using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Prototype
{
[BepInPlugin("prototype.cursed.echo", "CursedEcho", "0.3.1")]
[BepInIncompatibility("Early.Wolfo.WolfFixes")]
internal class CursedEcho : BaseUnityPlugin
{
public const string version = "0.3.1";
public const string identifier = "prototype.cursed.echo";
public void Awake()
{
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(HealthComponent), "TakeDamageProcess")]
[HarmonyILManipulator]
public static void Manipulate(ILContext context)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Expected O, but got Unknown
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
MethodInfo delay = typeof(CharacterBody).GetMethod("SecondHalfOfDelayedDamage");
FieldInfo damage = typeof(DamageInfo).GetField("damage");
FieldInfo curse = typeof(Buffs).GetField("PermanentCurse");
FieldInfo echo = typeof(DamageInfo).GetField("delayedDamageSecondHalf");
ILCursor val = new ILCursor(context);
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchCallvirt(i, (MethodBase)delay)
});
val.GotoPrev(new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchStfld(i, damage)
});
val.Emit(OpCodes.Ldarg_0);
val.Emit(OpCodes.Ldarg_1);
val.Emit(OpCodes.Call, (MethodBase)typeof(CursedEcho).GetMethod("Hook"));
val.Index = 0;
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchLdsfld(i, curse)
});
val.GotoPrev((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchLdfld(i, echo)
});
val.Emit(OpCodes.Pop);
val.Emit(OpCodes.Ldc_I4_0);
}
public static float Hook(float damage, HealthComponent component, DamageInfo info)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
CharacterBody body = component.body;
body.outOfDangerStopwatch = 0f;
if (!((Enum)info.damageType.damageType).HasFlag((Enum)(object)(DamageType)2))
{
float armor = body.armor;
damage *= 1f - armor / (100f + Mathf.Abs(armor));
}
if (!((Enum)info.damageType.damageType).HasFlag((Enum)(object)(DamageType)262144) && body.hasOneShotProtection)
{
int num = 2 + body.inventory.GetItemCount(Items.DelayedDamage);
float fullCombinedHealth = component.fullCombinedHealth;
float barrier = component.barrier;
float num2 = 0.9f;
fullCombinedHealth *= body.cursePenalty;
if (barrier > 0f)
{
fullCombinedHealth += barrier;
barrier /= fullCombinedHealth * num2;
fullCombinedHealth -= Mathf.Floor(barrier * (float)num) * 0.75f * body.barrierDecayRate;
}
num2 *= fullCombinedHealth / (float)num;
damage = Mathf.Min(num2, damage);
}
return Mathf.Max(damage, 1f);
}
}
}