Decompiled source of RailgunnerQOL v1.0.0

RailgunnerQOL.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.Railgunner.Backpack;
using EntityStates.Railgunner.Reload;
using On.EntityStates.Railgunner.Reload;
using RoR2.Skills;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RailgunnerQOL")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RailgunnerQOL")]
[assembly: AssemblyTitle("RailgunnerQOL")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RailgunnerQOL;

internal class Hook
{
	internal static void Hooks()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		Waiting.CanReload += new hook_CanReload(Waiting_CanReload);
		BoostConfirm.OnExit += new hook_OnExit(BoostConfirm_OnExit);
		Reloading.OnExit += new hook_OnExit(Reloading_OnExit);
	}

	private static void Reloading_OnExit(orig_OnExit orig, Reloading self)
	{
		orig.Invoke(self);
		if (!self.IsInBoostWindow())
		{
			self.primarySkill.stock = ((EntityState)self).skillLocator.secondary.maxStock;
		}
	}

	private static void BoostConfirm_OnExit(orig_OnExit orig, BoostConfirm self)
	{
		orig.Invoke(self);
		self.primarySkill.stock = ((EntityState)self).skillLocator.secondary.maxStock;
	}

	private static bool Waiting_CanReload(orig_CanReload orig, Waiting self)
	{
		return (!(self.backpackStateMachine.state is Offline) && ((EntityState)self).skillLocator.primary.stock == 0) || self.scopeStateMachine.IsInMainState();
	}
}
[BepInPlugin("com.Dragonyck.RailgunnerReloadQOL", "RailgunnerReloadQOL", "1.0.0")]
public class MainPlugin : BaseUnityPlugin
{
	public const string MODUID = "com.Dragonyck.RailgunnerReloadQOL";

	public const string MODNAME = "RailgunnerReloadQOL";

	public const string VERSION = "1.0.0";

	private void Awake()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		Hook.Hooks();
		Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeHeavy.asset").WaitForCompletion().mustKeyPress = false;
		Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeLight.asset").WaitForCompletion().mustKeyPress = false;
	}
}