PopcornFactory-Lee_Hyperreal icon

Lee Hyperreal

Simulation complete... Commandant, we're going to win this fight. -> v1.1.11 Fixed Non-simple input bug.

Last updated 2 months ago
Total downloads 49455
Total rating 13 
Categories Player Characters
Dependency string PopcornFactory-Lee_Hyperreal-1.1.11
Dependants 11 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Unlockable-1.0.2 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.2
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.1.1 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.1
Rune580-Risk_Of_Options-2.8.1 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.1

README

Lee: Hyperreal - A Character Mod for Risk of Rain 2

Lee: Hyperreal is a highly technical, mobile-grounded survivor that relies on parries and resource management to cut through hoards of enemies. Utilizing your damage and timed invincibility is crucial to success.

  • Setup your Orbs to do 4 times the damage by performing 3-pings.
  • Any successful parry resets the Armament Barrage combo chain, allowing you to parry consistently and in succession.
  • Snipe stance is a powerful tool in your arsenal, but in return leaves you vulnerable as you are locked in place.
  • End of Time can decimate enemies within a huge radius, but be mindful of its long cooldown.

Network Compatible! (Unless otherwise found not to be, but it should work pretty well.) For any issues or bug reports, Contact the following:

  • violetchaolan
  • ethanol10

On either the RoR2 modding discord, or in the Lee Hyperreal RoR2 discord.

Use of Risk Of Options is highly recommended! If some options don't exist even after an update, please wipe your config and try check again.

Mod Interoperability List:

  • EmoteAPI / CustomEmotesAPI
  • RiskOfOptions
  • RiskUI / Betterhudlite
    • NOTE: We've only made it such that it doesn't crash the main functionality, we recommend sticking to the default UI for this mod.
  • ExtraSkillSlots -> Limited Controller Support
    • This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
      • Blue -> Extra Skill 1
      • Red -> Extra Skill 2
      • Yellow -> Extra Skill 3
    • This can be changed in the in game controller settings menu option.

Latest Update

  • 1.1.11

    • Fixed an issue regarding Non-simple control inputs where orb groupings greater than 3 would not trigger 3-ping effects
      • 3-ping effects include:
        • Stronger orb effects
        • Coloured Bullet retrieval
      • These should now run properly if using Non-simple control inputs.
      • Simple mode was not affected in anyway.
  • 1.0.0

    • Initial Release!

Video

Video Link:

Risk of Rain 2 - Lee Hyperreal Mod Showcase

Screenshots

Click to expand for more screenshots:

Skills

Primary: Armament Barrage

Launch a 5-hit-combo attack. On hit 1 and 3, perform a [Parry] active for a short time. In the air, slam down, dealing 400% damage, increasing up to 3x times dependant on vertical distance travelled. Hold down at anytime with a full [Power Gauge] to enter the [Hypermatrix].

Primary - Snipe Stance: Snipe

Shoot a bullet for 400% damage.

Secondary: Snipe Stance

Enter [Snipe Stance], locking you in place, allowing you to Snipe using Primary for 400% damage.

Utility: Reality Travel

Dodge, turning invincible for a short time.

Special: End of Time

Turn invincible, pulling out a cannon that blasts enemies in a wide radius for 5000% damage after a short windup. This move changes while in the [Hypermatrix.]

Special - Hypermatrix: Collapsing Realm:

Collapse the [Hypermatrix], turning invincible for a short time and dealing 1500% damage in your wake.

Orb Ability - Blue: Falling Blast

Throw your firearm case forward and unleash a blast where you last stood, dealing 225% damage on blast, and 300% damage on the Rifle shot. Movement can be modified by holding back or forward.

Orb Ability - Red: Bullet Raid

Perform a slide, shooting 3 times for 125% damage. On [3-ping], an additional back-step will be performed, followed by a bullet spray dealing 500% damage.

Orb Ability - Yellow: Glimpse Maneuver

Glide around an enemy while firing a torrent of bullets, hitting 3 times, 75% damage each time. On [3-ping], perform a wide upwards kick dealing 800% damage while also performing a [Parry].

Support us on Ko-fi!

There's no need for payment for mods, but a coffee would be nice once in awhile!

Known Issues

  • In networked situations, if you emote, everyone playing Lee will have their weapons removed, this does not affect how he functions, purely visual.
  • In very rare cases, Lee: Hyperreal can move even after dying. This is usually the case in networked situations where you perform a move and die in the same frame.
  • When enemies are frozen during an ultimate, Some enemies may have bugged animators and their legs may go up into their torso, this effect is temporary and mostly just looks goofy that's all.

Credits

  • Game assets (VFX/SFX/Models)
    • Kuro games (All credits)
  • Asset Ripping + Shader porting + Reverse Engineering scripts to port to unity
    • dgosling
  • Commissioner / Wwise setup / UI design / Extra Custom Animations / Trailer Creation
    • violetchaolan
  • VFX
    • violetchaolan
    • ethanol10 (Minor VFX creation)
  • Programming - Popcorn Factory team:
    • ethanol10 (Most of the mod programming and networking)
    • teal5571 (Ultimate, Yellow/Red orb base functionality)
  • Miscellaneous
    • Rob
      • Character template
      • Notification style for bonus effects
    • nunchuk - Helping with Emotes
    • groove_salad - Shader Swapper
    • UnsavedTrash
      • Helping with model and vfx
      • Icons
    • SockpuppetSalesman (orien85) - Lore
    • iDeathHD (xiaoxiao921) - Fixing some bugs with snipe aim
    • .score - Finding input bug edgecase
    • Those on the RoR2 Modding discord having to put up with my cryptic programming issues, thanks for helping!
    • Whoever tested during development and found issues, Thanks!