Some mods may be broken due to the recent Alloyed Collective update.
TILER2nt
ThinkInvisible's TILER2 Liberare, just not depricated and with all the broken functions removed since i cant be asked to recode that quite yet. dont blame me if it doesnt work with all the mods :P
By JustJ
| Last updated | 2 weeks ago |
| Total downloads | 415 |
| Total rating | 0 |
| Categories | Alloyed Collective |
| Dependency string | JustJ-TILER2nt-0.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3README
TILER2
SUPPORT DISCLAIMER
Use of a mod manager is STRONGLY RECOMMENDED.
Seriously, use a mod manager.
If the versions of TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.
While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.
Description
TILER2 is a library mod. It won't do much on its own, but it may be required for some other mods.
User-Facing Features
TILER2 mostly contains features that are useful for mod developers, but it also adds some things that normal users can take advantage of.
DebugUtil
The DebugUtil module adds several console commands:
evo_setitem itemIndexOrName count: Sets the count of the target item in the Artifact of Evolution item pool. Marked as a cheat command.goto_itemrender: Travels to the ingame item rendering scene. Can only be used from the main menu. Best paired with a runtime inspector mod.ir_sim itemIndexOrName: Spawns an item model while in the ingame item rendering scene.ir_sqm itemIndexOrName: Spawns an equipment model while in the ingame item rendering scene.
NetConfig
The NetConfig module automatically syncs important config settings from the server to any connecting clients, and kicks clients with critical config mismatches which can't be resolved (i.e. settings that can't be changed while the game is running, or client has different mods than server).
NetConfig also adds the console commands ncfg_get, ncfg_set, ncfg_settemp, and ncfg; and the convar ncfg_allowclientset.
ncfg_get "path1" "optional path2" "optional path3": Attempts to find a config entry. Path matches, in order: mod name, config section, config key. If you weren't specific enough, it will print all matching paths to console; otherwise, it will print detailed information about one specific config entry.ncfg_set "path1" "optional path2" "optional path3" value: Attempts to permanently set a config entry (writes to config file AND changes the ingame value), following the same search rules as ncfg_get. Not usable by non-host players; will route to ncfg_settemp instead.ncfg_settemp "path1" "optional path2" "optional path3" value: Attempts to temporarily set a config entry until the end of the current run, following the same search rules as ncfg_get. Can be blocked from use by non-host players via ncfg_allowclientset.ncfg "cmd" ...: Routes to ncfg_get, ncfg_set, or ncfg_settemp (for when you forget the underscore).ncfg_allowclientset(bool): If 1, any player on a server can use ncfg_settemp. If 0, only the host can use ncfg_settemp.