using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BlightBurstBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BlightBurstBuff")]
[assembly: AssemblyTitle("BlightBurstBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BlightBurstBuff;
internal static class AcridConfig
{
public static ConfigEntry<int> targetBuffCount;
public static ConfigEntry<float> procCoeff;
public static ConfigEntry<bool> canCrit;
public static void InitializeConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
ConfigFile val = new ConfigFile(Paths.ConfigPath + "\\OakPrime.BlightBurstBuff.cfg", true);
targetBuffCount = val.Bind<int>("Main", "Blight Burst Stack Count", 3, "Stack count at which blight bursts");
procCoeff = val.Bind<float>("Main", "Proc Coefficient", 1f, "Proc coefficient of burst");
canCrit = val.Bind<bool>("Main", "Burst Can Crit", true, "If burst damage can crit");
}
}
[BepInPlugin("OakPrime.BlightBurstBuff", "BlightBurstBuff", "1.1.0")]
public class BlightBurstBuff : BaseUnityPlugin
{
public const string PluginGUID = "OakPrime.BlightBurstBuff";
public const string PluginAuthor = "OakPrime";
public const string PluginName = "BlightBurstBuff";
public const string PluginVersion = "1.1.0";
private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>();
public void Awake()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
try
{
Log.Init(((BaseUnityPlugin)this).Logger);
AcridConfig.InitializeConfig();
GlobalEventManager.ProcessHitEnemy += (Manipulator)delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
float num5 = default(float);
int num4 = default(int);
val.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 5),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num5),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num4)
});
val.Index += 8;
val.Emit(OpCodes.Ldarg_1);
val.Emit(OpCodes.Ldloc_1);
val.EmitDelegate<Action<DamageInfo, CharacterBody>>((Action<DamageInfo, CharacterBody>)delegate(DamageInfo damageInfo, CharacterBody victim)
{
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Expected O, but got Unknown
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Invalid comparison between Unknown and I4
int buffCount = victim.GetBuffCount(Buffs.Blight);
if (buffCount >= AcridConfig.targetBuffCount.Value)
{
float num = damageInfo.attacker.GetComponent<CharacterBody>().damage * 0.6f;
DotController val2 = DotController.FindDotController(((Component)victim).gameObject);
float num2 = 0f;
if (Object.op_Implicit((Object)(object)val2))
{
for (int num3 = val2.dotStackList.Count - 1; num3 >= 0; num3--)
{
if ((int)val2.dotStackList[num3].dotIndex == 5)
{
DotStack val3 = val2.dotStackList[num3];
num2 += val3.damage / val3.dotDef.interval * val3.timer;
val2.RemoveDotStackAtServer(num3);
}
}
}
DamageInfo val4 = new DamageInfo
{
damage = num2,
damageColorIndex = (DamageColorIndex)4,
damageType = DamageTypeCombo.op_Implicit((DamageType)0),
attacker = damageInfo.attacker,
crit = (AcridConfig.canCrit.Value && damageInfo.crit),
force = Vector3.zero,
inflictor = null,
position = damageInfo.position,
procChainMask = damageInfo.procChainMask,
procCoefficient = AcridConfig.procCoeff.Value
};
GlobalEventManager.instance.OnHitEnemy(val4, ((Component)victim).gameObject);
victim.healthComponent.TakeDamage(val4);
EffectManager.SpawnEffect(CommonAssets.igniteOnKillExplosionEffectPrefab, new EffectData
{
origin = victim.corePosition,
scale = 12f + victim.radius,
rotation = new Quaternion(0f, 0f, 0f, 1f)
}, true);
}
});
ReplaceText();
};
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
}
}
private void ReplaceText()
{
ReplaceString("CROCO_PASSIVE_ALT_DESCRIPTION", "Attacks that apply <style=cIsHealing>Poison</style> apply stacking <style=cIsDamage>Blight</style> instead, dealing <style=cIsDamage>60% damage per second</style>. Reaching <style=cIsDamage>3</style> stacks deals the remaining damage at once.");
}
private void ReplaceString(string token, string newText)
{
DefaultLanguage[token] = Language.GetString(token);
LanguageAPI.Add(token, newText);
}
}
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}