Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of NeptuniaMercenary v1.0.2
Neptunia.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using DynamicSkinBuilder; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using RuneFoxMods; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); Component[] array = components; foreach (Component val in array) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (((Object)child).name.EndsWith("_end")) { break; } string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); } } public static void PrintDynamicBone(DynamicBone DB) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Debug.Log((object)("End Offset: " + DB.m_EndOffset)); Debug.Log((object)("Gravity: " + DB.m_Gravity)); Debug.Log((object)("Force: " + DB.m_Force)); Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis)); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + collider.m_Direction)); Debug.Log((object)("\t Center " + collider.m_Center)); Debug.Log((object)("\t Bound " + collider.m_Bound)); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace Neptunia { [BepInPlugin("com.Marv.Neptunia", "Neptunia", "1.0.0")] public class NeptuniaPlugin : BaseUnityPlugin { private class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } private class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } private class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } private class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private Modification NeptuniaSkinsweaterLModification; private Modification NeptuniaSkinsweaterBackLModification; private Modification NeptuniaSkinsweaterRModification; private Modification NeptuniaSkinsweaterBackRModification; private Modification NeptuniaSkinLhairMasterModification; private Modification NeptuniaSkinRhairMasterModification; public static Dictionary<string, SkinDef> SkinDefs; private static GameObject LastModelObject; private static List<Modification> ModificationList; private static Dictionary<GameObject, AppliedModifications> ModifiedObjects; private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader; internal static NeptuniaPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { NeptuniaPlugin instance = Instance; if (!((Object)(object)instance != (Object)null)) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject) { orig(self, modelObject); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } } else if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } } private static void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private static void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { clearModification(modifications.BaseModelModifications.Pop(), modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private static void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; foreach (Modification modification in ModificationList) { if (modification.parentSkinToken == skindef.nameToken) { ApplyModification(modelObject, component, modification, modifications); } } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_03a3: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); int num = DynamicSkinHelpers.FindBoneIndex2(val, list); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(num, array); modification.boneIndex = num; modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { DynamicBone val3 = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list2 = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val4 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>(); val4.m_Direction = collider.m_Direction; val4.m_Center = collider.m_Center; val4.m_Bound = collider.m_Bound; val4.m_Radius = collider.m_Radius; val4.m_Height = collider.m_Height; list2.Add(val4); } modification.inst_DB_colliders = list2; Transform root = (val3.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val3.m_Damping = modification.dynamicBoneData.m_Damping; val3.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val3.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val3.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val3.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val3.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val3.m_Inert = modification.dynamicBoneData.m_Inert; val3.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val3.m_Radius = modification.dynamicBoneData.m_Radius; val3.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val3.m_EndLength = modification.dynamicBoneData.m_EndLength; val3.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val3.m_Gravity = modification.dynamicBoneData.m_Gravity; val3.m_Force = modification.dynamicBoneData.m_Force; val3.m_Colliders = list2; val3.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val5 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val5 != (Object)null) { val3.m_Exclusions.Add(val5); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val3.