Decompiled source of LoopByDefault v1.0.0

plugins/LoopByDefault.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.LunarTeleporter;
using Microsoft.CodeAnalysis;
using R2API.Utils;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LoopByDefault")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LoopByDefault")]
[assembly: AssemblyTitle("LoopByDefault")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LoopByDefault
{
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("LordVGames.LoopByDefault", "LoopByDefault", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "LordVGames.LoopByDefault";

		public const string PluginAuthor = "LordVGames";

		public const string PluginName = "LoopByDefault";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			EntityStateMachine component = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion().GetComponent<EntityStateMachine>();
			component.initialStateType = new SerializableEntityStateType(typeof(ActiveToIdle));
			component.mainStateType = new SerializableEntityStateType(typeof(Idle));
		}
	}
}