using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MultiplayerEncumberment")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b6439867d5001cbf9d3e5f412d0be70fead8b6bb")]
[assembly: AssemblyProduct("MultiplayerEncumberment")]
[assembly: AssemblyTitle("MultiplayerEncumberment")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MultiplayerEncumbermentMod
{
public static class Asset
{
public static AssetBundle mainBundle;
public const string bundleName = "itemweightmod";
public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(MultiplayerEncumberment.PInfo.Location), "itemweightmod");
public static void Init()
{
mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
}
}
public class ItemTierArray
{
public int Tier1 = 0;
public int Tier2 = 0;
public int Tier3 = 0;
public int Lunar = 0;
public int Boss = 0;
public TeamIndex team;
}
public class GetItemTierArray
{
public static ItemTierArray GetPlayerItemCount(PlayerCharacterMasterController self)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected I4, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
ItemTierArray itemTierArray = new ItemTierArray();
if ((Object)(object)self == (Object)null || (Object)(object)self.body == (Object)null || (Object)(object)self.body.inventory == (Object)null)
{
return itemTierArray;
}
GenericStaticEnumerable<ItemIndex, AllItemsEnumerator> allItems = ItemCatalog.allItems;
AllItemsEnumerator enumerator = allItems.GetEnumerator();
try
{
while (((AllItemsEnumerator)(ref enumerator)).MoveNext())
{
ItemIndex current = ((AllItemsEnumerator)(ref enumerator)).Current;
ItemTier tier = ItemCatalog.GetItemDef(current).tier;
ItemTier val = tier;
switch ((int)val)
{
case 0:
case 6:
itemTierArray.Tier1 += self.body.inventory.GetItemCount(current);
break;
case 1:
case 7:
itemTierArray.Tier2 += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.greenItemWeight.Value;
break;
case 2:
case 8:
itemTierArray.Tier3 += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.redItemWeight.Value;
break;
case 4:
case 9:
itemTierArray.Boss += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.bossItemWeight.Value;
break;
case 3:
itemTierArray.Lunar += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.lunarItemWeight.Value;
break;
}
}
}
finally
{
((IDisposable)(AllItemsEnumerator)(ref enumerator)).Dispose();
}
return itemTierArray;
}
public static ItemTierArray GetTeamItemCount(TeamIndex team)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected I4, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
ItemTierArray itemTierArray = new ItemTierArray();
itemTierArray.team = team;
foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
{
if (readOnlyInstances.teamComponent.teamIndex != team || !readOnlyInstances.isPlayerControlled || readOnlyInstances.master.IsDeadAndOutOfLivesServer())
{
continue;
}
GenericStaticEnumerable<ItemIndex, AllItemsEnumerator> allItems = ItemCatalog.allItems;
AllItemsEnumerator enumerator2 = allItems.GetEnumerator();
try
{
while (((AllItemsEnumerator)(ref enumerator2)).MoveNext())
{
ItemIndex current2 = ((AllItemsEnumerator)(ref enumerator2)).Current;
ItemTier tier = ItemCatalog.GetItemDef(current2).tier;
ItemTier val = tier;
switch ((int)val)
{
case 0:
case 6:
itemTierArray.Tier1 += readOnlyInstances.inventory.GetItemCount(current2);
break;
case 1:
case 7:
itemTierArray.Tier2 += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.greenItemWeight.Value;
break;
case 2:
case 8:
itemTierArray.Tier3 += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.redItemWeight.Value;
break;
case 4:
case 9:
itemTierArray.Boss += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.bossItemWeight.Value;
break;
case 3:
itemTierArray.Lunar += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.lunarItemWeight.Value;
break;
}
}
}
finally
{
((IDisposable)(AllItemsEnumerator)(ref enumerator2)).Dispose();
}
}
return itemTierArray;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("Offbeatsofa.MultiplayerItemHandicap", "MultiplayerItemHandicap", "1.1.0")]
public class MultiplayerEncumberment : BaseUnityPlugin
{
public const string PluginGUID = "Offbeatsofa.MultiplayerItemHandicap";
public const string PluginAuthor = "Offbeatsofa";
public const string PluginName = "MultiplayerItemHandicap";
public const string PluginVersion = "1.1.0";
public static BuffDef itemWeightBuff;