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num2 = componentsInChildren.Length; SkinnedMeshRenderer[] array2 = componentsInChildren; foreach (SkinnedMeshRenderer val6 in array2) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num2] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num2], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val6).sharedMaterial }; num2--; } } modifications.OtherModifications.Add(modification); } private static void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Neptunia.marvneptunia")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) Instance = this; new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(SkinDefApply)).Apply(); } private void AfterStart() { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) NeptuniaSkinsweaterLModification = new Modification("sweaterL.prefab", "thigh.l", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinsweaterBackLModification = new Modification("sweaterBackL.prefab", "thigh.l", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinsweaterRModification = new Modification("sweaterR.prefab", "thigh.r", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinsweaterBackRModification = new Modification("sweaterBackR.prefab", "thigh.r", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinLhairMasterModification = new Modification("LhairMaster.prefab", "head", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinRhairMasterModification = new Modification("RhairMaster.prefab", "head", "MercBody", "MARV_SKIN_NEPTUNIASKIN_NAME", AffectsBaseModel: true, assetBundle); NeptuniaSkinsweaterLModification.dynamicBoneData = new DynamicBoneData("sweaterL", 0.1f, null, 0.1f, null, 0.85f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NeptuniaSkinsweaterBackLModification.dynamicBoneData = new DynamicBoneData("sweaterBackL", 0.1f, null, 0.1f, null, 0.85f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NeptuniaSkinsweaterRModification.dynamicBoneData = new DynamicBoneData("sweaterR", 0.1f, null, 0.1f, null, 0.85f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NeptuniaSkinsweaterBackRModification.dynamicBoneData = new DynamicBoneData("sweaterBackR", 0.1f, null, 0.1f, null, 0.85f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); NeptuniaSkinLhairMasterModification.dynamicBoneData = new DynamicBoneData("LhairMaster", 0.362f, null, 0.1f, null, 0.077f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.06f, 0.07f), (Bound)0, 0.13f, 0f) }, new List<string>(), (FreezeAxis)0); NeptuniaSkinRhairMasterModification.dynamicBoneData = new DynamicBoneData("RhairMaster", 0.362f, null, 0.1f, null, 0.077f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.06f, 0.07f), (Bound)0, 0.13f, 0f) }, new List<string>(), (FreezeAxis)0); ModificationList.Add(NeptuniaSkinsweaterLModification); ModificationList.Add(NeptuniaSkinsweaterBackLModification); ModificationList.Add(NeptuniaSkinsweaterRModification); ModificationList.Add(NeptuniaSkinsweaterBackRModification); ModificationList.Add(NeptuniaSkinLhairMasterModification); ModificationList.Add(NeptuniaSkinRhairMasterModification); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Neptunia/nepnep.mat", "Assets/Neptunia/sword.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("MARV_SKIN_NEPTUNIASKIN_NAME", "Neptunia"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddMercBodyNeptuniaSkinSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); } private static void MercBodyNeptuniaSkinSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { SkinDefs.Add(skinDef.nameToken, skinDef); } private static void AddMercBodyNeptuniaSkinSkin() { //IL_028b: Unknown result type (might be due to invalid IL or missing references) string text = "MercBody"; string text2 = "NeptuniaSkin"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Neptunia\\Icons\\NeptuniaSkinIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MARV_SKIN_NEPTUNIASKIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "neptunia")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Neptunia/nepnep.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Neptunia/sword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Neptunia\\Meshes\\Neptune2electricnep.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Neptunia\\Meshes\\MercSwordMesh.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyNeptuniaSkinSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } static NeptuniaPlugin() { SkinDefs = new Dictionary<string, SkinDef>(); ModificationList = new List<Modification>(); ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); materialsWithRoRShader = new List<Material>(); } } } namespace DynamicSkinBuilder { internal static class DynamicSkinHelpers { public static int FindBoneIndex(Transform targetBone, List<Transform> BoneList) { if (((Object)targetBone.parent).name.Contains("Armature")) { return BoneList.Count; } Transform parent = targetBone.parent; int siblingIndex = targetBone.GetSiblingIndex(); int childCount = parent.childCount; if (siblingIndex == childCount - 1) { return FindBoneIndex(targetBone.parent, BoneList); } Transform nextBone = targetBone.parent.GetChild(siblingIndex + 1); int num = BoneList.FindIndex((Transform x) => (Object)(object)x == (Object)(object)nextBone); if (num == -1) { FindBoneIndex(nextBone, BoneList); } return num; } public static int FindBoneIndex2(Transform targetBone, List<Transform> BoneList) { Dictionary<Transform, bool> dictionary = new Dictionary<Transform, bool>(); int num = 99999; for (int i = 0; i < BoneList.Count; i++) { Transform val = BoneList[i]; if (((Object)val).name == "ROOT") { dictionary.Add(val, value: false); continue; } if ((Object)(object)val == (Object)(object)targetBone) { num = i; } Transform parent = ((Component)val).transform.parent; if ((Object)(object)parent == (Object)(object)targetBone) { dictionary.Add(val, value: true); } else { if (!dictionary.ContainsKey(parent)) { continue; } if (dictionary[parent]) { dictionary.Add(val, value: true); continue; } dictionary.Add(val, value: false); if (i > num) { return i; } } } return BoneList.Count - 1; } public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } } }