Decompiled source of ArtificerPrimaryVfx v1.0.0

ArtificerPrimaryVfx.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArtificerPrimaryVfx")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArtificerPrimaryVfx")]
[assembly: AssemblyTitle("ArtificerPrimaryVfx")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ArtificerPrimaryVfx
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Moffein.ArtificerPrimaryVfx", "ArtificerPrimaryVfx", "1.0.0")]
	public class ArtificerPrimaryVfxPlugin : BaseUnityPlugin
	{
		public static class Vfx
		{
			public static GameObject Fire = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MuzzleflashMageFire.prefab").WaitForCompletion();

			public static GameObject Lightning = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MuzzleflashMageLightning.prefab").WaitForCompletion();

			public static GameObject Ice = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/Mage/MuzzleflashMageIce.prefab").WaitForCompletion();
		}

		public static Dictionary<SkillDef, GameObject> SkillMappings = new Dictionary<SkillDef, GameObject>();

		public static ConfigEntry<bool> enableSFX;

		private void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			ReadConfig();
			RegisterVanillaSkills();
			Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MageBody.prefab").WaitForCompletion().AddComponent<PrimaryReloadVFXComponent>();
		}

		private void RegisterVanillaSkills()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			SkillMappings.Add(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireFirebolt.asset").WaitForCompletion(), Vfx.Fire);
			SkillMappings.Add(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireLightningBolt.asset").WaitForCompletion(), Vfx.Lightning);
		}

		private void ReadConfig()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002c: Expected O, but got Unknown
			enableSFX = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Play Sound"), true, new ConfigDescription("Play a sound whenever a new stock is gained.", (AcceptableValueBase)null, Array.Empty<object>()));
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				RiskOfOptionsCompat();
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private void RiskOfOptionsCompat()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableSFX));
		}
	}
	public class PrimaryReloadVFXComponent : MonoBehaviour
	{
		private SkillLocator skillLocator;

		private int prevStock = 4;

		public bool rightGauntlet = true;

		private void Awake()
		{
			skillLocator = ((Component)this).GetComponent<SkillLocator>();
		}

		private void FixedUpdate()
		{
			if (!((NetworkBehaviour)skillLocator).hasAuthority || !ArtificerPrimaryVfxPlugin.SkillMappings.TryGetValue(skillLocator.primary.skillDef, out GameObject value))
			{
				return;
			}
			int stock = skillLocator.primary.stock;
			if (stock > prevStock)
			{
				EffectManager.SimpleMuzzleFlash(value, ((Component)this).gameObject, rightGauntlet ? "MuzzleRight" : "MuzzleLeft", true);
				rightGauntlet = !rightGauntlet;
				if (ArtificerPrimaryVfxPlugin.enableSFX.Value)
				{
					Util.PlaySound("Play_railgunner_m2_reload_basic", ((Component)this).gameObject);
				}
			}
			prevStock = stock;
		}
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}