using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArtificerPrimaryVfx")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArtificerPrimaryVfx")]
[assembly: AssemblyTitle("ArtificerPrimaryVfx")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ArtificerPrimaryVfx
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.ArtificerPrimaryVfx", "ArtificerPrimaryVfx", "1.0.0")]
public class ArtificerPrimaryVfxPlugin : BaseUnityPlugin
{
public static class Vfx
{
public static GameObject Fire = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MuzzleflashMageFire.prefab").WaitForCompletion();
public static GameObject Lightning = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MuzzleflashMageLightning.prefab").WaitForCompletion();
public static GameObject Ice = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/Mage/MuzzleflashMageIce.prefab").WaitForCompletion();
}
public static Dictionary<SkillDef, GameObject> SkillMappings = new Dictionary<SkillDef, GameObject>();
public static ConfigEntry<bool> enableSFX;
private void Awake()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
ReadConfig();
RegisterVanillaSkills();
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MageBody.prefab").WaitForCompletion().AddComponent<PrimaryReloadVFXComponent>();
}
private void RegisterVanillaSkills()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
SkillMappings.Add(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireFirebolt.asset").WaitForCompletion(), Vfx.Fire);
SkillMappings.Add(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireLightningBolt.asset").WaitForCompletion(), Vfx.Lightning);
}
private void ReadConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002c: Expected O, but got Unknown
enableSFX = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Play Sound"), true, new ConfigDescription("Play a sound whenever a new stock is gained.", (AcceptableValueBase)null, Array.Empty<object>()));
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
RiskOfOptionsCompat();
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private void RiskOfOptionsCompat()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableSFX));
}
}
public class PrimaryReloadVFXComponent : MonoBehaviour
{
private SkillLocator skillLocator;
private int prevStock = 4;
public bool rightGauntlet = true;
private void Awake()
{
skillLocator = ((Component)this).GetComponent<SkillLocator>();
}
private void FixedUpdate()
{
if (!((NetworkBehaviour)skillLocator).hasAuthority || !ArtificerPrimaryVfxPlugin.SkillMappings.TryGetValue(skillLocator.primary.skillDef, out GameObject value))
{
return;
}
int stock = skillLocator.primary.stock;
if (stock > prevStock)
{
EffectManager.SimpleMuzzleFlash(value, ((Component)this).gameObject, rightGauntlet ? "MuzzleRight" : "MuzzleLeft", true);
rightGauntlet = !rightGauntlet;
if (ArtificerPrimaryVfxPlugin.enableSFX.Value)
{
Util.PlaySound("Play_railgunner_m2_reload_basic", ((Component)this).gameObject);
}
}
prevStock = stock;
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}