public static ItemTierArray teamItemTierCounts = new ItemTierArray();
public static PluginInfo PInfo { get; private set; }
public static ConfigEntry<bool> multipleScalingTypes { get; set; }
public static ConfigEntry<int> earlyGameItemNum { get; set; }
public static ConfigEntry<int> midGameItemNum { get; set; }
public static ConfigEntry<bool> itemWeighting { get; set; }
public static ConfigEntry<int> greenItemWeight { get; set; }
public static ConfigEntry<int> redItemWeight { get; set; }
public static ConfigEntry<int> bossItemWeight { get; set; }
public static ConfigEntry<int> lunarItemWeight { get; set; }
public void Awake()
{
PInfo = ((BaseUnityPlugin)this).Info;
Log.Init(((BaseUnityPlugin)this).Logger);
multipleScalingTypes = ((BaseUnityPlugin)this).Config.Bind<bool>("Scaling", "multipleScalingTypes", true, "Whether scaling is changed depending on the stage of the game");
earlyGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "earlyGameItemNum", 7, "Number of items (per player) that encompasses early game scaling. Only used if multipleScalingTypes is true.");
midGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "midGameItemNum", 30, "Number of items (per player) that encompasses mid game scaling. Only used if multipleScalingTypes is true.");
itemWeighting = ((BaseUnityPlugin)this).Config.Bind<bool>("Items", "itemWeighting", true, "Whether your weight is based of item rarity or not");
greenItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "greenItemWeight", 2, "How much a green item affects your rate (as a multiple of white items)");
redItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "redItemWeight", 5, "How much a red item affects your rate (as a multiple of white items)");
bossItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "bossItemWeight", 2, "How much a boss item affects your rate (as a multiple of white items)");
lunarItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "lunarItemWeight", 2, "How much a lunar item affects your rate (as a multiple of white items)");
AddContent();
}
private void OnEnable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
}
private void OnDisable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
}
private void AddContent()
{
SetupBuff();
ContentAddition.AddBuffDef(itemWeightBuff);
}
private void SetupBuff()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
Asset.Init();
itemWeightBuff = ScriptableObject.CreateInstance<BuffDef>();
((Object)itemWeightBuff).name = "ItemWeightBuff";
itemWeightBuff.canStack = true;
itemWeightBuff.isCooldown = false;
itemWeightBuff.isDebuff = true;
itemWeightBuff.buffColor = Color.white;
itemWeightBuff.iconSprite = Asset.mainBundle.LoadAsset<Sprite>("texItemWeightModBuffIcon.png");
}
private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (self.isPlayerControlled && !((Object)(object)self.master.playerCharacterMasterController == (Object)null))
{
ItemTierArray playerItemCount = GetItemTierArray.GetPlayerItemCount(self.master.playerCharacterMasterController);
ItemTierArray teamItemCount = GetItemTierArray.GetTeamItemCount(self.teamComponent.teamIndex);
SetPlayerSpeed(playerItemCount.Tier1 + playerItemCount.Tier2 + playerItemCount.Tier3 + playerItemCount.Boss + playerItemCount.Lunar, teamItemCount.Tier1 + teamItemCount.Tier2 + teamItemCount.Tier3 + teamItemCount.Boss + teamItemCount.Lunar, self);
}
}
private void SetPlayerSpeed(int playerItemCount, int teamItemCount, CharacterBody self)
{
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
{
if (readOnlyInstances.isPlayerControlled)
{
num++;
}
}
Log.Debug($"Alive Player Count: {num}");
float num2 = (float)teamItemCount / (float)num;
float num3 = (float)playerItemCount / num2 * 100f;
float num4 = ((!multipleScalingTypes.Value) ? ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num3 - 100f, 3.0) + 1.0, 0.25), 2.1)) : ((teamItemCount <= 7 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max((double)((float)playerItemCount - num2) / -6.6666 + 1.0, 0.25), 2.1)) : ((teamItemCount < 30 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max(((float)playerItemCount - num2) / -20f + 1f, 0.25), 2.1)) : ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num3 - 100f, 3.0) + 1.0, 0.1), 2.1)))));
self.moveSpeed *= num4;
int num5 = Convert.ToInt32(num4 * 100f);
self.SetBuffCount(itemWeightBuff.buffIndex, num5);
}
}
}