Decompiled source of EvilJohnathanR v1.0.0

plugins/EvilJohnathanMod/EvilJohnathan.dll

Decompiled a week ago
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EvilJohnathan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+58e91d9c0dc1a1b69176927f25494994bdc3dc03")]
[assembly: AssemblyProduct("EvilJohnathan")]
[assembly: AssemblyTitle("EvilJohnathan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EvilJohnathan
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Dextzah.EvilJohnathanR", "EvilJohnathanR", "1.0.0")]
	public class EvilJohnathan : BaseUnityPlugin
	{
		public const string PluginGUID = "Dextzah.EvilJohnathanR";

		public const string PluginAuthor = "Dextzah";

		public const string PluginName = "EvilJohnathanR";

		public const string PluginVersion = "1.0.0";

		public static DateTime? nextEvilTime;

		public const string JohnathansItem = "WardOnLevel";

		private ConfigEntry<double> evilRate;

		public void Awake()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			evilRate = ((BaseUnityPlugin)this).Config.Bind<double>("Evil Rate", "Double Entry", 4.6, new ConfigDescription("The rate at which evil occurs.", (AcceptableValueBase)null, Array.Empty<object>()));
		}

		private void EvilGiveItem(CharacterMaster player)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			Log.Info("$Preform the Evil Act");
			player.inventory.GiveItem(ItemCatalog.FindItemIndex("WardOnLevel"), 1);
		}

		private void MultiplayerHandle(ReadOnlyCollection<PlayerCharacterMasterController> players)
		{
			if (players.Count == 1)
			{
				CharacterMaster master = players[0].master;
				EvilGiveItem(master);
			}
			else
			{
				if (players.Count <= 1)
				{
					return;
				}
				foreach (PlayerCharacterMasterController player in players)
				{
					EvilGiveItem(player.master);
				}
			}
		}

		private void Update()
		{
			if (!nextEvilTime.HasValue)
			{
				nextEvilTime = DateTime.Now.AddSeconds(evilRate.Value);
			}
			DateTime now = DateTime.Now;
			DateTime? dateTime = nextEvilTime;
			if (dateTime.HasValue && now > dateTime.GetValueOrDefault() && nextEvilTime.HasValue)
			{
				ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances;
				MultiplayerHandle(instances);
				nextEvilTime = null;
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}