using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Procrid")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Procrid")]
[assembly: AssemblyTitle("Procrid")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SoyMilk
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Proc Blight (Procrid)", "Proc Blight (Procrid)", "1.0.0")]
public class SoyMilking : BaseUnityPlugin
{
public const string PluginGUID = "MelonGoonsquad.Proc Blight (Procrid)";
public const string PluginAuthor = "MelonGoonsquad";
public const string PluginName = "Proc Blight (Procrid)";
public const string PluginVersion = "1.0.0";
public static float BlightDuration;
public static float currentProc;
public void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
DotController.AddDot += new hook_AddDot(DotController_AddDot);
HealthComponent.TakeDamage += new hook_TakeDamage(TakeDamageBlight);
BlightDuration = 3.5f;
}
private void DotController_AddDot(orig_AddDot orig, DotController self, GameObject attackerObject, float duration, DotIndex dotIndex, float damageMultiplier, uint? maxStacksFromAttacker, float? totalDamage, DotIndex? preUpgradeDotIndex)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
int i = 0;
orig.Invoke(self, attackerObject, duration, dotIndex, damageMultiplier, maxStacksFromAttacker, totalDamage, preUpgradeDotIndex);
if ((int)dotIndex != 5)
{
return;
}
for (int count = self.dotStackList.Count; i < count; i++)
{
if (self.dotStackList[i].dotIndex == dotIndex)
{
self.dotStackList[i].timer = Mathf.Max(self.dotStackList[i].timer, BlightDuration);
currentProc = 0.15f * (float)self.dotStackList.Count;
}
}
}
private void TakeDamageBlight(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
DotIndex val = (DotIndex)5;
bool flag = false;
if (NetworkServer.active && damageInfo.dotIndex == val && damageInfo.procCoefficient == 0f && self.alive)
{
if (Object.op_Implicit((Object)(object)damageInfo.attacker))
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component))
{
damageInfo.crit = Util.CheckRoll(component.crit, component.master);
}
}
damageInfo.procCoefficient = currentProc;
flag = true;
}
orig.Invoke(self, damageInfo);
if (NetworkServer.active && !damageInfo.rejected && self.alive && flag)
{
GlobalEventManager.instance.OnHitEnemy(damageInfo, ((Component)self).gameObject);
}
}
}
}
namespace Soymilk
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}