Decompiled source of JohnathanR v1.0.0

plugins/JohnathanRMod/Johnathan.dll

Decompiled a week ago
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Johnathan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a72130c73bb5ea766f5109b3868bb57bee0bdc1c")]
[assembly: AssemblyProduct("Johnathan")]
[assembly: AssemblyTitle("Johnathan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Johnathan
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Dextzah.JohnathanR", "JohnathanR", "1.0.0")]
	public class Johnathan : BaseUnityPlugin
	{
		public const string PluginGUID = "Dextzah.JohnathanR";

		public const string PluginAuthor = "Dextzah";

		public const string PluginName = "JohnathanR";

		public const string PluginVersion = "1.0.0";

		public const string JohnathansItem = "WardOnLevel";

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
		}

		private void JohnVerification(CharacterMaster player)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			GameObject bodyObject = player.GetBodyObject();
			int itemCount = player.inventory.GetItemCount(ItemCatalog.FindItemIndex("WardOnLevel"));
			if (itemCount > 0)
			{
				Log.Info("A Player has Johnathans item");
				player.inventory.RemoveItem(ItemCatalog.FindItemIndex("WardOnLevel"), 1);
				CharacterBody component = bodyObject.GetComponent<CharacterBody>();
				HealthComponent healthComponent = component.healthComponent;
				healthComponent.Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo));
			}
		}

		private void Update()
		{
			ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances;
			if (instances.Count == 1)
			{
				CharacterMaster master = instances[0].master;
				JohnVerification(master);
			}
			else
			{
				if (instances.Count <= 1)
				{
					return;
				}
				foreach (PlayerCharacterMasterController item in instances)
				{
					JohnVerification(item.master);
				}
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}