Archaic Wisp
Adds the unused Archaic Wisp enemy to spawn pool.
| Last updated | 10 months ago |
| Total downloads | 355370 |
| Total rating | 27 |
| Categories | Mods Enemies |
| Dependency string | Moffein-Archaic_Wisp-1.1.6 |
| Dependants | 151 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.3bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Adds the unused Archaic Wisp enemy into the game. They are an alternative to Greater Wisps on certain maps.
They have +20% HP/damage/director cost compared to Greater Wisps, and shoot projectiles that roll on the ground, leaving a trail of fire.
Send me feedback on the balance!
- Replaces Greater Wisps on Sulfur Pools, Abyssal Depths, Sky Meadow, and Gilded Coast.
- Added to the spawnpool on Scorched Acres when looping.
Internal bodyname is MoffeinArchaicWispBody.
All players need the mod. Config options for what stages they spawn on can be found in /Risk of Rain 2/BepInEx/config/com.Moffein.ArchaicWisp.cfg
Installation
Place the Moffein-ArchaicWisp folder in /Risk of Rain 2/BepInEx/plugins/