Moffein-DefenseMatrixManager icon

DefenseMatrixManager

Library that allows for mods to add entities that can block attacks on a per-team basis.

Last updated a week ago
Total downloads 261222
Total rating 1 
Categories Mods Libraries
Dependency string Moffein-DefenseMatrixManager-1.1.1
Dependants 53 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-RoR2BepInExPack-1.36.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.36.0
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

DefenseMatrixManager

Allows mods to create Defense Matrixes that can block hitscan attacks on a per-team basis.

Projectile deletion functionality is not included, and should be handled by your own custom logic.

This mod was mainly made for my own personal mods since they share this functionality.

How to Implement

  1. Create a DefenseMatrixManager.DefenseMatrixInfo instance.

    • This should contain all colliders to be included.
    • TeamIndex of the owner.
  2. Add DefenseMatrixInfo instance to the DefenseMatrixManager using DefenseMatrixManager.AddMatrix(DefenseMatrixInfo).

  3. When destroying your GameObject, remove your DefenseMatrixInfo using DefenseMatrixManager.RemoveMatrix(DefenseMatrixInfo).

If you want to automatically handle DefenseMatrix instance lifecycle, add a DefenseMatrixComponent to your prefab (requires TeamFilter), and it will automatically handle it for you.