using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Chef;
using Microsoft.CodeAnalysis;
using On.EntityStates.Chef;
using On.RoR2.Projectile;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ChefTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ChefTweaks")]
[assembly: AssemblyTitle("ChefTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ChefTweaks
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Jeffdev.ChefTweaks", "ChefTweaks", "1.0.6")]
public class ChefTweaks : BaseUnityPlugin
{
public const string PluginGUID = "Jeffdev.ChefTweaks";
public const string PluginAuthor = "Jeffdev";
public const string PluginName = "ChefTweaks";
public const string PluginVersion = "1.0.6";
public static ConfigEntry<bool> rollCancel;
public static ConfigEntry<bool> diceAutoRecall;
public static bool rolyReleased;
public static bool cleaversRecalling;
public void Awake()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Expected O, but got Unknown
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
Log.Init(((BaseUnityPlugin)this).Logger);
diceAutoRecall = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Dice Auto Recall", true, "Makes Dice automatically recall after 2 seconds when holding down the button (false is vanilla default)");
rollCancel = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Roll Cancel", true, "Allows Roll to be cancelled by pressing the utility button mid use (false is vanilla default)");
RolyPoly.FixedUpdate += new hook_FixedUpdate(RolyPoly_FixedUpdate);
Dice.FixedUpdate += new hook_FixedUpdate(Dice_FixedUpdate);
CleaverProjectile.ChargeCleaver += new hook_ChargeCleaver(CleaverProjectile_ChargeCleaver);
CleaverProjectile.HandleFlyback += new hook_HandleFlyback(CleaverProjectile_HandleFlyback);
IceBox.OnEnter += new hook_OnEnter(IceBox_OnEnter);
if (!Chainloader.PluginInfos.ContainsKey("com.Wolfo.WolfFixes"))
{
Addressables.LoadAssetAsync<SkillDef>((object)"6870bda0b12690048a9701539d1e2285").WaitForCompletion().activationState = Addressables.LoadAssetAsync<SkillDef>((object)"c97062b172b41af4ebdb42c312ac1989").WaitForCompletion().activationState;
}
}
private void IceBox_OnEnter(orig_OnEnter orig, IceBox self)
{
orig.Invoke(self);
if (!Chainloader.PluginInfos.ContainsKey("com.Wolfo.WolfFixes") && self.hasBoost)
{
self.attackSoundString = "Play_Chef_Secondary_IceBox_Boosted_Fire";
Util.PlaySound(self.blizzardSFXString, ((EntityState)self).gameObject);
}
}
private void CleaverProjectile_ChargeCleaver(orig_ChargeCleaver orig, CleaverProjectile self)
{
orig.Invoke(self);
if (!Chainloader.PluginInfos.ContainsKey("com.Wolfo.WolfFixes") && self.charged)
{
self.projectileOverlapAttack.overlapProcCoefficient = 1f;
}
}
private void CleaverProjectile_HandleFlyback(orig_HandleFlyback orig, CleaverProjectile self)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
if (diceAutoRecall.Value && !self.charged)
{
self.charged = true;
ProjectileDamage projectileDamage = self.projectileDamage;
projectileDamage.damage *= self.chargedDamageCoefficient;
if (self.hasEffectiveAuthority && !self.projectileController.isPrediction)
{
EffectManager.SimpleEffect(self.ChargeEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, true);
}
self.ToggleGhostChargeVFX(true);
self.Networkcharged = true;
}
orig.Invoke(self);
}
private void Dice_FixedUpdate(orig_FixedUpdate orig, Dice self)
{
if (diceAutoRecall.Value)
{
if (self.allCleaversOut && !cleaversRecalling)
{
self.HandleRecall();
cleaversRecalling = true;
}
else if (cleaversRecalling && !self.allCleaversOut)
{
cleaversRecalling = false;
}
}
orig.Invoke(self);
}
private void RolyPoly_FixedUpdate(orig_FixedUpdate orig, RolyPoly self)
{
orig.Invoke(self);
if (rollCancel.Value)
{
if (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) && ((ButtonState)(ref ((EntityState)self).inputBank.skill3)).justReleased)
{
rolyReleased = true;
}
if (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) && ((ButtonState)(ref ((EntityState)self).inputBank.skill3)).justPressed && self.hasRolyPolyStarted && rolyReleased)
{
((EntityState)self).outer.SetNextStateToMain();
rolyReleased = false;
}
}
}
}
public static class Utility
{
[CompilerGenerated]
private sealed class <InvokeRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public float delay;
public Action f;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <InvokeRoutine>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
f();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static void Invoke(this MonoBehaviour mb, Action f, float delay)
{
mb.StartCoroutine(InvokeRoutine(f, delay));
}
[IteratorStateMachine(typeof(<InvokeRoutine>d__1))]
private static IEnumerator InvokeRoutine(Action f, float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <InvokeRoutine>d__1(0)
{
f = f,
delay = delay
};
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}