using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Johnathan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a72130c73bb5ea766f5109b3868bb57bee0bdc1c")]
[assembly: AssemblyProduct("Johnathan")]
[assembly: AssemblyTitle("Johnathan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Johnathan
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Dextzah.JohnathanR", "JohnathanR", "1.0.0")]
public class Johnathan : BaseUnityPlugin
{
public const string PluginGUID = "Dextzah.JohnathanR";
public const string PluginAuthor = "Dextzah";
public const string PluginName = "JohnathanR";
public const string PluginVersion = "1.0.0";
public const string JohnathansItem = "WardOnLevel";
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
}
private void JohnVerification(CharacterMaster player)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
GameObject bodyObject = player.GetBodyObject();
int itemCount = player.inventory.GetItemCount(ItemCatalog.FindItemIndex("WardOnLevel"));
if (itemCount > 0)
{
Log.Info("A Player has Johnathans item");
player.inventory.RemoveItem(ItemCatalog.FindItemIndex("WardOnLevel"), 1);
CharacterBody component = bodyObject.GetComponent<CharacterBody>();
HealthComponent healthComponent = component.healthComponent;
healthComponent.Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo));
}
}
private void Update()
{
ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances;
if (instances.Count == 1)
{
CharacterMaster master = instances[0].master;
JohnVerification(master);
}
else
{
if (instances.Count <= 1)
{
return;
}
foreach (PlayerCharacterMasterController item in instances)
{
JohnVerification(item.master);
}
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}