Decompiled source of MultiplayerItemHandicap v1.1.1

MultiplayerEncumberment.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MultiplayerEncumberment")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b6439867d5001cbf9d3e5f412d0be70fead8b6bb")]
[assembly: AssemblyProduct("MultiplayerEncumberment")]
[assembly: AssemblyTitle("MultiplayerEncumberment")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MultiplayerEncumbermentMod
{
	public static class Asset
	{
		public static AssetBundle mainBundle;

		public const string bundleName = "itemweightmod";

		public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(MultiplayerEncumberment.PInfo.Location), "itemweightmod");

		public static void Init()
		{
			mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
		}
	}
	public class ItemTierArray
	{
		public int Tier1 = 0;

		public int Tier2 = 0;

		public int Tier3 = 0;

		public int Lunar = 0;

		public int Boss = 0;

		public TeamIndex team;
	}
	public class GetItemTierArray
	{
		public static ItemTierArray GetPlayerItemCount(PlayerCharacterMasterController self)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected I4, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			ItemTierArray itemTierArray = new ItemTierArray();
			if ((Object)(object)self == (Object)null || (Object)(object)self.body == (Object)null || (Object)(object)self.body.inventory == (Object)null)
			{
				return itemTierArray;
			}
			GenericStaticEnumerable<ItemIndex, AllItemsEnumerator> allItems = ItemCatalog.allItems;
			AllItemsEnumerator enumerator = allItems.GetEnumerator();
			try
			{
				while (((AllItemsEnumerator)(ref enumerator)).MoveNext())
				{
					ItemIndex current = ((AllItemsEnumerator)(ref enumerator)).Current;
					ItemTier tier = ItemCatalog.GetItemDef(current).tier;
					ItemTier val = tier;
					switch ((int)val)
					{
					case 0:
					case 6:
						itemTierArray.Tier1 += self.body.inventory.GetItemCount(current);
						break;
					case 1:
					case 7:
						itemTierArray.Tier2 += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.greenItemWeight.Value;
						break;
					case 2:
					case 8:
						itemTierArray.Tier3 += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.redItemWeight.Value;
						break;
					case 4:
					case 9:
						itemTierArray.Boss += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.bossItemWeight.Value;
						break;
					case 3:
						itemTierArray.Lunar += self.body.inventory.GetItemCount(current) * MultiplayerEncumberment.lunarItemWeight.Value;
						break;
					}
				}
			}
			finally
			{
				((IDisposable)(AllItemsEnumerator)(ref enumerator)).Dispose();
			}
			return itemTierArray;
		}

		public static ItemTierArray GetTeamItemCount(TeamIndex team)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected I4, but got Unknown
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			ItemTierArray itemTierArray = new ItemTierArray();
			itemTierArray.team = team;
			foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
			{
				if (readOnlyInstances.teamComponent.teamIndex != team || !readOnlyInstances.isPlayerControlled || readOnlyInstances.master.IsDeadAndOutOfLivesServer())
				{
					continue;
				}
				GenericStaticEnumerable<ItemIndex, AllItemsEnumerator> allItems = ItemCatalog.allItems;
				AllItemsEnumerator enumerator2 = allItems.GetEnumerator();
				try
				{
					while (((AllItemsEnumerator)(ref enumerator2)).MoveNext())
					{
						ItemIndex current2 = ((AllItemsEnumerator)(ref enumerator2)).Current;
						ItemTier tier = ItemCatalog.GetItemDef(current2).tier;
						ItemTier val = tier;
						switch ((int)val)
						{
						case 0:
						case 6:
							itemTierArray.Tier1 += readOnlyInstances.inventory.GetItemCount(current2);
							break;
						case 1:
						case 7:
							itemTierArray.Tier2 += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.greenItemWeight.Value;
							break;
						case 2:
						case 8:
							itemTierArray.Tier3 += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.redItemWeight.Value;
							break;
						case 4:
						case 9:
							itemTierArray.Boss += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.bossItemWeight.Value;
							break;
						case 3:
							itemTierArray.Lunar += readOnlyInstances.inventory.GetItemCount(current2) * MultiplayerEncumberment.lunarItemWeight.Value;
							break;
						}
					}
				}
				finally
				{
					((IDisposable)(AllItemsEnumerator)(ref enumerator2)).Dispose();
				}
			}
			return itemTierArray;
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Offbeatsofa.MultiplayerItemHandicap", "MultiplayerItemHandicap", "1.1.0")]
	public class MultiplayerEncumberment : BaseUnityPlugin
	{
		public const string PluginGUID = "Offbeatsofa.MultiplayerItemHandicap";

