;
}
val.Emit(OpCodes.Ldloc, hurtBoxVarIndex);
val.EmitDelegate<Func<bool, HurtBox, bool>>((Func<bool, HurtBox, bool>)delegate(bool hasBossDropTable, HurtBox hurtBox)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (hasBossDropTable)
{
return true;
}
Inventory inventory = hurtBox.healthComponent.body.inventory;
if (!Object.op_Implicit((Object)(object)inventory))
{
return false;
}
EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(inventory.currentEquipmentIndex);
return Object.op_Implicit((Object)(object)equipmentDef) && equipmentDef.dropOnDeathChance > 0f;
});
}
}
}