using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates.Treebot;
using Microsoft.CodeAnalysis;
using On.EntityStates.Treebot;
using R2API;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RexAdjustments")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RexAdjustments")]
[assembly: AssemblyTitle("RexAdjustments")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RexAdjustments
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("Jeffdev.RexAdjustments", "RexAdjustments", "1.0.2")]
public class RexAdjustments : BaseUnityPlugin
{
public const string PluginGUID = "Jeffdev.RexAdjustments";
public const string PluginAuthor = "Jeffdev";
public const string PluginName = "RexAdjustments";
public const string PluginVersion = "1.0.2";
public static ConfigEntry<float> injectProc;
public static ConfigEntry<float> drillProc;
public static ConfigEntry<float> disperseCooldown;
public static ConfigEntry<float> harvestEndlag;
public static ConfigEntry<int> harvestDamage;
private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>();
public void Awake()
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
injectProc = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Inject Proc Coefficient", 1f, "Proc Coefficient for DIRECTIVE - Inject");
drillProc = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Drill Proc Coefficient", 1f, "Proc Coefficient for DIRECTIVE - Drill");
disperseCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Disperse Cooldown", 4f, "Cooldown for DIRECTIVE - Disperse");
harvestEndlag = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Harvest Endlag", 0.3f, "Endlag for DIRECTIVE - Harvest");
harvestDamage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "DIRECTIVE - Harvest Damage Coefficient", 600, "Damage Coefficient for DIRECTIVE - Harvest (in %)");
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/TreebotMortarRain.prefab").WaitForCompletion().GetComponent<ProjectileDotZone>()
.overlapProcCoefficient = drillProc.Value;
Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodySonicBoom.asset").WaitForCompletion().baseRechargeInterval = disperseCooldown.Value;
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/SyringeProjectile.prefab").WaitForCompletion().GetComponent<ProjectileController>()
.procCoefficient = injectProc.Value;
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/SyringeProjectileHealing.prefab").WaitForCompletion().GetComponent<ProjectileController>()
.procCoefficient = injectProc.Value;
TreebotFireFruitSeed.OnEnter += new hook_OnEnter(TreebotFireFruitSeed_OnEnter);
ReplaceSpecialText();
}
private void ReplaceSpecialText()
{
ReplaceString("TREEBOT_SPECIAL_ALT1_DESCRIPTION", $"Fire a bolt that deals <style=cIsDamage>{harvestDamage.Value}% damage</style> and <style=cIsDamage>injects</style> an enemy. On death, drop multiple <style=cIsHealing>healing fruits</style> that heal for <style=cIsHealing> 25% HP</style>.");
}
private void ReplaceString(string token, string newText)
{
DefaultLanguage[token] = Language.GetString(token);
LanguageAPI.Add(token, newText);
}
private void TreebotFireFruitSeed_OnEnter(orig_OnEnter orig, TreebotFireFruitSeed self)
{
self.damageCoefficient = harvestDamage.Value / 100;
self.baseDuration = harvestEndlag.Value;
orig.Invoke(self);
}
}
}