		public const string PluginAuthor = "Offbeatsofa";

		public const string PluginName = "MultiplayerItemHandicap";

		public const string PluginVersion = "1.1.0";

		public static BuffDef itemWeightBuff;

		public static ItemTierArray teamItemTierCounts = new ItemTierArray();

		public static PluginInfo PInfo { get; private set; }

		public static ConfigEntry<bool> multipleScalingTypes { get; set; }

		public static ConfigEntry<int> earlyGameItemNum { get; set; }

		public static ConfigEntry<int> midGameItemNum { get; set; }

		public static ConfigEntry<bool> itemWeighting { get; set; }

		public static ConfigEntry<int> greenItemWeight { get; set; }

		public static ConfigEntry<int> redItemWeight { get; set; }

		public static ConfigEntry<int> bossItemWeight { get; set; }

		public static ConfigEntry<int> lunarItemWeight { get; set; }

		public void Awake()
		{
			PInfo = ((BaseUnityPlugin)this).Info;
			Log.Init(((BaseUnityPlugin)this).Logger);
			multipleScalingTypes = ((BaseUnityPlugin)this).Config.Bind<bool>("Scaling", "multipleScalingTypes", true, "Whether scaling is changed depending on the stage of the game");
			earlyGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "earlyGameItemNum", 7, "Number of items (per player) that encompasses early game scaling. Only used if multipleScalingTypes is true.");
			midGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "midGameItemNum", 30, "Number of items (per player) that encompasses mid game scaling. Only used if multipleScalingTypes is true.");
			itemWeighting = ((BaseUnityPlugin)this).Config.Bind<bool>("Items", "itemWeighting", true, "Whether your weight is based of item rarity or not");
			greenItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "greenItemWeight", 2, "How much a green item affects your rate (as a multiple of white items)");
			redItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "redItemWeight", 5, "How much a red item affects your rate (as a multiple of white items)");
			bossItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "bossItemWeight", 2, "How much a boss item affects your rate (as a multiple of white items)");
			lunarItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Items", "lunarItemWeight", 2, "How much a lunar item affects your rate (as a multiple of white items)");
			AddContent();
		}

		private void OnEnable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
		}

		private void OnDisable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
		}

		private void AddContent()
		{
			SetupBuff();
			ContentAddition.AddBuffDef(itemWeightBuff);
		}

		private void SetupBuff()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			Asset.Init();
			itemWeightBuff = ScriptableObject.CreateInstance<BuffDef>();
			((Object)itemWeightBuff).name = "ItemWeightBuff";
			itemWeightBuff.canStack = true;
			itemWeightBuff.isCooldown = false;
			itemWeightBuff.isDebuff = true;
			itemWeightBuff.buffColor = Color.white;
			itemWeightBuff.iconSprite = Asset.mainBundle.LoadAsset<Sprite>("texItemWeightModBuffIcon.png");
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (self.isPlayerControlled && !((Object)(object)self.master.playerCharacterMasterController == (Object)null))
			{
				ItemTierArray playerItemCount = GetItemTierArray.GetPlayerItemCount(self.master.playerCharacterMasterController);
				ItemTierArray teamItemCount = GetItemTierArray.GetTeamItemCount(self.teamComponent.teamIndex);
				SetPlayerSpeed(playerItemCount.Tier1 + playerItemCount.Tier2 + playerItemCount.Tier3 + playerItemCount.Boss + playerItemCount.Lunar, teamItemCount.Tier1 + teamItemCount.Tier2 + teamItemCount.Tier3 + teamItemCount.Boss + teamItemCount.Lunar, self);
			}
		}

		private void SetPlayerSpeed(int playerItemCount, int teamItemCount, CharacterBody self)
		{
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
			{
				if (readOnlyInstances.isPlayerControlled)
				{
					num++;
				}
			}
			Log.Debug($"Alive Player Count: {num}");
			float num2 = (float)teamItemCount / (float)num;
			float num3 = (float)playerItemCount / num2 * 100f;
			float num4 = ((!multipleScalingTypes.Value) ? ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num3 - 100f, 3.0) + 1.0, 0.25), 2.1)) : ((teamItemCount <= 7 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max((double)((float)playerItemCount - num2) / -6.6666 + 1.0, 0.25), 2.1)) : ((teamItemCount < 30 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max(((float)playerItemCount - num2) / -20f + 1f, 0.25), 2.1)) : ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num3 - 100f, 3.0) + 1.0, 0.1), 2.1)))));
			self.moveSpeed *= num4;
			int num5 = Convert.ToInt32(num4 * 100f);
			self.SetBuffCount(itemWeightBuff.buffIndex, num5);
		}
	}
}